mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
86 lines
1.5 KiB
Text
86 lines
1.5 KiB
Text
|
// --------------------------------------------------------------------------
|
||
|
//
|
||
|
// Shotgun
|
||
|
//
|
||
|
// --------------------------------------------------------------------------
|
||
|
|
||
|
class Shotgun : DoomWeapon
|
||
|
{
|
||
|
Default
|
||
|
{
|
||
|
Weapon.SelectionOrder 1300;
|
||
|
Weapon.AmmoUse 1;
|
||
|
Weapon.AmmoGive 8;
|
||
|
Weapon.AmmoType "Shell";
|
||
|
Inventory.PickupMessage "$GOTSHOTGUN";
|
||
|
Obituary "$OB_MPSHOTGUN";
|
||
|
Tag "$TAG_SHOTGUN";
|
||
|
}
|
||
|
States
|
||
|
{
|
||
|
Ready:
|
||
|
SHTG A 1 A_WeaponReady;
|
||
|
Loop;
|
||
|
Deselect:
|
||
|
SHTG A 1 A_Lower;
|
||
|
Loop;
|
||
|
Select:
|
||
|
SHTG A 1 A_Raise;
|
||
|
Loop;
|
||
|
Fire:
|
||
|
SHTG A 3;
|
||
|
SHTG A 7 A_FireShotgun;
|
||
|
SHTG BC 5;
|
||
|
SHTG D 4;
|
||
|
SHTG CB 5;
|
||
|
SHTG A 3;
|
||
|
SHTG A 7 A_ReFire;
|
||
|
Goto Ready;
|
||
|
Flash:
|
||
|
SHTF A 4 Bright A_Light1;
|
||
|
SHTF B 3 Bright A_Light2;
|
||
|
Goto LightDone;
|
||
|
Spawn:
|
||
|
SHOT A -1;
|
||
|
Stop;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
//
|
||
|
// Code (must be attached to StateProvider)
|
||
|
//
|
||
|
//===========================================================================
|
||
|
|
||
|
extend class StateProvider
|
||
|
{
|
||
|
|
||
|
action void A_FireShotgun()
|
||
|
{
|
||
|
if (player == null)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
A_PlaySound ("weapons/shotgf", CHAN_WEAPON);
|
||
|
Weapon weap = player.ReadyWeapon;
|
||
|
if (weap != null && invoker == weap && stateinfo != null && stateinfo.mStateType == STATE_Psprite)
|
||
|
{
|
||
|
if (!weap.DepleteAmmo (weap.bAltFire, true, 1))
|
||
|
return;
|
||
|
|
||
|
player.SetPsprite(PSP_FLASH, weap.FindState('Flash'), true);
|
||
|
}
|
||
|
player.mo.PlayAttacking2 ();
|
||
|
|
||
|
double pitch = BulletSlope ();
|
||
|
|
||
|
for (int i = 0; i < 7; i++)
|
||
|
{
|
||
|
GunShot (false, "BulletPuff", pitch);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|