qzdoom/wadsrc/static/actors/doom/lostsoul.txt

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//===========================================================================
//
// Lost Soul
//
//===========================================================================
ACTOR LostSoul
{
Health 100
Radius 16
Height 56
Mass 50
Speed 8
Damage 3
PainChance 256
Monster
+FLOAT +NOGRAVITY +MISSILEMORE +DONTFALL +NOICEDEATH
AttackSound "skull/melee"
PainSound "skull/pain"
DeathSound "skull/death"
ActiveSound "skull/active"
RenderStyle SoulTrans
Obituary "$OB_SKULL"
States
{
Spawn:
SKUL AB 10 BRIGHT A_Look
Loop
See:
SKUL AB 6 BRIGHT A_Chase
Loop
Missile:
SKUL C 10 BRIGHT A_FaceTarget
SKUL D 4 BRIGHT A_SkullAttack
SKUL CD 4 BRIGHT
Goto Missile+2
Pain:
SKUL E 3 BRIGHT
SKUL E 3 BRIGHT A_Pain
Goto See
Death:
SKUL F 6 BRIGHT
SKUL G 6 BRIGHT A_Scream
SKUL H 6 BRIGHT
SKUL I 6 BRIGHT A_NoBlocking
SKUL J 6
SKUL K 6
Stop
}
}
Actor BetaSkull : LostSoul
{
States
{
Spawn:
SKUL A 10 A_Look
Loop
See:
SKUL BCDA 5 A_Chase
Loop
Missile:
SKUL E 4 A_FaceTarget
SKUL F 5 A_BetaSkullAttack
SKUL F 4
Goto See
Pain:
SKUL G 4
SKUL H 2 A_Pain
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Goto See
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SKUL I 4
Goto See
Death:
SKUL JKLM 5
SKUL N 5 A_Scream
SKUL O 5
SKUL P 5 A_Fall
SKUL Q 5 A_Stop
Wait
}
}