qzdoom/wadsrc/static/zscript/heretic/chicken.txt

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// Beak puff ----------------------------------------------------------------
class BeakPuff : StaffPuff
{
Default
{
Mass 5;
Renderstyle "Translucent";
Alpha 0.4;
AttackSound "chicken/attack";
VSpeed 1;
}
}
// Beak ---------------------------------------------------------------------
class Beak : Weapon
{
Default
{
Weapon.SelectionOrder 10000;
+WEAPON.DONTBOB
+WEAPON.MELEEWEAPON
Weapon.YAdjust 15;
Weapon.SisterWeapon "BeakPowered";
}
native void A_BeakRaise ();
native void A_BeakAttackPL1();
States
{
Ready:
BEAK A 1 A_WeaponReady;
Loop;
Deselect:
BEAK A 1 A_Lower;
Loop;
Select:
BEAK A 1 A_BeakRaise;
Loop;
Fire:
BEAK A 18 A_BeakAttackPL1;
Goto Ready;
}
}
class BeakPowered : Beak
{
Default
{
+WEAPON.POWERED_UP
Weapon.SisterWeapon "Beak";
}
native void A_BeakAttackPL2();
States
{
Fire:
BEAK A 12 A_BeakAttackPL2;
Goto Ready;
}
}
// Chicken player -----------------------------------------------------------
class ChickenPlayer : PlayerPawn native
{
Default
{
Health 30;
ReactionTime 0;
PainChance 255;
Radius 16;
Height 24;
Speed 1;
Gravity 0.125;
+NOSKIN
+PLAYERPAWN.CANSUPERMORPH
PainSound "chicken/pain";
DeathSound "chicken/death";
Player.JumpZ 1;
Player.Viewheight 21;
Player.ForwardMove 1.22, 1.22;
Player.SideMove 1.22, 1.22;
Player.SpawnClass "Chicken";
Player.SoundClass "Chicken";
Player.DisplayName "Chicken";
Player.MorphWeapon "Beak";
-PICKUP
}
States
{
Spawn:
CHKN A -1;
Stop;
See:
CHKN ABAB 3;
Loop;
Melee:
Missile:
CHKN C 12;
Goto Spawn;
Pain:
CHKN D 4 A_Feathers;
CHKN C 4 A_Pain;
Goto Spawn;
Death:
CHKN E 6 A_Scream;
CHKN F 6 A_Feathers;
CHKN G 6;
CHKN H 6 A_NoBlocking;
CHKN IJK 6;
CHKN L -1;
Stop;
}
}
// Chicken (non-player) -----------------------------------------------------
class Chicken : MorphedMonster
{
Default
{
Health 10;
Radius 9;
Height 22;
Mass 40;
Speed 4;
Painchance 200;
Monster;
-COUNTKILL
+WINDTHRUST
+DONTMORPH
+FLOORCLIP
SeeSound "chicken/pain";
AttackSound "chicken/attack";
PainSound "chicken/pain";
DeathSound "chicken/death";
ActiveSound "chicken/active";
Obituary "$OB_CHICKEN";
}
States
{
Spawn:
CHKN AB 10 A_Look;
Loop;
See:
CHKN AB 3 A_Chase;
Loop;
Pain:
CHKN D 5 A_Feathers;
CHKN C 5 A_Pain;
Goto See;
Melee:
CHKN A 8 A_FaceTarget;
CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2));
Goto See;
Death:
CHKN E 6 A_Scream;
CHKN F 6 A_Feathers;
CHKN G 6;
CHKN H 6 A_NoBlocking;
CHKN IJK 6;
CHKN L -1;
Stop;
}
}
// Feather ------------------------------------------------------------------
class Feather : Actor
{
Default
{
Radius 2;
Height 4;
+MISSILE +DROPOFF
+NOTELEPORT +CANNOTPUSH
+WINDTHRUST +DONTSPLASH
Gravity 0.125;
}
States
{
Spawn:
CHKN MNOPQPON 3;
Loop;
Death:
CHKN N 6;
Stop;
}
}