qzdoom/src/m_png.cpp

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/*
** m_png.cpp
** Routines for manipulating PNG files.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** Currently, only 256-color paletted images are supported, as these are all
** that ZDoom needs to support. Expect this to become more complete in the
** future if I decide to add support for graphic patches stored as PNGs.
*/
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <zlib.h>
#ifdef _MSC_VER
#include <malloc.h> // for alloca()
#endif
#include "m_crc32.h"
#include "m_swap.h"
#include "c_cvars.h"
#include "v_video.h"
#include "m_png.h"
#include "templates.h"
#include "files.h"
// MACROS ------------------------------------------------------------------
// The maximum size of an IDAT chunk ZDoom will write. This is also the
// size of the compression buffer it allocates on the stack.
#define PNG_WRITE_SIZE 32768
// TYPES -------------------------------------------------------------------
struct IHDR
{
DWORD Width;
DWORD Height;
BYTE BitDepth;
BYTE ColorType;
BYTE Compression;
BYTE Filter;
BYTE Interlace;
};
PNGHandle::PNGHandle (FILE *file) : File(0), bDeleteFilePtr(true), ChunkPt(0)
{
File = new FileReader(file);
}
PNGHandle::PNGHandle (FileReader *file) : File(file), bDeleteFilePtr(false), ChunkPt(0) {}
PNGHandle::~PNGHandle ()
{
for (unsigned int i = 0; i < TextChunks.Size(); ++i)
{
delete[] TextChunks[i];
}
if (bDeleteFilePtr)
{
delete File;
}
}
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static inline void MakeChunk (void *where, DWORD type, size_t len);
static inline void StuffPalette (const PalEntry *from, BYTE *to);
static bool StuffBitmap (const DCanvas *canvas, FILE *file);
static bool WriteIDAT (FILE *file, const BYTE *data, int len);
static void UnfilterRow (int width, BYTE *dest, BYTE *stream, BYTE *prev);
static void UnpackPixels (int width, int bytesPerRow, int bitdepth, BYTE *row);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Int, png_level, 5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 9)
self = 9;
}
CVAR(Float, png_gamma, 0.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// M_CreatePNG
//
// Passed a newly-created file, writes the PNG signature and IHDR, gAMA, and
// PLTE chunks. Returns true if everything went as expected.
//
//==========================================================================
bool M_CreatePNG (FILE *file, const DCanvas *canvas, const PalEntry *palette)
{
BYTE work[8 + // signature
12+2*4+5 + // IHDR
12+4 + // gAMA
12+256*3]; // PLTE
DWORD *const sig = (DWORD *)&work[0];
IHDR *const ihdr = (IHDR *)&work[8 + 8];
DWORD *const gama = (DWORD *)((BYTE *)ihdr + 2*4+5 + 12);
BYTE *const plte = (BYTE *)gama + 4 + 12;
sig[0] = MAKE_ID(137,'P','N','G');
sig[1] = MAKE_ID(13,10,26,10);
ihdr->Width = BigLong (canvas->GetWidth ());
ihdr->Height = BigLong (canvas->GetHeight ());
ihdr->BitDepth = 8;
ihdr->ColorType = 3;
ihdr->Compression = 0;
ihdr->Filter = 0;
ihdr->Interlace = 0;
MakeChunk (ihdr, MAKE_ID('I','H','D','R'), 2*4+5);
// Assume a display exponent of 2.2 (100000/2.2 ~= 45454.5)
*gama = BigLong (int (45454.5f * (png_gamma == 0.f ? Gamma : png_gamma)));
MakeChunk (gama, MAKE_ID('g','A','M','A'), 4);
StuffPalette (palette, plte);
MakeChunk (plte, MAKE_ID('P','L','T','E'), 256*3);
if (fwrite (work, 1, sizeof(work), file) != sizeof(work))
return false;
return StuffBitmap (canvas, file);
}
//==========================================================================
//
// M_CreateDummyPNG
//
// Like M_CreatePNG, but the image is always a grayscale 1x1 blacksquare.
