qzdoom/tools/re2c/README

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re2c Version 0.12.3
------------------
Originally written by Peter Bumbulis (peter@csg.uwaterloo.ca)
Currently maintained by:
Dan Nuffer <nuffer at users.sourceforge.net>
Marcus Boerger <helly at users.sourceforge.net>
Hartmut Kaiser <hkaiser at users.sourceforge.net>
The re2c distribution can be found at:
http://sourceforge.net/projects/re2c/
- Unlimited the monster pain sounds in Hexen after playing as the Cleric a while and killing centaurs with the flechette. - Fixed: Moving to an old level in a hub caused the old player's inventory to spawn owned by the current player (but still hanging off the old player), so the game would hang when trying to delete it. - Modified re2c so that it doesn't add a date to the file it generates. Thus, if it regenerates a file during a full rebuild, SVN won't see it as a change. Also updated it to 0.10.5. - Fixed: SC_GetString() did not properly terminate sc_String when the last token in the file had no white space after it. Since I could not actually find the problem (it works fine in debug mode and I saw no logic errors), I decided to take this opportunity to reimplement it using an re2c-generated scanner. Now it's 1.6x faster than before and correctness is easier to verify. - Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels. - Added back the Manifest to zdoom.rc for non-VC8 Windows compilers. - Fixed MinGW compilation again. Now it uses the same method as Makefile.linux to find all the source files so that it doesn't need to be manually updated each time source files are added or removed. - Added the SVN revision number to the version string. A new tool is used to obtain this information from the svnversion command and write it into a header file. If you don't have the svn command line tools installed or didn't check it out from the repository, you can still build. I added some rules for this to Makefile.linux, and I assume they work because they do for Makefile.mingw. - Fixed: MIDISong2 did not delete MusHeader in its destructor. SVN r200 (trunk)
2006-06-20 20:30:39 +00:00
re2c has been developed and tested with the following compilers on various
platforms in 32 bit and 64 bit mode:
- GCC 3.3 ... 4.1
- Microsoft VC 7, 7.1, 8
- Intel 9.0
- Sun C++ 5.8 (CXXFLAGS='-library=stlport4')
- Unlimited the monster pain sounds in Hexen after playing as the Cleric a while and killing centaurs with the flechette. - Fixed: Moving to an old level in a hub caused the old player's inventory to spawn owned by the current player (but still hanging off the old player), so the game would hang when trying to delete it. - Modified re2c so that it doesn't add a date to the file it generates. Thus, if it regenerates a file during a full rebuild, SVN won't see it as a change. Also updated it to 0.10.5. - Fixed: SC_GetString() did not properly terminate sc_String when the last token in the file had no white space after it. Since I could not actually find the problem (it works fine in debug mode and I saw no logic errors), I decided to take this opportunity to reimplement it using an re2c-generated scanner. Now it's 1.6x faster than before and correctness is easier to verify. - Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels. - Added back the Manifest to zdoom.rc for non-VC8 Windows compilers. - Fixed MinGW compilation again. Now it uses the same method as Makefile.linux to find all the source files so that it doesn't need to be manually updated each time source files are added or removed. - Added the SVN revision number to the version string. A new tool is used to obtain this information from the svnversion command and write it into a header file. If you don't have the svn command line tools installed or didn't check it out from the repository, you can still build. I added some rules for this to Makefile.linux, and I assume they work because they do for Makefile.mingw. - Fixed: MIDISong2 did not delete MusHeader in its destructor. SVN r200 (trunk)
2006-06-20 20:30:39 +00:00
- MIPSpro Compilers: Version 7.4.4m
GCC 2.x and Microsoft VC 6 are not capable of compiling re2c.
Building re2c on unix like platforms requires autoconf 2.57 and bison (tested
with 1.875 and later). Under windows you don't need autoconf or bison
and can use the pregenerated files.
You can build this software by simply typing the following commands:
./configure
make
The above version will be based on the pregenerated scanner.cc file.
If you want to build that file yourself (recommended when installing
re2c) you need the following steps:
./configure
make
rm -f scanner.cc
make install
Or you can create a rpm package and install it by the following commands:
./configure
make rpm
rpm -Uhv <packagedir>/re2c-0.12.3-1.rpm
If you want to build from CVS then the first thing you should do is
regenerating all build files using the following command:
./autogen.sh
and then continue with one of the above described build methods. Or if you
need to generate RPM packages for cvs builds use these commands:
./autogen.sh
./configure
./makerpm <release>
rpm -Uhv <packagedir>/re2c-0.12.3-<release>.rpm
Here <realease> should be a number like 1. And <packagedir> must equal
the directory where the makerpm step has written the generated rpm to.
