qzdoom/src/g_game.h

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//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
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//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
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//
// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
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//
// DESCRIPTION:
// Duh.
//
//-----------------------------------------------------------------------------
#ifndef __G_GAME__
#define __G_GAME__
struct event_t;
#include "dobjgc.h"
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// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
enum gamestate_t : int
{
GS_LEVEL,
GS_INTERMISSION,
GS_FINALE,
GS_DEMOSCREEN,
GS_FULLCONSOLE, // [RH] Fullscreen console
GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_DEMOSCREEN
GS_FORCEWIPE = -1,
GS_FORCEWIPEFADE = -2,
GS_FORCEWIPEBURN = -3,
GS_FORCEWIPEMELT = -4
};
extern gamestate_t gamestate;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
class AActor;
struct FLevelLocals;
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//
// GAME
//
enum
{
PPS_FORCERANDOM = 1,
PPS_NOBLOCKINGCHECK = 2,
};
void G_DeferedPlayDemo (const char* demo);
// Can be called by the startup code or M_Responder,
// calls P_SetupLevel or W_EnterWorld.
void G_LoadGame (const char* name, bool hidecon=false);
void G_DoLoadGame (void);
// Called by M_Responder.
void G_SaveGame (const char *filename, const char *description);
// Only called by startup code.
void G_RecordDemo (const char* name);
void G_BeginRecording (const char *startmap);
void G_PlayDemo (char* name);
void G_TimeDemo (const char* name);
bool G_CheckDemoStatus (void);
void G_Ticker (void);
bool G_Responder (event_t* ev);
void G_ScreenShot (const char* filename);
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void G_StartSlideshow(FLevelLocals *Level, FName whichone);
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FString G_BuildSaveName (const char *prefix, int slot);
class FSerializer;
bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn);
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enum EFinishLevelType
{
FINISH_SameHub,
FINISH_NextHub,
FINISH_NoHub
};
void G_PlayerFinishLevel (int player, EFinishLevelType mode, int flags);
void G_DoPlayerPop(int playernum);
// Adds pitch to consoleplayer's viewpitch and clamps it
void G_AddViewPitch (int look, bool mouse = false);
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// Adds to consoleplayer's viewangle if allowed
void G_AddViewAngle (int yaw, bool mouse = false);
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extern const AActor *SendItemUse, *SendItemDrop;
extern int SendItemDropAmount;
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const int SAVEPICWIDTH = 216;
const int SAVEPICHEIGHT = 162;
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#endif