2016-09-18 23:07:51 +00:00
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#define RAPIDJSON_48BITPOINTER_OPTIMIZATION 0 // disable this insanity which is bound to make the code break over time.
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#define RAPIDJSON_HAS_CXX11_RVALUE_REFS 1
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#define RAPIDJSON_HAS_CXX11_RANGE_FOR 1
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#define RAPIDJSON_PARSE_DEFAULT_FLAGS kParseFullPrecisionFlag
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//#define PRETTY
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#include "rapidjson/rapidjson.h"
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#include "rapidjson/writer.h"
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#include "rapidjson/prettywriter.h"
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#include "rapidjson/stringbuffer.h"
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#include "rapidjson/document.h"
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#include "serializer.h"
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#include "r_data/colormaps.h"
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#include "r_data/r_interpolate.h"
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#include "r_defs.h"
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#include "r_state.h"
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#include "p_lnspec.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "p_terrain.h"
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#include "c_dispatch.h"
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#include "p_setup.h"
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#include "p_conversation.h"
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#include "dsectoreffect.h"
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#include "d_player.h"
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#include "r_data/r_interpolate.h"
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#include "g_shared/a_sharedglobal.h"
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char nulspace[1024 * 1024 * 4];
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FJSONObject
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{
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rapidjson::Value *mObject;
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rapidjson::Value::MemberIterator mIterator;
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int mIndex;
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FJSONObject(rapidjson::Value *v)
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{
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mObject = v;
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if (v->IsObject()) mIterator = v->MemberBegin();
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else if (v->IsArray()) mIndex = 0;
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}
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};
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//==========================================================================
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//
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// some wrapper stuff to keep the RapidJSON dependencies out of the global headers.
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// FSerializer should not expose any of this.
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//
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//==========================================================================
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struct FWriter
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{
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// Since this is done by template parameters, we'd have to template the entire serializer to allow this switch at run time. Argh!
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#ifndef PRETTY
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typedef rapidjson::Writer<rapidjson::StringBuffer, rapidjson::ASCII<> > Writer;
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#else
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typedef rapidjson::PrettyWriter<rapidjson::StringBuffer, rapidjson::ASCII<> > Writer;
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#endif
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Writer mWriter;
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TArray<bool> mInObject;
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rapidjson::StringBuffer mOutString;
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TArray<DObject *> mDObjects;
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TMap<DObject *, int> mObjectMap;
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2016-09-18 23:48:48 +00:00
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FWriter() : mWriter(mOutString)
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{}
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2016-09-18 23:07:51 +00:00
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bool inObject() const
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{
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2016-09-18 23:48:48 +00:00
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return mInObject.Size() > 0 && mInObject.Last();
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2016-09-18 23:07:51 +00:00
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}
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FReader
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{
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TArray<FJSONObject> mObjects;
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rapidjson::Value mDocObj; // just because RapidJSON is stupid and does not allow direct access to what's in the document.
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FReader(const char *buffer, size_t length)
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{
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rapidjson::Document doc;
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doc.Parse(buffer, length);
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mDocObj = doc.GetObject();
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mObjects.Push(FJSONObject(&mDocObj));
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}
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rapidjson::Value *FindKey(const char *key)
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{
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FJSONObject &obj = mObjects.Last();
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if (obj.mObject->IsObject())
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{
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if (obj.mIterator != obj.mObject->MemberEnd())
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{
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if (!strcmp(key, obj.mIterator->name.GetString()))
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{
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return &(obj.mIterator++)->value;
