qzdoom/src/g_doom/a_bruiser.cpp

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#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "doomstat.h"
#include "gstrings.h"
#include "a_action.h"
static FRandom pr_bruisattack ("BruisAttack");
void A_BruisAttack (AActor *self)
{
if (!self->target)
return;
if (self->CheckMeleeRange ())
{
int damage = (pr_bruisattack()%8+1)*10;
S_Sound (self, CHAN_WEAPON, "baron/melee", 1, ATTN_NORM);
P_DamageMobj (self->target, self, self, damage, NAME_Melee);
P_TraceBleed (damage, self->target, self);
return;
}
// launch a missile
P_SpawnMissile (self, self->target, PClass::FindClass("BaronBall"));
}