mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-20 17:31:08 +00:00
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
|
/*
|
||
|
** Light calculations
|
||
|
** Copyright (c) 2016 Magnus Norddahl
|
||
|
**
|
||
|
** This software is provided 'as-is', without any express or implied
|
||
|
** warranty. In no event will the authors be held liable for any damages
|
||
|
** arising from the use of this software.
|
||
|
**
|
||
|
** Permission is granted to anyone to use this software for any purpose,
|
||
|
** including commercial applications, and to alter it and redistribute it
|
||
|
** freely, subject to the following restrictions:
|
||
|
**
|
||
|
** 1. The origin of this software must not be misrepresented; you must not
|
||
|
** claim that you wrote the original software. If you use this software
|
||
|
** in a product, an acknowledgment in the product documentation would be
|
||
|
** appreciated but is not required.
|
||
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
||
|
** misrepresented as being the original software.
|
||
|
** 3. This notice may not be removed or altered from any source distribution.
|
||
|
**
|
||
|
*/
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
#include "templates.h"
|
||
|
#include "doomdef.h"
|
||
|
#include "sbar.h"
|
||
|
#include "poly_light.h"
|
||
|
|
||
|
fixed_t PolyLightVisibility::LightLevelToShade(int lightlevel, bool foggy)
|
||
|
{
|
||
|
bool nolightfade = !foggy && ((level.flags3 & LEVEL3_NOLIGHTFADE));
|
||
|
if (nolightfade)
|
||
|
{
|
||
|
return (MAX(255 - lightlevel, 0) * NUMCOLORMAPS) << (FRACBITS - 8);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Convert a light level into an unbounded colormap index (shade). Result is
|
||
|
// fixed point. Why the +12? I wish I knew, but experimentation indicates it
|
||
|
// is necessary in order to best reproduce Doom's original lighting.
|
||
|
return (NUMCOLORMAPS * 2 * FRACUNIT) - ((lightlevel + 12) * (FRACUNIT*NUMCOLORMAPS / 128));
|
||
|
}
|
||
|
}
|