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}
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}
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}
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else if (obj.mObject->IsArray())
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{
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return &obj.mObject[obj.mIndex++];
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}
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return nullptr;
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}
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FSerializer::OpenWriter()
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{
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2016-09-18 23:48:48 +00:00
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if (w != nullptr || r != nullptr) return false;
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2016-09-18 23:07:51 +00:00
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w = new FWriter;
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FSerializer::OpenReader(const char *buffer, size_t length)
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{
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2016-09-18 23:48:48 +00:00
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if (w != nullptr || r != nullptr) return false;
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2016-09-18 23:07:51 +00:00
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r = new FReader(buffer, length);
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSerializer::Close()
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{
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if (w != nullptr)
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{
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delete w;
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w = nullptr;
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}
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if (r != nullptr)
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{
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delete r;
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r = nullptr;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FSerializer::ArraySize()
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{
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if (r != nullptr && r->mObjects.Last().mObject->IsArray())
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{
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return r->mObjects.Last().mObject->Size();
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}
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else
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{
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return 0;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FSerializer::canSkip() const
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{
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return isWriting() && w->inObject();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSerializer::WriteKey(const char *key)
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{
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if (isWriting() && w->inObject())
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{
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if (key == nullptr)
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{
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I_Error("missing element name");
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}
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w->mWriter.Key(key);
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FSerializer::BeginObject(const char *name)
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{
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if (isWriting())
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{
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WriteKey(name);
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w->mWriter.StartObject();
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w->mInObject.Push(true);
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}
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else
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{
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auto val = r->FindKey(name);
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if (val != nullptr)
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{
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if (val->IsObject())
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{
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r->mObjects.Push(FJSONObject(val));
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}
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else
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{
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I_Error("Object expected for '%s'", name);
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}
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSerializer::EndObject()
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{
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if (isWriting())
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{
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if (w->inObject())
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{
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w->mWriter.EndObject();
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w->mInObject.Pop();
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}
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else
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{
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I_Error("EndObject call not inside an object");
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}
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}
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else
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{
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r->mObjects.Pop();
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FSerializer::BeginArray(const char *name)
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{
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if (isWriting())
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{
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WriteKey(name);
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w->mWriter.StartArray();
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w->mInObject.Push(false);
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}
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else
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{
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auto val = r->FindKey(name);
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if (val != nullptr)
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{
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if (val->IsArray())
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{
