qzdoom/wadsrc/static/zscript/actors/heretic/hereticammo.zs

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// Wimpy ammo ---------------------------------------------------------------
Class GoldWandAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOGOLDWAND1";
Inventory.Amount 10;
Inventory.MaxAmount 100;
Ammo.BackpackAmount 10;
Ammo.BackpackMaxAmount 200;
Inventory.Icon "INAMGLD";
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Tag "$AMMO_GOLDWAND";
}
States
{
Spawn:
AMG1 A -1;
Stop;
}
}
// Hefty ammo ---------------------------------------------------------------
Class GoldWandHefty : GoldWandAmmo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOGOLDWAND2";
Inventory.Amount 50;
}
States
{
Spawn:
AMG2 ABC 4;
Loop;
}
}
// Wimpy ammo ---------------------------------------------------------------
Class CrossbowAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOCROSSBOW1";
Inventory.Amount 5;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 5;
Ammo.BackpackMaxAmount 100;
Inventory.Icon "INAMBOW";
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Tag "$AMMO_CROSSBOW";
}
States
{
Spawn:
AMC1 A -1;
Stop;
}
}
// Hefty ammo ---------------------------------------------------------------
Class CrossbowHefty : CrossbowAmmo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOCROSSBOW2";
Inventory.Amount 20;
}
States
{
Spawn:
AMC2 ABC 5;
Loop;
}
}
// Wimpy ammo ---------------------------------------------------------------
Class MaceAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOMACE1";
Inventory.Amount 20;
Inventory.MaxAmount 150;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 300;
Inventory.Icon "INAMLOB";
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Tag "$AMMO_MACE";
}
States
{
Spawn:
AMM1 A -1;
Stop;
}
}
// Hefty ammo ---------------------------------------------------------------
Class MaceHefty : MaceAmmo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOMACE2";
Inventory.Amount 100;
}
States
{
Spawn:
AMM2 A -1;
Stop;
}
}
// Wimpy ammo ---------------------------------------------------------------
Class BlasterAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOBLASTER1";
Inventory.Amount 10;
Inventory.MaxAmount 200;
Ammo.BackpackAmount 10;
Ammo.BackpackMaxAmount 400;
Inventory.Icon "INAMBST";
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Tag "$AMMO_BLASTER";
}
States
{
Spawn:
AMB1 ABC 4;
Loop;
}
}
// Hefty ammo ---------------------------------------------------------------
Class BlasterHefty : BlasterAmmo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOBLASTER2";
Inventory.Amount 25;
}
States
{
Spawn:
AMB2 ABC 4;
Loop;
}
}
// Wimpy ammo ---------------------------------------------------------------
Class SkullRodAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOSKULLROD1";
Inventory.Amount 20;
Inventory.MaxAmount 200;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 400;
Inventory.Icon "INAMRAM";
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Tag "$AMMO_SKULLROD";
}
States
{
Spawn:
AMS1 AB 5;
Loop;
}
}
// Hefty ammo ---------------------------------------------------------------
Class SkullRodHefty : SkullRodAmmo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOSKULLROD2";
Inventory.Amount 100;
}
States
{
Spawn:
AMS2 AB 5;
Loop;
}
}
// Wimpy ammo ---------------------------------------------------------------
Class PhoenixRodAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1";
Inventory.Amount 1;
Inventory.MaxAmount 20;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 40;
Inventory.Icon "INAMPNX";
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Tag "$AMMO_PHOENIXROD";
}
States
{
Spawn:
AMP1 ABC 4;
Loop;
}
}
// Hefty ammo ---------------------------------------------------------------
Class PhoenixRodHefty : PhoenixRodAmmo
{
Default
{
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2";
Inventory.Amount 10;
}
States
{
Spawn:
AMP2 ABC 4;
Loop;
}
}
// --- Bag of holding -------------------------------------------------------
Class BagOfHolding : BackpackItem
{
Default
{
Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING";
+COUNTITEM
+FLOATBOB
}
States
{
Spawn:
BAGH A -1;
Stop;
}
}