//
//==========================================================================
bool M_CreateDummyPNG (FILE *file)
{
static const BYTE dummyPNG[] =
{
137,'P','N','G',13,10,26,10,
0,0,0,13,'I','H','D','R',
0,0,0,1,0,0,0,1,8,0,0,0,0,0x3a,0x7e,0x9b,0x55,
0,0,0,10,'I','D','A','T',
104,222,99,96,0,0,0,2,0,1,0x9f,0x65,0x0e,0x18
};
return fwrite (dummyPNG, 1, sizeof(dummyPNG), file) == sizeof(dummyPNG);
}
//==========================================================================
//
// M_FinishPNG
//
// Writes an IEND chunk to a PNG file. The file is left opened.
//
//==========================================================================
bool M_FinishPNG (FILE *file)
{
static const BYTE iend[12] = { 0,0,0,0,73,69,78,68,174,66,96,130 };
return fwrite (iend, 1, 12, file) == 12;
}
//==========================================================================
//
// M_AppendPNGChunk
//
// Writes a PNG-compliant chunk to the file.
//
//==========================================================================
bool M_AppendPNGChunk (FILE *file, DWORD chunkID, const BYTE *chunkData, DWORD len)
{
DWORD head[2] = { BigLong((unsigned int)len), chunkID };
DWORD crc;
if (fwrite (head, 1, 8, file) == 8 &&
(len == 0 || fwrite (chunkData, 1, len, file) == len))
{
crc = CalcCRC32 ((BYTE *)&head[1], 4);
if (len != 0)
{
crc = AddCRC32 (crc, chunkData, len);
}
crc = BigLong((unsigned int)crc);
return fwrite (&crc, 1, 4, file) == 4;
}
return false;
}
//==========================================================================
//
// M_AppendPNGText
//
// Appends a PNG tEXt chunk to the file
//
//==========================================================================
bool M_AppendPNGText (FILE *file, const char *keyword, const char *text)
{
struct { DWORD len, id; char key[80]; } head;
int len = (int)strlen (text);
int keylen = MIN ((int)strlen (keyword), 79);
DWORD crc;
head.len = BigLong(len + keylen + 1);
head.id = MAKE_ID('t','E','X','t');
memset (&head.key, 0, sizeof(head.key));
strncpy (head.key, keyword, keylen);
head.key[keylen] = 0;
if ((int)fwrite (&head, 1, keylen + 9, file) == keylen + 9 &&
(int)fwrite (text, 1, len, file) == len)
{
crc = CalcCRC32 ((BYTE *)&head+4, keylen + 5);
if (len != 0)
{
crc = AddCRC32 (crc, (BYTE *)text, len);
}
crc = BigLong((unsigned int)crc);
return fwrite (&crc, 1, 4, file) == 4;
}
return false;
}
//==========================================================================
//
// M_FindPNGChunk
//
// Finds a chunk in a PNG file. The file pointer will be positioned at the
// beginning of the chunk data, and its length will be returned. A return
// value of 0 indicates the chunk was either not present or had 0 length.
// This means there is no way to conclusively determine if a chunk is not
// present in a PNG file with this function, but since we're only
// interested in chunks with content, that's okay. The file pointer will
// be left sitting at the start of the chunk's data if it was found.
//
//==========================================================================
unsigned int M_FindPNGChunk (PNGHandle *png, DWORD id)
{
png->ChunkPt = 0;
return M_NextPNGChunk (png, id);
}
//==========================================================================
//
// M_NextPNGChunk
//
// Like M_FindPNGChunk, but it starts it search at the current chunk.
//
//==========================================================================
unsigned int M_NextPNGChunk (PNGHandle *png, DWORD id)
{
for ( ; png->ChunkPt < png->Chunks.Size(); ++png->ChunkPt)
{
if (png->Chunks[png->ChunkPt].ID == id)
{ // Found the chunk
png->File->Seek (png->Chunks[png->ChunkPt++].Offset, SEEK_SET);
return png->Chunks[png->ChunkPt - 1].Size;
}
}
return 0;
}
//==========================================================================
//
// M_GetPNGText
//
// Finds a PNG text chunk with the given signature and returns a pointer
// to a NULL-terminated string if present. Returns NULL on failure.
