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qzdoom
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wadsrc
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static
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shaders
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glsl
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func_normal.fp
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- GZDoom solution file - missing GL resources for gzdoom.pk3.
2013-06-23 09:13:01 +00:00
- major shader rework * handle brightmaps in the main shader instead of keeping separate instances around. * added detail and glow layers from Raze. * fixed material setup which could not guarantee that everything was initialized correctly. * for warped textures, warp all layers. With this brightmaps finally work on warped textures. Note: Vulkan reports a "device lost" error with this which still needs to be investigated.
2020-04-12 20:10:15 +00:00
void SetupMaterial(inout Material material)
- GZDoom solution file - missing GL resources for gzdoom.pk3.
2013-06-23 09:13:01 +00:00
{
- major shader rework * handle brightmaps in the main shader instead of keeping separate instances around. * added detail and glow layers from Raze. * fixed material setup which could not guarantee that everything was initialized correctly. * for warped textures, warp all layers. With this brightmaps finally work on warped textures. Note: Vulkan reports a "device lost" error with this which still needs to be investigated.
2020-04-12 20:10:15 +00:00
SetMaterialProps(material, vTexCoord.st);
- GZDoom solution file - missing GL resources for gzdoom.pk3.
2013-06-23 09:13:01 +00:00
}
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