2011-07-06 10:24:40 +00:00
|
|
|
#ifndef __RES_SPRITES_H
|
|
|
|
#define __RES_SPRITES_H
|
|
|
|
|
|
|
|
#define MAX_SPRITE_FRAMES 29 // [RH] Macro-ized as in BOOM.
|
|
|
|
|
|
|
|
//
|
|
|
|
// Sprites are patches with a special naming convention so they can be
|
|
|
|
// recognized by R_InitSprites. The base name is NNNNFx or NNNNFxFx, with
|
|
|
|
// x indicating the rotation, x = 0, 1-7. The sprite and frame specified
|
|
|
|
// by a thing_t is range checked at run time.
|
|
|
|
// A sprite is a patch_t that is assumed to represent a three dimensional
|
|
|
|
// object and may have multiple rotations pre drawn. Horizontal flipping
|
|
|
|
// is used to save space, thus NNNNF2F5 defines a mirrored patch.
|
|
|
|
// Some sprites will only have one picture used for all views: NNNNF0
|
|
|
|
//
|
|
|
|
struct spriteframe_t
|
|
|
|
{
|
|
|
|
struct FVoxelDef *Voxel;// voxel to use for this frame
|
|
|
|
FTextureID Texture[16]; // texture to use for view angles 0-15
|
|
|
|
WORD Flip; // flip (1 = flip) to use for view angles 0-15.
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
|
|
// A sprite definition:
|
|
|
|
// a number of animation frames.
|
|
|
|
//
|
|
|
|
|
|
|
|
struct spritedef_t
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
char name[5];
|
|
|
|
DWORD dwName;
|
|
|
|
};
|
|
|
|
BYTE numframes;
|
|
|
|
WORD spriteframes;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern TArray<spriteframe_t> SpriteFrames;
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// [RH] Internal "skin" definition.
|
|
|
|
//
|
|
|
|
class FPlayerSkin
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
char name[17]; // 16 chars + NULL
|
|
|
|
char face[4]; // 3 chars ([MH] + NULL so can use as a C string)
|
|
|
|
BYTE gender; // This skin's gender (not really used)
|
|
|
|
BYTE range0start;
|
|
|
|
BYTE range0end;
|
|
|
|
bool othergame; // [GRB]
|
|
|
|
fixed_t ScaleX;
|
|
|
|
fixed_t ScaleY;
|
|
|
|
int sprite;
|
|
|
|
int crouchsprite;
|
|
|
|
int namespc; // namespace for this skin
|
|
|
|
};
|
|
|
|
|
|
|
|
extern size_t numskins; // [RH]
|
|
|
|
extern FPlayerSkin * skins; // [RH]
|
|
|
|
|
|
|
|
extern BYTE OtherGameSkinRemap[256];
|
|
|
|
extern PalEntry OtherGameSkinPalette[256];
|
|
|
|
|
2011-07-06 15:31:05 +00:00
|
|
|
void R_InitSprites ();
|
|
|
|
void R_DeinitSprites ();
|
2011-07-06 10:24:40 +00:00
|
|
|
|
|
|
|
#endif
|