//
//==========================================================================
char *M_GetPNGText (PNGHandle *png, const char *keyword)
{
unsigned int i;
size_t keylen, textlen;
for (i = 0; i < png->TextChunks.Size(); ++i)
{
if (strncmp (keyword, png->TextChunks[i], 80) == 0)
{
// Woo! A match was found!
keylen = MIN<size_t> (80, strlen (keyword) + 1);
textlen = strlen (png->TextChunks[i] + keylen) + 1;
char *str = new char[textlen];
strcpy (str, png->TextChunks[i] + keylen);
return str;
}
}
return NULL;
}
// This version copies it to a supplied buffer instead of allocating a new one.
bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buffsize)
{
unsigned int i;
size_t keylen;
for (i = 0; i < png->TextChunks.Size(); ++i)
{
if (strncmp (keyword, png->TextChunks[i], 80) == 0)
{
// Woo! A match was found!
keylen = MIN<size_t> (80, strlen (keyword) + 1);
strncpy (buffer, png->TextChunks[i] + keylen, buffsize);
return true;
}
}
return false;
}
//==========================================================================
//
// M_VerifyPNG
//
// Returns a PNGHandle if the file is a PNG or NULL if not. CRC checking of
// chunks is not done in order to save time.
//
//==========================================================================
PNGHandle *M_VerifyPNG (FILE *file)
{
PNGHandle::Chunk chunk;
FileReader *filer;
PNGHandle *png;
DWORD data[2];
bool sawIDAT = false;
if (fread (&data, 1, 8, file) != 8)
{
return false;
}
if (data[0] != MAKE_ID(137,'P','N','G') || data[1] != MAKE_ID(13,10,26,10))
{ // Does not have PNG signature
return false;
}
if (fread (&data, 1, 8, file) != 8)
{
return false;
}
if (data[1] != MAKE_ID('I','H','D','R'))
{ // IHDR must be the first chunk
return false;
}
// It looks like a PNG so far, so start creating a PNGHandle for it
png = new PNGHandle (file);
filer = png->File;
chunk.ID = data[1];
chunk.Offset = 16;
chunk.Size = BigLong((unsigned int)data[0]);
png->Chunks.Push (chunk);
filer->Seek (16, SEEK_SET);
while (filer->Seek (chunk.Size + 4, SEEK_CUR) == 0)
{
// If the file ended before an IEND was encountered, it's not a PNG.
if (filer->Read (&data, 8) != 8)
{
break;
}
// An IEND chunk terminates the PNG and must be empty
if (data[1] == MAKE_ID('I','E','N','D'))
{
if (data[0] == 0 && sawIDAT)
{
return png;
}
break;
}
// A PNG must include an IDAT chunk
if (data[1] == MAKE_ID('I','D','A','T'))
{
sawIDAT = true;
}
chunk.ID = data[1];
chunk.Offset = ftell (file);
chunk.Size = BigLong((unsigned int)data[0]);
png->Chunks.Push (chunk);
// If this is a text chunk, also record its contents.
if (data[1] == MAKE_ID('t','E','X','t'))
{
char *str = new char[chunk.Size + 1];
if (filer->Read (str, chunk.Size) != (long)chunk.Size)
{
delete[] str;
break;
}
str[chunk.Size] = 0;
png->TextChunks.Push (str);
chunk.Size = 0; // Don't try to seek past its contents again.
}
}
delete png;
return false;
}
//==========================================================================
//
// M_FreePNG
//
// Just deletes the PNGHandle. The file is not closed.
//
//==========================================================================
void M_FreePNG (PNGHandle *png)
{
delete png;
}
//==========================================================================
//
// M_CreateCanvasFromPNG
//
// Creates a simple canvas containing the contents of the PNG file's IDAT
// chunk(s). Only 8-bit images are supported.
