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55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
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#pragma once
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#include "drawercodegen.h"
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enum class DrawSpanVariant
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{
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Opaque,
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Masked,
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Translucent,
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MaskedTranslucent,
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AddClamp,
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MaskedAddClamp
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};
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class DrawSpanCodegen : public DrawerCodegen
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{
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public:
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void Generate(DrawSpanVariant variant, SSAValue args);
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private:
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void LoopShade(DrawSpanVariant variant, bool isSimpleShade);
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void LoopFilter(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter);
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SSAInt Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64);
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void Loop(SSAInt start, DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64);
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SSAVec4i Sample(SSAInt xfrac, SSAInt yfrac, bool isNearestFilter, bool is64x64);
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SSAVec4i Shade(SSAVec4i fg, bool isSimpleShade);
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SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawSpanVariant variant);
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SSAStack<SSAInt> stack_index, stack_xfrac, stack_yfrac;
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SSAUBytePtr destorg;
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SSAUBytePtr source;
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SSAInt destpitch;
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SSAInt xstep;
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SSAInt ystep;
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SSAInt x1;
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SSAInt x2;
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SSAInt y;
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SSAInt xbits;
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SSAInt ybits;
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SSAInt light;
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SSAInt srcalpha;
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SSAInt destalpha;
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SSAInt count;
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SSAUBytePtr data;
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SSAInt yshift;
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SSAInt xshift;
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SSAInt xmask;
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SSABool is_64x64;
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SSABool is_simple_shade;
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SSABool is_nearest_filter;
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SSAShadeConstants shade_constants;
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};
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