qzdoom/wadsrc/static/zscript/ui/menu/playercontrols.zs

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/*
** playermenu.txt
** The player setup menu
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010-2017 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
//=============================================================================
//
// items for the player menu
//
//=============================================================================
class ListMenuItemPlayerNameBox : ListMenuItemSelectable
{
String mText;
Font mFont;
int mFontColor;
int mFrameSize;
String mPlayerName;
TextEnterMenu mEnter;
//=============================================================================
//
// Player's name
//
//=============================================================================
void Init(ListMenuDescriptor desc, String text, int frameofs, Name command)
{
Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command);
mText = text;
mFont = desc.mFont;
mFontColor = desc.mFontColor;
mFrameSize = frameofs;
mPlayerName = "";
mEnter = null;
}
//=============================================================================
//
// Player's name
//
//=============================================================================
void InitDirect(double x, double y, int height, int frameofs, String text, Font font, int color, Name command)
{
Super.Init(x, y, height, command);
mText = text;
mFont = font;
mFontColor = color;
mFrameSize = frameofs;
mPlayerName = "";
mEnter = null;
}
//=============================================================================
//
//
//
//=============================================================================
override bool SetString(int i, String s)
{
if (i == 0)
{
mPlayerName = s;
return true;
}
return false;
}
override bool, String GetString(int i)
{
if (i == 0)
{
return true, mPlayerName;
}
return false, "";
}
//=============================================================================
//
// [RH] Width of the border is variable
//
//=============================================================================
protected void DrawBorder (double x, double y, int len)
{
let left = TexMan.CheckForTexture("M_LSLEFT", TexMan.Type_MiscPatch);
let mid = TexMan.CheckForTexture("M_LSCNTR", TexMan.Type_MiscPatch);
let right = TexMan.CheckForTexture("M_LSRGHT", TexMan.Type_MiscPatch);
if (left.IsValid() && right.IsValid() && mid.IsValid())
{
int i;
screen.DrawTexture (left, false, x-8, y+7, DTA_Clean, true);
for (i = 0; i < len; i++)
{
screen.DrawTexture (mid, false, x, y+7, DTA_Clean, true);
x += 8;
}
screen.DrawTexture (right, false, x, y+7, DTA_Clean, true);
}
else
{
let slot = TexMan.CheckForTexture("M_FSLOT", TexMan.Type_MiscPatch);
if (slot.IsValid())
{
screen.DrawTexture (slot, false, x, y+1, DTA_Clean, true);
}
else
{
int xx = int(x - 160) * CleanXfac + screen.GetWidth()/2;
int yy = int(y - 100) * CleanXfac + screen.GetHeight()/2;
screen.Clear(xx, yy, xx + len*CleanXfac, yy + SmallFont.GetHeight() * CleanYfac * 3/2, 0);
}
}
}
//=============================================================================
//
//
//
//=============================================================================
override void Drawer(bool selected)
{
String text = StringTable.Localize(mText);
if (text.Length() > 0)
{
screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true);
}
// Draw player name box
double x = mXpos + mFont.StringWidth(text) + 16 + mFrameSize;
DrawBorder (x, mYpos - mFrameSize, 16); // This creates a 128 pixel wide text box.
if (!mEnter)
{
screen.DrawText (SmallFont, Font.CR_UNTRANSLATED, x + mFrameSize, mYpos, mPlayerName, DTA_Clean, true);
}
else
{
let printit = mEnter.GetText() .. SmallFont.GetCursor();
screen.DrawText (SmallFont, Font.CR_UNTRANSLATED, x + mFrameSize, mYpos, printit, DTA_Clean, true);
}
}
//=============================================================================
//
//
//
//=============================================================================
override bool MenuEvent(int mkey, bool fromcontroller)
{
if (mkey == Menu.MKEY_Enter)
{
Menu.MenuSound ("menu/choose");
mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), Menu.OptionFont(), mPlayerName, 128, fromcontroller);
mEnter.ActivateMenu();
return true;
}
else if (mkey == Menu.MKEY_Input)
{
mPlayerName = mEnter.GetText();
mEnter = null;
return true;
}
else if (mkey == Menu.MKEY_Abort)
{
mEnter = null;
return true;
}
return false;
}
}
//=============================================================================
//
// items for the player menu
//
//=============================================================================
class ListMenuItemValueText : ListMenuItemSelectable
{
Array<String> mSelections;
String mText;
int mSelection;
Font mFont;
int mFontColor;
int mFontColor2;
//=============================================================================
//
// items for the player menu
//
//=============================================================================
void Init(ListMenuDescriptor desc, String text, Name command, Name values = 'None')
{
Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command);
mText = text;
mFont = desc.mFont;
mFontColor = desc.mFontColor;
mFontColor2 = desc.mFontColor2;
mSelection = 0;
let cnt = OptionValues.GetCount(values);
for(int i = 0; i < cnt; i++)
{
SetString(i, OptionValues.GetText(values, i));
}
}
//=============================================================================
//
// items for the player menu
//
//=============================================================================
void InitDirect(double x, double y, int height, String text, Font font, int color, int valuecolor, Name command, Name values)
{
Super.Init(x, y, height, command);
mText = text;
mFont = font;
mFontColor = color;
mFontColor2 = valuecolor;
mSelection = 0;
let cnt = OptionValues.GetCount(values);
for(int i = 0; i < cnt; i++)
{
SetString(i, OptionValues.GetText(values, i));
}
}
//=============================================================================
//
//
//
//=============================================================================
override bool SetString(int i, String s)
{
// should actually use the index...
