qzdoom/wadsrc/static/zscript/hexen/clericmace.txt

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// The Cleric's Mace --------------------------------------------------------
class CWeapMace : ClericWeapon
{
Default
{
Weapon.SelectionOrder 3500;
Weapon.KickBack 150;
Weapon.YAdjust -8;
+BLOODSPLATTER
Obituary "$OB_MPCWEAPMACE";
Tag "$TAG_CWEAPMACE";
}
native void A_CMaceAttack();
States
{
Select:
CMCE A 1 A_Raise;
Loop;
Deselect:
CMCE A 1 A_Lower;
Loop;
Ready:
CMCE A 1 A_WeaponReady;
Loop;
Fire:
CMCE B 2 Offset (60, 20);
CMCE B 1 Offset (30, 33);
CMCE B 2 Offset (8, 45);
CMCE C 1 Offset (8, 45);
CMCE D 1 Offset (8, 45);
CMCE E 1 Offset (8, 45);
CMCE E 1 Offset (-11, 58) A_CMaceAttack;
CMCE F 1 Offset (8, 45);
CMCE F 2 Offset (-8, 74);
CMCE F 1 Offset (-20, 96);
CMCE F 8 Offset (-33, 160);
CMCE A 2 Offset (8, 75) A_ReFire;
CMCE A 1 Offset (8, 65);
CMCE A 2 Offset (8, 60);
CMCE A 1 Offset (8, 55);
CMCE A 2 Offset (8, 50);
CMCE A 1 Offset (8, 45);
Goto Ready;
}
}