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qzdoom/wadsrc/static/actors/hexen/bishop.txt

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// Bishop -------------------------------------------------------------------
ACTOR Bishop 114
{
Game Hexen
SpawnID 19
Health 130
Radius 22
Height 65
Speed 10
PainChance 110
Monster
+FLOAT +NOGRAVITY +NOBLOOD
+TELESTOMP
+DONTOVERLAP
+NOTARGETSWITCH
SeeSound "BishopSight"
AttackSound "BishopAttack"
PainSound "BishopPain"
DeathSound "BishopDeath"
ActiveSound "BishopActiveSounds"
Obituary"$OB_BISHOP"
action native A_BishopChase();
action native A_BishopDecide();
action native A_BishopDoBlur();
action native A_BishopSpawnBlur();
action native A_BishopPainBlur();
action native A_BishopAttack();
action native A_BishopAttack2();
States
{
Spawn:
BISH A 10 A_Look
Loop
See:
BISH A 2 A_Chase
BISH A 2 A_BishopChase
BISH A 2
BISH B 2 A_BishopChase
BISH B 2 A_Chase
BISH B 2 A_BishopChase
BISH A 1 A_BishopDecide
Loop
Blur:
BISH A 2 A_BishopDoBlur
BISH A 4 A_BishopSpawnBlur
Wait
Pain:
BISH C 6 A_Pain
BISH CCC 6 A_BishopPainBlur
BISH C 0
Goto See
Missile:
BISH A 3 A_FaceTarget
BISH DE 3 A_FaceTarget
BISH F 3 A_BishopAttack
BISH F 5 A_BishopAttack2
Wait
Death:
BISH G 6
BISH H 6 Bright A_Scream
BISH I 5 Bright A_NoBlocking
BISH J 5 BRIGHT A_Explode(random[BishopBoom](25,40))
BISH K 5 Bright
BISH LM 4 Bright
BISH N 4 A_SpawnItemEx("BishopPuff", 0,0,40, 0,0,0.5)
BISH O 4 A_QueueCorpse
BISH P -1
Stop
Ice:
BISH X 5 A_FreezeDeath
BISH X 1 A_FreezeDeathChunks
Wait
}
}
// Bishop puff --------------------------------------------------------------
ACTOR BishopPuff
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
BISH QRST 5
BISH UV 6
BISH W 5
Stop
}
}
// Bishop pain blur ---------------------------------------------------------
ACTOR BishopPainBlur
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
BISH C 8
Stop
}
}
// Bishop FX ----------------------------------------------------------------
ACTOR BishopFX
{
Game Hexen
Radius 10
Height 6
Speed 10
Damage 1
Projectile
+SEEKERMISSILE
-ACTIVATEIMPACT -ACTIVATEPCROSS
+STRIFEDAMAGE
RenderStyle Add
DeathSound "BishopMissileExplode"
States
{
Spawn:
BPFX ABAB 1 Bright A_BishopMissileWeave
BPFX B 0 Bright A_SeekerMissile(2,3)
Loop
Death:
BPFX CDEF 4 Bright
BPFX GH 3 Bright
Stop
}
}
// Bishop blur --------------------------------------------------------------
ACTOR BishopBlur
{
+NOBLOCKMAP +NOGRAVITY
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
BISH A 16
BISH A 8 A_SetTranslucent(0.4)
Stop
}
}