//
//==========================================================================
DCanvas *M_CreateCanvasFromPNG (PNGHandle *png)
{
IHDR imageHeader;
DSimpleCanvas *canvas;
int width, height;
unsigned int chunklen;
if (M_FindPNGChunk (png, MAKE_ID('I','H','D','R')) == 0)
{
return NULL;
}
if (png->File->Read (&imageHeader, sizeof(IHDR)) != sizeof(IHDR))
{
return NULL;
}
if (imageHeader.Width == 0 ||
imageHeader.Height == 0 ||
// Only images that M_CreatePNG can write are supported
imageHeader.BitDepth != 8 ||
imageHeader.ColorType != 3 ||
imageHeader.Compression != 0 ||
imageHeader.Filter != 0 ||
imageHeader.Interlace != 0
)
{
return NULL;
}
chunklen = M_FindPNGChunk (png, MAKE_ID('I','D','A','T'));
if (chunklen == 0)
{
return NULL;
}
width = BigLong((int)imageHeader.Width);
height = BigLong((int)imageHeader.Height);
canvas = new DSimpleCanvas (width, height);
if (canvas == NULL)
{
return NULL;
}
canvas->Lock ();
bool success = M_ReadIDAT (png->File, canvas->GetBuffer(), width, height, canvas->GetPitch(), 8, 3, 0, chunklen);
canvas->Unlock ();
if (!success)
{
delete canvas;
canvas = NULL;
}
return canvas;
}
//==========================================================================
//
// ReadIDAT
//
// Reads image data out of a PNG
//
//==========================================================================
bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitch,
BYTE bitdepth, BYTE colortype, BYTE interlace, unsigned int chunklen)
{
Byte *inputLine, *prev, *curr;
Byte chunkbuffer[4096];
z_stream stream;
int err;
int y;
bool lastIDAT;
int bytesPerRowIn;
inputLine = (Byte *)alloca (1+width*2);
prev = inputLine + 1 + width;
memset (prev, 0, width);
switch (bitdepth)
{
case 8: bytesPerRowIn = width; break;
case 4: bytesPerRowIn = (width+1)/2; break;
case 2: bytesPerRowIn = (width+3)/4; break;
case 1: bytesPerRowIn = (width+7)/8; break;
default: return false;
}
stream.next_in = Z_NULL;
stream.avail_in = 0;
stream.zalloc = Z_NULL;
stream.zfree = Z_NULL;
err = inflateInit (&stream);
if (err != Z_OK)
{
return false;
}
y = 0;
curr = buffer;
stream.next_out = inputLine;
stream.avail_out = bytesPerRowIn+1;
lastIDAT = false;
do
{
while (err != Z_STREAM_END)
{
if (stream.avail_in == 0 && chunklen > 0)
{
stream.next_in = chunkbuffer;
stream.avail_in = (uInt)file->Read (chunkbuffer, MIN<long>(chunklen,sizeof(chunkbuffer)));
chunklen -= stream.avail_in;
}
err = inflate (&stream, Z_SYNC_FLUSH);
if (err != Z_OK && err != Z_STREAM_END)
{ // something unexpected happened
inflateEnd (&stream);
return false;
}
if (stream.avail_out == 0)
{
UnfilterRow (bytesPerRowIn, curr, inputLine, prev);
prev = curr;
curr += pitch;
y++;
stream.next_out = inputLine;
stream.avail_out = bytesPerRowIn+1;
}
if (chunklen == 0 && !lastIDAT)
{
DWORD x[3];
if (file->Read (x, 12) != 12)
{
lastIDAT = true;
}
else if (x[2] != MAKE_ID('I','D','A','T'))
{
lastIDAT = true;
}
else
{
chunklen = BigLong((unsigned int)x[1]);
}
}
}
} while (err == Z_OK && y < height);
inflateEnd (&stream);
if (bitdepth < 8)
{
for (curr = buffer; curr <= prev; curr += pitch)
{
UnpackPixels (width, bytesPerRowIn, bitdepth, curr);
}
}
return true;
}
// PRIVATE CODE ------------------------------------------------------------
//==========================================================================
//
// MakeChunk
//
// Prepends the chunk length and type and appends the chunk's CRC32.
