2006-02-24 04:48:15 +00:00
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/*
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* This is the SNDINFO for zdoom.wad. Unlike Hexen, SNDINFO lumps in pwads
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* are additive, so your SNDINFO only needs to contain the sounds listed
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* here that you want to change or new sounds you are defining. You do not
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* need to edit a copy of this file. In fact, if you try to put a copy of
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* this file in a pwad, you will get an error when ZDoom tries to load the
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* SNDINFO in your pwad.
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*/
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//===========================================================================
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//
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// Generic player sounds
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//
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//===========================================================================
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// Use *pain in a script to play any of the pain sounds
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$random *pain { *pain100 *pain75 *pain50 *pain25 }
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//===========================================================================
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//
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// Compatibility aliases (because older ZDooms did not have them the same)
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//
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//===========================================================================
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// Trying to use a locked door
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$alias misc/keytry *usefail
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// Pickup sounds that were not unique before
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$alias misc/health_pkup misc/i_pkup // Pickup health
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$alias misc/armor_pkup misc/i_pkup // Pickup armor
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$alias misc/ammo_pkup misc/i_pkup // Pickup ammo
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/***************************************************************************/
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/* */
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/* ZDOOM SOUNDS AVAILABLE IN ANY GAME */
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/* */
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/***************************************************************************/
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world/spark1 spark1
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world/spark2 spark2
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world/spark3 spark3
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$random world/spark { world/spark1 world/spark2 world/spark3 }
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// These gets redefined below for Hexen
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world/quake dsquake
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misc/freeze icedth1
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misc/icebreak icebrk1a
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2008-03-22 03:33:41 +00:00
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// The released source code used a min distance of 160. Why?
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// Retail Doom and Strife use 200.
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$rolloff * 200 1200
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2006-02-24 04:48:15 +00:00
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2009-09-16 15:57:08 +00:00
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// Marine's Best Friend -- not just for marines anymore!
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dog/active dsdgact
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dog/attack dsdgatk
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dog/death dsdgdth
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dog/pain dsdgpain
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dog/sight dsdgsit
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