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r->mObjects.Push(FJSONObject(val));
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}
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else
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{
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I_Error("Array expected for '%s'", name);
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}
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSerializer::EndArray()
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{
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if (isWriting())
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{
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2016-09-18 23:48:48 +00:00
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if (!w->inObject())
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2016-09-18 23:07:51 +00:00
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{
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w->mWriter.EndArray();
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w->mInObject.Pop();
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}
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else
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{
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I_Error("EndArray call not inside an array");
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}
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}
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else
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{
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r->mObjects.Pop();
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}
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}
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//==========================================================================
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//
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// Special handler for args (because ACS specials' arg0 needs special treatment.)
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//
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//==========================================================================
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FSerializer &FSerializer::Args(const char *key, int *args, int *defargs, int special)
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{
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if (isWriting())
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{
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if (w->inObject() && defargs != nullptr && !memcmp(args, defargs, 5 * sizeof(int)))
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{
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return *this;
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}
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WriteKey(key);
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w->mWriter.StartArray();
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for (int i = 0; i < 5; i++)
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{
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if (i == 0 && args[i] < 0 && P_IsACSSpecial(special))
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{
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w->mWriter.String(FName(ENamedName(-args[i])).GetChars());
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}
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else
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{
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w->mWriter.Int(args[i]);
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}
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}
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w->mWriter.EndArray();
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}
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else
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{
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auto val = r->FindKey(key);
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if (val != nullptr)
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{
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if (val->IsArray())
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{
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unsigned int cnt = MIN<unsigned>(val->Size(), 5);
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for (unsigned int i = 0; i < cnt; i++)
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{
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const rapidjson::Value &aval = (*val)[i];
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if (aval.IsInt())
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{
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args[i] = aval.GetInt();
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}
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else if (i == 0 && aval.IsString())
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{
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args[i] = -FName(aval.GetString());
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}
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else
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{
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I_Error("Integer expected for '%s[%d]'", key, i);
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}
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}
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}
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else
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{
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I_Error("array expected for '%s'", key);
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}
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}
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}
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return *this;
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}
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//==========================================================================
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//
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//
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|
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//
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//==========================================================================
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FSerializer &FSerializer::Terrain(const char *key, int &terrain, int *def)
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{
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if (isWriting() && def != nullptr && terrain == *def)
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{
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return *this;
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}
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FName terr = P_GetTerrainName(terrain);
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Serialize(*this, key, terr, nullptr);