// There must be 8 bytes available before the chunk passed and 4 bytes
// after the chunk.
//
//==========================================================================
static inline void MakeChunk (void *where, DWORD type, size_t len)
{
BYTE *const data = (BYTE *)where;
*(DWORD *)(data - 8) = BigLong ((unsigned int)len);
*(DWORD *)(data - 4) = type;
*(DWORD *)(data + len) = BigLong ((unsigned int)CalcCRC32 (data-4, (unsigned int)(len+4)));
}
//==========================================================================
//
// StuffPalette
//
// Converts 256 4-byte palette entries to 3 bytes each.
//
//==========================================================================
static inline void StuffPalette (const PalEntry *from, BYTE *to)
{
for (int i = 256; i > 0; --i)
{
to[0] = from->r;
to[1] = from->g;
to[2] = from->b;
from += 1;
to += 3;
}
}
//==========================================================================
//
// StuffBitmap
//
// Given a bitmap, creates one or more IDAT chunks in the given file.
// Returns true on success.
//
//==========================================================================
static bool StuffBitmap (const DCanvas *canvas, FILE *file)
{
const int pitch = canvas->GetPitch();
const int width = canvas->GetWidth();
const int height = canvas->GetHeight();
BYTE *from = canvas->GetBuffer();
Byte buffer[PNG_WRITE_SIZE];
Byte zero = 0;
z_stream stream;
int err;
int y;
stream.next_in = Z_NULL;
stream.avail_in = 0;
stream.zalloc = Z_NULL;
stream.zfree = Z_NULL;
err = deflateInit (&stream, png_level);
if (err != Z_OK)
{
return false;
}
y = height;
stream.next_out = buffer;
stream.avail_out = sizeof(buffer);
while (y > 0 && err == Z_OK)
{
y--;
for (int i = 2; i && err == Z_OK; --i)
{
const int flushiness = (y == 0 && i == 1) ? Z_FINISH : 0;
if (i == 2)
{ // always use filter type 0
stream.next_in = &zero;
stream.avail_in = 1;
}
else
{
stream.next_in = from;
stream.avail_in = width;
from += pitch;
}
err = deflate (&stream, flushiness);
if (err != Z_OK)
{
break;
}
while (stream.avail_out == 0)
{
if (!WriteIDAT (file, buffer, sizeof(buffer)))
{
return false;
}
stream.next_out = buffer;
stream.avail_out = sizeof(buffer);
if (stream.avail_in != 0)
{
err = deflate (&stream, flushiness);
if (err != Z_OK)
{
break;
}
}
}
}
}
while (err == Z_OK)
{
err = deflate (&stream, Z_FINISH);
if (err != Z_OK)
{
break;
}
if (stream.avail_out == 0)
{
if (!WriteIDAT (file, buffer, sizeof(buffer)))
{
return false;
}
stream.next_out = buffer;
stream.avail_out = sizeof(buffer);
}
}
y = sizeof(buffer) - stream.avail_out;
deflateEnd (&stream);
if (err != Z_STREAM_END)
{
return false;
}
return WriteIDAT (file, buffer, sizeof(buffer)-stream.avail_out);
}
//==========================================================================
//
// WriteIDAT
//
// Writes a single IDAT chunk to the file. Returns true on success.
//
//==========================================================================
static bool WriteIDAT (FILE *file, const BYTE *data, int len)
{
DWORD foo[2], crc;
foo[0] = BigLong (len);
foo[1] = MAKE_ID('I','D','A','T');
crc = CalcCRC32 ((BYTE *)&foo[1], 4);
crc = BigLong ((unsigned int)AddCRC32 (crc, data, len));
if (fwrite (foo, 1, 8, file) != 8 ||
fwrite (data, 1, len, file) != (size_t)len ||
fwrite (&crc, 1, 4, file) != 4)
{
return false;
}
return true;
}
//==========================================================================
//
// UnfilterRow
//
// Unfilters the given row. Unknown filter types are silently ignored.
