2016-03-01 15:47:10 +00:00
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/*
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** v_palette.cpp
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** Automatic colormap generation for "colored lights", etc.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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2017-03-09 22:30:42 +00:00
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#include "g_level.h"
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2016-03-01 15:47:10 +00:00
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#ifdef _WIN32
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#include <io.h>
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#else
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#define O_BINARY 0
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#endif
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#include "templates.h"
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#include "v_video.h"
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2020-04-11 11:36:23 +00:00
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#include "filesystem.h"
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2016-03-01 15:47:10 +00:00
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#include "i_video.h"
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#include "c_dispatch.h"
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#include "st_stuff.h"
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#include "x86.h"
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2017-01-08 17:45:30 +00:00
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#include "g_levellocals.h"
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2020-03-15 09:22:42 +00:00
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#include "m_png.h"
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2016-03-01 15:47:10 +00:00
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2019-09-30 22:21:51 +00:00
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uint32_t Col2RGB8[65][256];
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uint32_t *Col2RGB8_LessPrecision[65];
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uint32_t Col2RGB8_Inverse[65][256];
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2019-10-21 12:44:07 +00:00
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uint32_t Col2RGB8_2[63][256]; // this array's second dimension is called up by pointer as Col2RGB8_LessPrecision[] elsewhere.
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2019-09-30 22:21:51 +00:00
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ColorTable32k RGB32k;
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ColorTable256k RGB256k;
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2016-03-01 15:47:10 +00:00
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/* Current color blending values */
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int BlendR, BlendG, BlendB, BlendA;
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/**************************/
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/* Gamma correction stuff */
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/**************************/
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2017-03-08 17:47:52 +00:00
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uint8_t newgamma[256];
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2016-03-01 15:47:10 +00:00
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CUSTOM_CVAR (Float, Gamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self == 0.f)
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{ // Gamma values of 0 are illegal.
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self = 1.f;
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return;
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}
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if (screen != NULL)
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{
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2018-04-29 11:45:53 +00:00
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screen->SetGamma ();
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2016-03-01 15:47:10 +00:00
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}
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}
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CCMD (bumpgamma)
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{
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2019-01-27 15:59:50 +00:00
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// [RH] Gamma correction tables are now generated on the fly for *any* gamma level
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2016-03-01 15:47:10 +00:00
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// Q: What are reasonable limits to use here?
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float newgamma = Gamma + 0.1f;
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if (newgamma > 3.0)
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newgamma = 1.0;
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Gamma = newgamma;
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Printf ("Gamma correction level %g\n", *Gamma);
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}
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2019-09-30 22:21:51 +00:00
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//==========================================================================
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//
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// BuildTransTable
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//
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// Build the tables necessary for blending
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//
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//==========================================================================
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static void BuildTransTable (const PalEntry *palette)
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{
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int r, g, b;
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// create the RGB555 lookup table
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for (r = 0; r < 32; r++)
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for (g = 0; g < 32; g++)
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for (b = 0; b < 32; b++)
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RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
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// create the RGB666 lookup table
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for (r = 0; r < 64; r++)
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for (g = 0; g < 64; g++)
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for (b = 0; b < 64; b++)
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RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
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int x, y;
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// create the swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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Col2RGB8[x][y] = (((palette[y].r*x)>>4)<<20) |
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((palette[y].g*x)>>4) |
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(((palette[y].b*x)>>4)<<10);
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// create the swizzled palette with the lsb of red and blue forced to 0
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// (for green, a 1 is okay since it never gets added into)
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for (x = 1; x < 64; x++)
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{
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Col2RGB8_LessPrecision[x] = Col2RGB8_2[x-1];
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_2[x-1][y] = Col2RGB8[x][y] & 0x3feffbff;
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}
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}
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Col2RGB8_LessPrecision[0] = Col2RGB8[0];
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Col2RGB8_LessPrecision[64] = Col2RGB8[64];
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// create the inverse swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_Inverse[x][y] = (((((255-palette[y].r)*x)>>4)<<20) |
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(((255-palette[y].g)*x)>>4) |
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((((255-palette[y].b)*x)>>4)<<10)) & 0x3feffbff;
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}
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}
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2016-03-01 15:47:10 +00:00
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void InitPalette ()
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{
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2017-03-08 17:47:52 +00:00
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uint8_t pal[768];
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2018-03-18 12:47:40 +00:00
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2020-04-11 11:24:34 +00:00
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ReadPalette(fileSystem.GetNumForName("PLAYPAL"), pal);
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2016-03-01 15:47:10 +00:00
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2020-04-11 16:22:21 +00:00
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GPalette.Init(NUM_TRANSLATION_TABLES);
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GPalette.SetPalette (pal, 0);
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2020-04-11 16:53:56 +00:00
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int lump = fileSystem.CheckNumForName("COLORMAP");
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if (lump == -1) lump = fileSystem.CheckNumForName("COLORMAP", ns_colormaps);
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if (lump != -1)
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{
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FileData cmap = fileSystem.ReadFile(lump);
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uint8_t palbuffer[768];
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ReadPalette(fileSystem.GetNumForName("PLAYPAL"), palbuffer);
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const unsigned char* cmapdata = (const unsigned char*)cmap.GetMem();
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GPalette.GenerateGlobalBrightmapFromColormap(cmapdata, 32);
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}
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2020-04-11 11:46:53 +00:00
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MakeGoodRemap ((uint32_t*)GPalette.BaseColors, GPalette.Remap);
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2017-03-08 17:47:52 +00:00
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ColorMatcher.SetPalette ((uint32_t *)GPalette.BaseColors);
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2016-03-01 15:47:10 +00:00
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2018-03-18 10:57:41 +00:00
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if (GPalette.Remap[0] == 0)
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{ // No duplicates, so settle for something close to color 0
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GPalette.Remap[0] = BestColor ((uint32_t *)GPalette.BaseColors,
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GPalette.BaseColors[0].r, GPalette.BaseColors[0].g, GPalette.BaseColors[0].b, 1, 255);
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2016-03-01 15:47:10 +00:00
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}
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// Colormaps have to be initialized before actors are loaded,
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// otherwise Powerup.Colormap will not work.
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R_InitColormaps ();
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2019-09-30 22:21:51 +00:00
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BuildTransTable (GPalette.BaseColors);
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2016-03-01 15:47:10 +00:00
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}
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CCMD (testblend)
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{
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FString colorstring;
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int color;
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float amt;
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if (argv.argc() < 3)
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{
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Printf ("testblend <color> <amount>\n");
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}
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else
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{
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if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
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{
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color = V_GetColorFromString (NULL, colorstring);
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}
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else
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{
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color = V_GetColorFromString (NULL, argv[1]);
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}
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amt = (float)atof (argv[2]);
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if (amt > 1.0f)
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amt = 1.0f;
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else if (amt < 0.0f)
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amt = 0.0f;
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BaseBlendR = RPART(color);
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BaseBlendG = GPART(color);
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BaseBlendB = BPART(color);
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BaseBlendA = amt;
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}
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}
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