qzdoom/wadsrc/static/mapinfo/chex.txt

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skill baby
AmmoFactor 2
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Baby"
PicName "M_JKILL"
Key i
skill easy
EasyBossBrain
SpawnFilter "Easy"
PicName "M_ROUGH"
Key h
skill normal
SpawnFilter "Normal"
PicName "M_HURT"
Key h
skill hard
SpawnFilter "Hard"
PicName "M_ULTRA"
Key u
skill nightmare
AmmoFactor 2
FastMonsters
DisableCheats
RespawnTime 12
SpawnFilter "Nightmare"
PicName "M_NMARE"
MustConfirm "$CNIGHTMARE"
Key n
// MAPINFO for Chex Quest
clearepisodes
episode e1m1
picname "M_EPI1"
key k
// Registered/Retail Episode 1
map E1M1 lookup CHUSTR_E1M1
levelnum 1
titlepatch WILV00
next E1M2
secretnext E1M9
sky1 SKY1 0
cluster 1
par 30
sucktime 1
music $MUSIC_E1M1
map E1M2 lookup CHUSTR_E1M2
levelnum 2
titlepatch WILV01
next E1M3
secretnext E1M9
sky1 SKY1 0
cluster 1
par 75
sucktime 1
music $MUSIC_E1M2
map E1M3 lookup CHUSTR_E1M3
levelnum 3
titlepatch WILV02
next E1M4
secretnext E1M9
sky1 SKY1 0
cluster 1
par 120
sucktime 1
music $MUSIC_E1M3
map E1M4 lookup CHUSTR_E1M4
levelnum 4
titlepatch WILV03
next E1M5
secretnext E1M9
sky1 SKY1 0
cluster 1
par 90
sucktime 1
music $MUSIC_E1M4
map E1M5 lookup CHUSTR_E1M5
levelnum 5
titlepatch WILV04
next EndGame1
secretnext E1M9
sky1 SKY1 0
cluster 1
par 165
sucktime 1
music $MUSIC_E1M5
// Clusters (correspond with same-numbered episode)
clusterdef 1
flat FLOOR4_8
music $MUSIC_VICTOR
exittext lookup CE1TEXT
clusterdef 2
flat SFLR6_1
music $MUSIC_VICTOR
exittext lookup CE2TEXT
clusterdef 3
flat MFLR8_4
music $MUSIC_VICTOR
exittext lookup CE3TEXT
clusterdef 4
flat MFLR8_3
music $MUSIC_VICTOR
exittext lookup CE4TEXT