//
//==========================================================================
void UnfilterRow (int width, BYTE *dest, BYTE *row, BYTE *prev)
{
int x;
switch (*row++)
{
case 1: // Sub
dest[0] = row[0];
for (x = 1; x < width; ++x)
{
dest[x] = row[x] + dest[x-1];
}
break;
case 2: // Up
for (x = 0; x < width; ++x)
{
dest[x] = row[x] + prev[x];
}
break;
case 3: // Average
dest[0] = row[0] + prev[0]/2;
for (x = 1; x < width; ++x)
{
dest[x] = row[x] + (BYTE)(((unsigned)dest[x-1] + (unsigned)prev[x])/2);
}
break;
case 4: // Paeth
dest[0] = row[0] + prev[0];
for (x = 1; x < width; ++x)
{
int a, b, c, pa, pb, pc;
a = dest[x-1];
b = prev[x];
c = prev[x-1];
pa = abs (b - c);
pb = abs (a - c);
pc = abs (a + b - c - c);
dest[x] = row[x] + (BYTE)((pa <= pb && pa <= pc) ? a : (pb <= pc) ? b : c);
}
break;
default: // Treat everything else as filter type 0 (none)
memcpy (dest, row, width);
break;
}
}
//==========================================================================
//
// UnpackPixels
//
// Unpacks a row of pixels whose depth is less than 8 into so that each
// pixel occupies a single byte. The packed pixels must be at the start
// of the row, and the row must be "width" bytes long. "bytesPerRow" is
// the number of bytes for the packed row.
//
//==========================================================================
static void UnpackPixels (int width, int bytesPerRow, int bitdepth, BYTE *row)
{
BYTE *out, *in;
BYTE pack;
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
int lastbyte;
out = row + width;
in = row + bytesPerRow;
switch (bitdepth)
{
case 1:
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
lastbyte=width&7;
if (lastbyte!=0)
{
in--;
pack = *in;
out-=lastbyte;
out[0] = (pack >> 7) & 1;
if (lastbyte >= 2) out[1] = (pack >> 6) & 1;
if (lastbyte >= 3) out[2] = (pack >> 5) & 1;
if (lastbyte >= 4) out[3] = (pack >> 4) & 1;
if (lastbyte >= 5) out[4] = (pack >> 3) & 1;
if (lastbyte >= 6) out[5] = (pack >> 2) & 1;
if (lastbyte == 7) out[6] = (pack >> 1) & 1;
}
while (in-- > row)
{
pack = *in;
out -= 8;
out[0] = (pack >> 7) & 1;
out[1] = (pack >> 6) & 1;
out[2] = (pack >> 5) & 1;
out[3] = (pack >> 4) & 1;
out[4] = (pack >> 3) & 1;
out[5] = (pack >> 2) & 1;
out[6] = (pack >> 1) & 1;
out[7] = pack & 1;
}
break;
case 2:
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
lastbyte=width&3;
if (lastbyte!=0)
{
in--;
pack = *in;
out-=lastbyte;
out[0] = pack >> 6;
if (lastbyte >= 2) out[1] = (pack >> 4) & 3;
if (lastbyte == 3) out[2] = (pack >> 2) & 3;
}
while (in-- > row)
{
pack = *in;
out -= 4;
out[0] = pack >> 6;
out[1] = (pack >> 4) & 3;
out[2] = (pack >> 2) & 3;
out[3] = pack & 3;
}
break;
case 4:
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
lastbyte=width&1;
if (lastbyte!=0)
{
in--;
pack = *in;
out-=lastbyte;
out[0] = pack >> 4;
}
while (in-- > row)
{
pack = *in;
out -= 2;
out[0] = pack >> 4;
out[1] = pack & 15;
}
break;
}
}