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https://github.com/ZDoom/qzdoom.git
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91 lines
1.4 KiB
Text
91 lines
1.4 KiB
Text
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How can I remove the alpha test discard?
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MISSING:
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All post processing gone
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Present shader missing dither
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Shadow maps gone
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HDR modes gone
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Materials gone
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gl_satformula does not do anything (remove an 'if' in shader)
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Broken to be fixed:
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Texture filtering modes, currently fixed to linear mipmap
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--------------------------------------
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uTextureMode
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0xFFFF =
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(USES all)
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TM_NORMAL = 0, // (r, g, b, a)
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TM_STENCIL, // (1, 1, 1, a)
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TM_OPAQUE, // (r, g, b, 1)
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TM_INVERSE, // (1-r, 1-g, 1-b, a)
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TM_ALPHATEXTURE, // (1, 1, 1, r)
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TM_CLAMPY, // (r, g, b, (t >= 0.0 && t <= 1.0)? a:0)
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TM_INVERTOPAQUE, // (1-r, 1-g, 1-b, 1)
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TM_FOGLAYER, // (renders a fog layer in the shape of the active texture)
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TM_FIXEDCOLORMAP = TM_FOGLAYER,
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0xF0000 =
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(USES all)
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TEXF_Brightmap = 0x10000,
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TEXF_Detailmap = 0x20000,
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TEXF_Glowmap = 0x40000,
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uPalLightLevels
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0xFF =
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32 0r 0 or 1
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0xFF00 =
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gl_fogmode :
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(USES 2)
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0, "$OPTVAL_OFF"
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1, "$OPTVAL_STANDARD"
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2, "$OPTVAL_RADIAL"
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0xFF0000
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gl_lightmode:
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(USES 16, 5)
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0, "$OPTVAL_STANDARD"
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1, "$OPTVAL_BRIGHT"
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2, "$OPTVAL_DOOM"
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3, "$OPTVAL_DARK"
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4, "$OPTVAL_LEGACY"
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5, "$OPTVAL_BUILD"
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8, "$OPTVAL_SOFTWARE"
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16, "$OPTVAL_VANILLA"
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uTextureAddColor.a -> blendflags
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0x7 =
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(USES all)
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const int Tex_Blend_Alpha = 1;
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const int Tex_Blend_Screen = 2;
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const int Tex_Blend_Overlay = 3;
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const int Tex_Blend_Hardlight = 4;
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0x8 =
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Invert blend bit
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uDesaturationFactor
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> 0
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