mirror of
https://github.com/ZDoom/qzdoom.git
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78 lines
1.1 KiB
Text
78 lines
1.1 KiB
Text
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// Mesh Armor (1) -----------------------------------------------------------
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class MeshArmor : HexenArmor
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{
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Default
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{
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+NOGRAVITY
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Health 0; // Armor class
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Inventory.Amount 0;
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Inventory.PickupMessage "$TXT_ARMOR1";
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}
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States
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{
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Spawn:
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AR_1 A -1;
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Stop;
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}
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}
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// Falcon Shield (2) --------------------------------------------------------
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class FalconShield : HexenArmor
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{
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Default
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{
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+NOGRAVITY
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Health 1; // Armor class
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Inventory.Amount 0;
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Inventory.PickupMessage "$TXT_ARMOR2";
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}
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States
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{
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Spawn:
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AR_2 A -1;
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Stop;
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}
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}
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// Platinum Helm (3) --------------------------------------------------------
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class PlatinumHelm : HexenArmor
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{
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Default
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{
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+NOGRAVITY
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Health 2; // Armor class
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Inventory.Amount 0;
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Inventory.PickupMessage "$TXT_ARMOR3";
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}
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States
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{
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Spawn:
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AR_3 A -1;
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Stop;
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}
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}
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// Amulet of Warding (4) ----------------------------------------------------
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class AmuletOfWarding : HexenArmor
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{
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Default
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{
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+NOGRAVITY
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Health 3; // Armor class
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Inventory.Amount 0;
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Inventory.PickupMessage "$TXT_ARMOR4";
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}
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States
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{
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Spawn:
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AR_4 A -1;
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Stop;
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}
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}
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