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if (isReading())
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{
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terrain = P_FindTerrain(terr);
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}
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return *this;
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}
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//==========================================================================
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//
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//
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|
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//
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//==========================================================================
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2016-09-19 10:53:42 +00:00
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|
|
FSerializer &FSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *def)
|
2016-09-18 23:07:51 +00:00
|
|
|
{
|
|
|
|
if (isWriting())
|
|
|
|
{
|
|
|
|
if (w->inObject() && def != nullptr && *def == spritenum) return *this;
|
|
|
|
WriteKey(key);
|
|
|
|
w->mWriter.String(sprites[spritenum].name, 4);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsString())
|
|
|
|
{
|
|
|
|
int name = *reinterpret_cast<const int*>(val->GetString());
|
|
|
|
for (auto hint = NumStdSprites; hint-- != 0; )
|
|
|
|
{
|
|
|
|
if (sprites[hint].dwName == name)
|
|
|
|
{
|
|
|
|
spritenum = hint;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &FSerializer::StringPtr(const char *key, const char *&charptr)
|
|
|
|
{
|
|
|
|
if (isWriting())
|
|
|
|
{
|
|
|
|
WriteKey(key);
|
|
|
|
w->mWriter.String(charptr);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsString())
|
|
|
|
{
|
|
|
|
charptr = val->GetString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Writes out all collected objects
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FSerializer::WriteObjects()
|
|
|
|
{
|
|
|
|
if (isWriting())
|
|
|
|
{
|
|
|
|
BeginArray("objects");
|
|
|
|
for (unsigned i = 0; i < w->mDObjects.Size(); i++)
|
|
|
|
{
|
|
|
|
BeginObject(nullptr);
|
|
|
|
WriteKey("classtype");
|
|
|
|
w->mWriter.String(w->mDObjects[i]->GetClass()->TypeName.GetChars());
|
2016-09-19 08:34:54 +00:00
|
|
|
w->mDObjects[i]->SerializeUserVars(*this);
|
2016-09-18 23:07:51 +00:00
|
|
|
w->mDObjects[i]->Serialize(*this);
|
2016-09-19 08:34:54 +00:00
|
|
|
w->mDObjects[i]->CheckIfSerialized();
|
2016-09-18 23:07:51 +00:00
|
|
|
EndObject();
|
|
|
|
}
|
|
|
|
EndArray();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *FSerializer::GetOutput(unsigned *len)
|
|
|
|
{
|
|
|
|
if (len != nullptr)
|
|
|
|
{
|
|
|
|
*len = (unsigned)w->mOutString.GetSize();
|
|
|
|
}
|
|
|
|
return w->mOutString.GetString();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, bool &value, bool *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Bool(value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsBool())
|
|
|
|
{
|
|
|
|
value = val->GetBool();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("boolean type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int64_t &value, int64_t *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Int64(value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsInt64())
|
|
|
|
{
|
|
|
|
value = val->GetInt64();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("integer type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint64_t &value, uint64_t *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Uint64(value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsUint64())
|
|
|
|
{
|
|
|
|
value = val->GetUint64();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("integer type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int32_t &value, int32_t *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Int(value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsInt())
|
|
|
|
{
|
|
|
|
value = val->GetInt();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("integer type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint32_t &value, uint32_t *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Uint(value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsUint())
|
|
|
|
{
|
|
|
|
value = val->GetUint();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("integer type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int8_t &value, int8_t *defval)
|
|
|
|
{
|
|
|
|
int32_t vv = value;
|
|
|
|
int32_t vvd = defval? *defval : value-1;
|
|
|
|
Serialize(arc, key, vv, &vvd);
|
|
|
|
value = (int8_t)vv;
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint8_t &value, uint8_t *defval)
|
|
|
|
{
|
|
|
|
uint32_t vv = value;
|
|
|
|
uint32_t vvd = defval ? *defval : value - 1;
|
|
|
|
Serialize(arc, key, vv, &vvd);
|
|
|
|
value = (uint8_t)vv;
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int16_t &value, int16_t *defval)
|
|
|
|
{
|
|
|
|
int32_t vv = value;
|
|
|
|
int32_t vvd = defval ? *defval : value - 1;
|
|
|
|
Serialize(arc, key, vv, &vvd);
|
|
|
|
value = (int16_t)vv;
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint16_t &value, uint16_t *defval)
|
|
|
|
{
|
|
|
|
uint32_t vv = value;
|
|
|
|
uint32_t vvd = defval ? *defval : value - 1;
|
|
|
|
Serialize(arc, key, vv, &vvd);
|
|
|
|
value = (uint16_t)vv;
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, double &value, double *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Double(value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsDouble())
|
|
|
|
{
|
|
|
|
value = val->GetDouble();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("float type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, float &value, float *defval)
|
|
|
|
{
|
|
|
|
double vv = value;
|
|
|
|
double vvd = defval ? *defval : value - 1;
|
|
|
|
Serialize(arc, key, vv, &vvd);
|
|
|
|
value = (float)vv;
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
template<class T>
|
|
|
|
FSerializer &SerializePointer(FSerializer &arc, const char *key, T *&value, T **defval, T *base)
|
|
|
|
{
|
|
|
|
if (arc.isReading() || !arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
ptrdiff_t vv = value == nullptr ? -1 : value - base;
|
|
|
|
Serialize(arc, key, vv, nullptr);
|
|
|
|
value = vv < 0 ? nullptr : base + vv;
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval)
|
|
|
|
{
|
|
|
|
return SerializePointer(arc, key, value, defval, sides);
|
|
|
|
}
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval)
|
|
|
|
{
|
|
|
|
return SerializePointer(arc, key, value, defval, sectors);
|
|
|
|
}
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval)
|
|
|
|
{
|
|
|
|
return SerializePointer(arc, key, value, defval, players);
|
|
|
|
}
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval)
|
|
|
|
{
|
|
|
|
return SerializePointer(arc, key, value, defval, lines);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
if (!value.Exists())
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Null();
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
if (value.isNull())
|
|
|
|
{
|
|
|
|
// save 'no texture' in a more space saving way
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.Int(0);