If you are on a debian system you can use the tool 'alien' to convert rpms
to debian packages.
When building with native SUN compilers you need to set the following compiler
flags: CXXFLAGS='-g -compat5 -library=stlport4'.
If you want to build re2c on a windows system you can either use cygwin and one
of the methods described above or use Microsoft Visual C .NET 2002 or later
with the solution files provided (re2c.sln for 2002/2003 and re2c-2005.sln for
version 2005). re2c cannot be built with Microsoft Visual C 6.0 or earlier.
re2c is a great tool for writing fast and flexible lexers. It has
served many people well for many years. re2c is on the order of 2-3
times faster than a flex based scanner, and its input model is much
more flexible.
For an introduction to re2c refer to the lessons sub directory.
Peter's original version 0.5 ANNOUNCE and README follows.
--
re2c is a tool for generating C-based recognizers from regular
expressions. re2c-based scanners are efficient: for programming
languages, given similar specifications, an re2c-based scanner is
typically almost twice as fast as a flex-based scanner with little or no
increase in size (possibly a decrease on cisc architectures). Indeed,
re2c-based scanners are quite competitive with hand-crafted ones.
Unlike flex, re2c does not generate complete scanners: the user must
supply some interface code. While this code is not bulky (about 50-100
lines for a flex-like scanner; see the man page and examples in the
distribution) careful coding is required for efficiency (and
correctness). One advantage of this arrangement is that the generated
code is not tied to any particular input model. For example, re2c
generated code can be used to scan data from a null-byte terminated
buffer as illustrated below.
Given the following source
#define NULL ((char*) 0)
char *scan(char *p)
{
#define YYCTYPE char
#define YYCURSOR p
#define YYLIMIT p
#define YYFILL(n)
/*!re2c
[0-9]+ {return YYCURSOR;}
[\000-\377] {return NULL;}
*/
}
re2c will generate
/* Generated by re2c on Sat Apr 16 11:40:58 1994 */
#line 1 "simple.re"
#define NULL ((char*) 0)
char *scan(char *p)
{
#define YYCTYPE char
#define YYCURSOR p
#define YYLIMIT p
#define YYFILL(n)
{
YYCTYPE yych;
unsigned int yyaccept;
if((YYLIMIT - YYCURSOR) < 2) YYFILL(2);
yych = *YYCURSOR;
if(yych <= '/') goto yy4;
if(yych >= ':') goto yy4;
yy2: yych = *++YYCURSOR;
goto yy7;
yy3:
#line 9
{return YYCURSOR;}
yy4: yych = *++YYCURSOR;
yy5:
#line 10
{return NULL;}
yy6: ++YYCURSOR;
if(YYLIMIT == YYCURSOR) YYFILL(1);
yych = *YYCURSOR;
yy7: if(yych <= '/') goto yy3;
if(yych <= '9') goto yy6;
goto yy3;
}
#line 11
}
Note that most compilers will perform dead-code elimination to remove
all YYCURSOR, YYLIMIT comparisions.
re2c was developed for a particular project (constructing a fast REXX
scanner of all things!) and so while it has some rough edges, it should
be quite usable. More information about re2c can be found in the
(admittedly skimpy) man page; the algorithms and heuristics used are
described in an upcoming LOPLAS article (included in the distribution).
Probably the best way to find out more about re2c is to try the supplied
examples. re2c is written in C++, and is currently being developed
under Linux using gcc 2.5.8.
Peter
--
re2c is distributed with no warranty whatever. The code is certain to
contain errors. Neither the author nor any contributor takes
responsibility for any consequences of its use.
re2c is in the public domain. The data structures and algorithms used
in re2c are all either taken from documents available to the general
public or are inventions of the author. Programs generated by re2c may
be distributed freely. re2c itself may be distributed freely, in source
or binary, unchanged or modified. Distributors may charge whatever fees
they can obtain for re2c.
If you do make use of re2c, or incorporate it into a larger project an
acknowledgement somewhere (documentation, research report, etc.) would
be appreciated.
Please send bug reports and feedback (including suggestions for
improving the distribution) to
peter@csg.uwaterloo.ca
Include a small example and the banner from parser.y with bug reports.