mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-15 00:41:57 +00:00
154 lines
2.3 KiB
Text
154 lines
2.3 KiB
Text
|
|
||
|
// Heretic imp (as opposed to the Doom variety) -----------------------------
|
||
|
|
||
|
ACTOR HereticImp 66
|
||
|
{
|
||
|
Game Heretic
|
||
|
SpawnID 5
|
||
|
Health 40
|
||
|
Radius 16
|
||
|
Height 36
|
||
|
Mass 50
|
||
|
Speed 10
|
||
|
Painchance 200
|
||
|
Monster
|
||
|
+FLOAT
|
||
|
+NOGRAVITY
|
||
|
+SPAWNFLOAT
|
||
|
+DONTOVERLAP
|
||
|
+MISSILEMORE
|
||
|
SeeSound "himp/sight"
|
||
|
AttackSound "himp/attack"
|
||
|
PainSound "himp/pain"
|
||
|
DeathSound "himp/death"
|
||
|
ActiveSound "himp/active"
|
||
|
Obituary "$OB_HERETICIMP"
|
||
|
HitObituary "$OB_HERETICIMPHIT"
|
||
|
|
||
|
action native A_ImpDeath();
|
||
|
action native A_ImpXDeath1();
|
||
|
action native A_ImpExplode();
|
||
|
|
||
|
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
IMPX ABCB 10 A_Look
|
||
|
Loop
|
||
|
See:
|
||
|
IMPX AABBCCBB 3 A_Chase
|
||
|
Loop
|
||
|
Melee:
|
||
|
IMPX DE 6 A_FaceTarget
|
||
|
IMPX F 6 A_CustomMeleeAttack(random[ImpMeAttack](5,12), "himp/attack", "himp/attack")
|
||
|
Goto See
|
||
|
Missile:
|
||
|
IMPX A 10 A_FaceTarget
|
||
|
IMPX B 6 A_SkullAttack(12)
|
||
|
IMPX CBAB 6
|
||
|
Goto Missile+2
|
||
|
Pain:
|
||
|
IMPX G 3
|
||
|
IMPX G 3 A_Pain
|
||
|
Goto See
|
||
|
Death:
|
||
|
IMPX G 4 A_ImpDeath
|
||
|
IMPX H 5
|
||
|
Wait
|
||
|
XDeath:
|
||
|
IMPX S 5 A_ImpXDeath1
|
||
|
IMPX TU 5
|
||
|
IMPX V 5 A_Gravity
|
||
|
IMPX W 5
|
||
|
Wait
|
||
|
Crash:
|
||
|
IMPX I 7 A_ImpExplode
|
||
|
IMPX J 7 A_Scream
|
||
|
IMPX K 7
|
||
|
IMPX L -1
|
||
|
Stop
|
||
|
XCrash:
|
||
|
IMPX X 7
|
||
|
IMPX Y 7
|
||
|
IMPX Z -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Heretic imp leader -------------------------------------------------------
|
||
|
|
||
|
ACTOR HereticImpLeader : HereticImp 5
|
||
|
{
|
||
|
Game Heretic
|
||
|
SpawnID 7
|
||
|
-MISSILEMORE
|
||
|
AttackSound "himp/leaderattack"
|
||
|
States
|
||
|
{
|
||
|
Melee:
|
||
|
Stop
|
||
|
Missile:
|
||
|
IMPX DE 6 A_FaceTarget
|
||
|
IMPX F 6 A_CustomComboAttack("HereticImpBall", 32, random[ImpMsAttack2](5,12), "himp/leaderattack")
|
||
|
Goto See
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Heretic imp chunk 1 ------------------------------------------------------
|
||
|
|
||
|
ACTOR HereticImpChunk1
|
||
|
{
|
||
|
Mass 5
|
||
|
Radius 4
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
IMPX M 5
|
||
|
IMPX NO 700
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Heretic imp chunk 2 ------------------------------------------------------
|
||
|
|
||
|
ACTOR HereticImpChunk2
|
||
|
{
|
||
|
Mass 5
|
||
|
Radius 4
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
IMPX P 5
|
||
|
IMPX QR 700
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Heretic imp ball ---------------------------------------------------------
|
||
|
|
||
|
ACTOR HereticImpBall
|
||
|
{
|
||
|
Game Heretic
|
||
|
SpawnID 10
|
||
|
Radius 8
|
||
|
Height 8
|
||
|
Speed 10
|
||
|
FastSpeed 20
|
||
|
Damage 1
|
||
|
Projectile
|
||
|
-ACTIVATEPCROSS
|
||
|
-ACTIVATEIMPACT
|
||
|
RenderStyle Add
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
FX10 ABC 6 Bright
|
||
|
Loop
|
||
|
Death:
|
||
|
FX10 DEFG 5 Bright
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|