2008-03-18 18:18:18 +00:00
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#ifndef __3DMIDTEX_H
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#define __3DMIDTEX_H
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#include "doomtype.h"
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#include "r_defs.h"
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class AActor;
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bool P_Scroll3dMidtex(sector_t *sector, int crush, fixed_t move, bool ceiling);
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void P_Start3dMidtexInterpolations(sector_t *sec, bool ceiling);
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void P_Stop3dMidtexInterpolations(sector_t *sec, bool ceiling);
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void P_Attach3dMidtexLinesToSector(sector_t *dest, int lineid, int tag, bool ceiling);
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bool P_GetMidTexturePosition(const line_t *line, int sideno, fixed_t *ptextop, fixed_t *ptexbot);
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bool P_Check3dMidSwitch(AActor *actor, line_t *line, int side);
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bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, fixed_t &opentop, fixed_t &openbottom);
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2008-03-19 02:20:19 +00:00
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#endif
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