if (i==0) mSelections.Clear();
mSelections.Push(s);
return true;
}
//=============================================================================
//
//
//
//=============================================================================
override bool SetValue(int i, int value)
{
if (i == 0)
{
mSelection = value;
return true;
}
return false;
}
override bool, int GetValue(int i)
{
if (i == 0)
{
return true, mSelection;
}
return false, 0;
}
//=============================================================================
//
//
//
//=============================================================================
override bool MenuEvent (int mkey, bool fromcontroller)
{
if (mSelections.Size() > 1)
{
if (mkey == Menu.MKEY_Left)
{
Menu.MenuSound("menu/change");
if (--mSelection < 0) mSelection = mSelections.Size() - 1;
return true;
}
else if (mkey == Menu.MKEY_Right || mkey == Menu.MKEY_Enter)
{
Menu.MenuSound("menu/change");
if (++mSelection >= mSelections.Size()) mSelection = 0;
return true;
}
}
return (mkey == Menu.MKEY_Enter); // needs to eat enter keys so that Activate won't get called
}
//=============================================================================
//
//
//
//=============================================================================
override void Drawer(bool selected)
{
String text = Stringtable.Localize(mText);
screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true);
double x = mXpos + mFont.StringWidth(text) + 8;
if (mSelections.Size() > 0)
{
screen.DrawText(mFont, mFontColor2, x, mYpos, mSelections[mSelection], DTA_Clean, true);
}
}
}
//=============================================================================
//
// items for the player menu
//
//=============================================================================
class ListMenuItemSlider : ListMenuItemSelectable
{
String mText;
Font mFont;
int mFontColor;
int mMinrange, mMaxrange;
int mStep;
int mSelection;
int mDrawX;
//=============================================================================
//
// items for the player menu
//
//=============================================================================
void Init(ListMenuDescriptor desc, String text, Name command, int min, int max, int step)
{
Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command);
mText = text;
mFont = desc.mFont;
mFontColor = desc.mFontColor;
mSelection = 0;
mMinrange = min;
mMaxrange = max;
mStep = step;
mDrawX = 0;
}
//=============================================================================
//
// items for the player menu
//
//=============================================================================
void InitDirect(double x, double y, int height, String text, Font font, int color, Name command, int min, int max, int step)
{
Super.Init(x, y, height, command);
mText = text;
mFont = font;
mFontColor = color;
mSelection = 0;
mMinrange = min;
mMaxrange = max;
mStep = step;
mDrawX = 0;
}
//=============================================================================
//
//
//
//=============================================================================
override bool SetValue(int i, int value)
{
if (i == 0)
{
mSelection = value;
return true;
}
return false;
}
override bool, int GetValue(int i)
{
if (i == 0)
{
return true, mSelection;
}
return false, 0;
}
//=============================================================================
//
//
//
//=============================================================================
override bool MenuEvent (int mkey, bool fromcontroller)
{
if (mkey == Menu.MKEY_Left)
{
Menu.MenuSound("menu/change");
if ((mSelection -= mStep) < mMinrange) mSelection = mMinrange;
return true;
}
else if (mkey == Menu.MKEY_Right || mkey == Menu.MKEY_Enter)
{
Menu.MenuSound("menu/change");
if ((mSelection += mStep) > mMaxrange) mSelection = mMaxrange;
return true;
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
override bool MouseEvent(int type, int x, int y)
{
let lm = Menu.GetCurrentMenu();
if (type != Menu.MOUSE_Click)
{
if (!lm.CheckFocus(self)) return false;
}
if (type == Menu.MOUSE_Release)
{
lm.ReleaseFocus();
}
int slide_left = mDrawX + 8;
int slide_right = slide_left + 10*8; // 12 char cells with 8 pixels each.
if (type == Menu.MOUSE_Click)
{
if (x < slide_left || x >= slide_right) return true;
}
x = clamp(x, slide_left, slide_right);
int v = mMinrange + (x - slide_left) * (mMaxrange - mMinrange) / (slide_right - slide_left);
if (v != mSelection)
{
mSelection = v;
Menu.MenuSound("menu/change");
}
if (type == Menu.MOUSE_Click)
{
lm.SetFocus(self);
}
return true;
}
//=============================================================================
//
//
//
//=============================================================================
protected void DrawSlider (double x, double y)
{
int range = mMaxrange - mMinrange;
int cur = mSelection - mMinrange;
x = (x - 160) * CleanXfac + screen.GetWidth() / 2;
y = (y - 100) * CleanYfac + screen.GetHeight() / 2;
screen.DrawText (ConFont, Font.FindFontColor(gameinfo.mSliderBackColor), x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
screen.DrawText (ConFont, Font.FindFontColor(gameinfo.mSliderColor), x + (5 + (int)((cur * 78) / range)) * CleanXfac, y, "\x13", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
}
//=============================================================================
//
//
//
//=============================================================================
override void Drawer(bool selected)
{
String text = StringTable.Localize(mText);
screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true);
double x = SmallFont.StringWidth ("Green") + 8 + mXpos;
double x2 = SmallFont.StringWidth (text) + 8 + mXpos;
mDrawX = int(MAX(x2, x));
DrawSlider (mDrawX, mYpos);
}
}