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21 lines
284 B
C
21 lines
284 B
C
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#pragma once
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#include "gl/dynlights/gl_lightbsp.h"
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class FShadowMap
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{
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public:
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FShadowMap() { }
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~FShadowMap() { Clear(); }
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void Clear();
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void Update();
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private:
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FLightBSP mLightBSP;
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FShadowMap(const FShadowMap &) = delete;
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FShadowMap &operator=(FShadowMap &) = delete;
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};
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