qzdoom/wadsrc/static/shaders/glsl/func_pbr.fp

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void SetupMaterial(inout Material material)
{
SetMaterialProps(material, vTexCoord.st);
material.Metallic = texture(metallictexture, vTexCoord.st).r;
material.Roughness = texture(roughnesstexture, vTexCoord.st).r;
material.AO = texture(aotexture, vTexCoord.st).r;
}