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
FTextureID chk = value;
|
|
|
|
if (chk.GetIndex() >= TexMan.NumTextures()) chk.SetNull();
|
|
|
|
FTexture *pic = TexMan[chk];
|
|
|
|
const char *name;
|
|
|
|
|
|
|
|
if (Wads.GetLinkedTexture(pic->SourceLump) == pic)
|
|
|
|
{
|
|
|
|
name = Wads.GetLumpFullName(pic->SourceLump);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
name = pic->Name;
|
|
|
|
}
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.StartArray();
|
|
|
|
arc.w->mWriter.String(name);
|
|
|
|
arc.w->mWriter.Int(pic->UseType);
|
2016-09-18 23:48:48 +00:00
|
|
|
arc.w->mWriter.EndArray();
|
2016-09-18 23:07:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsObject())
|
|
|
|
{
|
|
|
|
const rapidjson::Value &nameval = (*val)[0];
|
|
|
|
const rapidjson::Value &typeval = (*val)[1];
|
|
|
|
if (nameval.IsString() && typeval.IsInt())
|
|
|
|
{
|
|
|
|
value = TexMan.GetTexture(nameval.GetString(), typeval.GetInt());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("object does not represent a texture for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (val->IsNull())
|
|
|
|
{
|
|
|
|
value.SetInvalid();
|
|
|
|
}
|
|
|
|
else if (val->IsInt() && val->GetInt() == 0)
|
|
|
|
{
|
|
|
|
value.SetNull();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("object does not represent a texture for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// This never uses defval and instead uses 'null' as default
|
|
|
|
// because object pointers cannot be safely defaulted to anything else.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObject ** /*defval*/)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (value != nullptr)
|
|
|
|
{
|
|
|
|
int ndx;
|
|
|
|
int *pndx = arc.w->mObjectMap.CheckKey(value);
|
|
|
|
if (pndx != nullptr) ndx = *pndx;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ndx = arc.w->mDObjects.Push(value);
|
|
|
|
arc.w->mObjectMap[value] = ndx;
|
|
|
|
}
|
|
|
|
Serialize(arc, key, ndx, nullptr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
value = nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *defval)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (!arc.w->inObject() || defval == nullptr || value != *defval)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.String(value.GetChars());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsString())
|
|
|
|
{
|
|
|
|
value = val->GetString();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("String expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FDynamicColormap *&cm, FDynamicColormap **def)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (arc.w->inObject() && def != nullptr && cm->Color == (*def)->Color && cm->Fade == (*def)->Fade && cm->Desaturate == (*def)->Desaturate)
|
|
|
|
{
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.StartArray();
|
|
|
|
arc.w->mWriter.Uint(cm->Color);
|
|
|
|
arc.w->mWriter.Uint(cm->Fade);
|
|
|
|
arc.w->mWriter.Uint(cm->Desaturate);
|
|
|
|
arc.w->mWriter.EndArray();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsObject())
|
|
|
|
{
|
|
|
|
const rapidjson::Value &colorval = (*val)[0];
|
|
|
|
const rapidjson::Value &fadeval = (*val)[1];
|
|
|
|
const rapidjson::Value &desatval = (*val)[2];
|
|
|
|
if (colorval.IsUint() && fadeval.IsUint() && desatval.IsUint())
|
|
|
|
{
|
|
|
|
cm = GetSpecialLights(colorval.GetUint(), fadeval.GetUint(), desatval.GetUint());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("object does not represent a colormap for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("object does not represent a colormap for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (arc.w->inObject() && def != nullptr && sid != *def)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
const char *sn = (const char*)sid;
|
|
|
|
if (sn != nullptr) arc.w->mWriter.String(sn);
|
|
|
|
else arc.w->mWriter.Null();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsString())
|
|
|
|
{
|
|
|
|
sid = val->GetString();
|
|
|
|
}
|
|
|
|
else if (val->IsNull())
|
|
|
|
{
|
|
|
|
sid = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("string type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (arc.w->inObject() && def != nullptr && clst != *def)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
arc.w->mWriter.String(clst->TypeName.GetChars());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsString())
|
|
|
|
{
|
|
|
|
clst = PClass::FindActor(val->GetString());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("string type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (arc.w->inObject() && def != nullptr && state != *def)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
if (state == nullptr)
|
|
|
|
{
|
|
|
|
arc.w->mWriter.Null();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PClassActor *info = FState::StaticFindStateOwner(state);
|
|
|
|
|
|
|
|
if (info != NULL)
|
|
|
|
{
|
|
|
|
arc.w->mWriter.StartArray();
|
|
|
|
arc.w->mWriter.String(info->TypeName.GetChars());
|
|
|
|
arc.w->mWriter.Uint((uint32_t)(state - info->OwnedStates));
|
|
|
|
arc.w->mWriter.EndArray();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
arc.w->mWriter.Null();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsNull())
|
|
|
|
{
|
|
|
|
state = nullptr;
|
|
|
|
}
|
|
|
|
else if (val->IsArray())
|
|
|
|
{
|
2016-09-19 08:34:54 +00:00
|
|
|
const rapidjson::Value &cls = (*val)[0];
|
|
|
|
const rapidjson::Value &ndx = (*val)[1];
|
|
|
|
|
|
|
|
state = nullptr;
|
|
|
|
if (cls.IsString() && ndx.IsInt())
|
|
|
|
{
|
|
|
|
PClassActor *clas = PClass::FindActor(cls.GetString());
|
|
|
|
if (clas)
|
|
|
|
{
|
|
|
|
state = clas->OwnedStates + ndx.GetInt();
|
|
|
|
}
|
|
|
|
}
|
2016-09-18 23:07:51 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("array type expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (arc.w->inObject() && def != nullptr && node != *def)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
if (node == nullptr)
|
|
|
|
{
|
|
|
|
arc.w->mWriter.Null();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
arc.w->mWriter.Uint(node->ThisNodeNum);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsNull())
|
|
|
|
{
|
|
|
|
node = nullptr;
|
|
|
|
}
|
|
|
|
else if (val->IsUint())
|
|
|
|
{
|
|
|
|
if (val->GetUint() >= StrifeDialogues.Size())
|
|
|
|
{
|
|
|
|
node = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
node = StrifeDialogues[val->GetUint()];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("integer expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (arc.w->inObject() && def != nullptr && pstr != *def)
|
|
|
|
{
|
|
|
|
arc.WriteKey(key);
|
|
|
|
if (pstr == nullptr)
|
|
|
|
{
|
|
|
|
arc.w->mWriter.Null();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
arc.w->mWriter.String(pstr->GetChars());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto val = arc.r->FindKey(key);
|
|
|
|
if (val != nullptr)
|
|
|
|
{
|
|
|
|
if (val->IsNull())
|
|
|
|
{
|
|
|
|
pstr = nullptr;
|
|
|
|
}
|
|
|
|
else if (val->IsString())
|
|
|
|
{
|
|
|
|
pstr = AActor::mStringPropertyData.Alloc(val->GetString());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error("string expected for '%s'", key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
|
|
|
|
}
|
|
|
|
|