qzdoom/src/r_compiler/fixedfunction/drawspancodegen.h

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#pragma once
#include "drawercodegen.h"
enum class DrawSpanVariant
{
Opaque,
Masked,
Translucent,
MaskedTranslucent,
AddClamp,
MaskedAddClamp
};
class DrawSpanCodegen : public DrawerCodegen
{
public:
void Generate(DrawSpanVariant variant, SSAValue args);
private:
void LoopShade(DrawSpanVariant variant, bool isSimpleShade);
void LoopFilter(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter);
SSAInt Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64);
void Loop(SSAInt start, DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64);
SSAVec4i Sample(SSAInt xfrac, SSAInt yfrac, bool isNearestFilter, bool is64x64);
SSAVec4i Shade(SSAVec4i fg, bool isSimpleShade);
SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawSpanVariant variant);
SSAStack<SSAInt> stack_index, stack_xfrac, stack_yfrac;
SSAUBytePtr destorg;
SSAUBytePtr source;
SSAInt destpitch;
SSAInt xstep;
SSAInt ystep;
SSAInt x1;
SSAInt x2;
SSAInt y;
SSAInt xbits;
SSAInt ybits;
SSAInt light;
SSAInt srcalpha;
SSAInt destalpha;
SSAInt count;
SSAUBytePtr data;
SSAInt yshift;
SSAInt xshift;
SSAInt xmask;
SSABool is_64x64;
SSABool is_simple_shade;
SSABool is_nearest_filter;
SSAShadeConstants shade_constants;
};