qzdoom/wadsrc/static/sndseq.txt

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2016-03-01 15:47:10 +00:00
// Doom Doors ---------------------------------
:DoorOpenNormal
play doors/dr1_open
nostopcutoff
end
:DoorCloseNormal
play doors/dr1_clos
nostopcutoff
end
:DoorOpenBlazing
play doors/dr2_open
nostopcutoff
end
:DoorCloseBlazing
play doors/dr2_clos
nostopcutoff
end
[DoorNormal
0 DoorOpenNormal
1 DoorCloseNormal
2 DoorOpenBlazing
3 DoorCloseBlazing
]
// Heretic Doors ------------------------------
:HereticDoorOpen
play doors/dr1_open
nostopcutoff
end
:HereticDoorClose
play doors/dr1_open
stopsound doors/dr1_clos
end
[HereticDoor
0 HereticDoorOpen
1 HereticDoorClose
2 HereticDoorOpen
3 HereticDoorClose
]
// Strife Doors -------------------------------
:DoorOpenStone
play doors/stone_open
nostopcutoff
end
:DoorCloseStone
play doors/stone_close
nostopcutoff
end
:DoorOpenLargeMetal
play doors/large_metal_open
nostopcutoff
end
:DoorCloseLargeMetal
play doors/large_metal_close
nostopcutoff
end
:DoorOpenSmallMetal
play doors/small_metal_open
nostopcutoff
end
:DoorCloseSmallMetal
play doors/small_metal_close
nostopcutoff
end
:DoorOpenLargeWood
play doors/large_wood_open
nostopcutoff
end
:DoorCloseLargeWood
play doors/large_wood_close
nostopcutoff
end
:DoorOpenSmallWood
play doors/small_wood_open
nostopcutoff
end
:DoorCloseSmallWood
play doors/small_wood_close
nostopcutoff
end
:DoorOpenAirlock
play doors/airlock_open
nostopcutoff
end
:DoorCloseAirlock
play doors/airlock_close
nostopcutoff
end
:DoorOpenChain
play doors/chain_open
nostopcutoff
end
:DoorCloseChain
play doors/chain_close
nostopcutoff
end
[DoorStone
0 DoorOpenStone
1 DoorCloseStone
2 DoorOpenBlazing
3 DoorCloseBlazing
]
[DoorLargeMetal
0 DoorOpenLargeMetal
1 DoorCloseLargeMetal
2 DoorOpenBlazing
3 DoorCloseBlazing
]
[DoorSmallMetal
0 DoorOpenSmallMetal
1 DoorCloseSmallMetal
2 DoorOpenBlazing
3 DoorCloseBlazing
]
[DoorLargeWood
0 DoorOpenLargeWood
1 DoorCloseLargeWood
2 DoorOpenBlazing
3 DoorCloseBlazing
]
[DoorSmallWood
0 DoorOpenSmallWood
1 DoorCloseSmallWood
2 DoorOpenBlazing
3 DoorCloseBlazing
]
[DoorAirlock
0 DoorOpenAirlock
1 DoorCloseAirlock
2 DoorOpenBlazing
3 DoorCloseBlazing
]
[DoorChain
0 DoorOpenChain
1 DoorCloseChain
2 DoorOpenBlazing
3 DoorCloseBlazing
]
// Not Doors ----------------------------------
:CeilingNormal
playrepeat plats/pt1_mid
end
:CeilingSemiSilent
stopsound plats/pt1_stop
end
:Floor
playrepeat plats/pt1_mid
stopsound plats/pt1_stop
end
:Platform
playuntildone plats/pt1_strt
stopsound plats/pt1_stop
end
:Silence
end
// Heretic Ambience ---------------------------
:HereticAmbience
// Heretic waits 10 seconds after level load before it starts
// playing any sounds.
delayonce 350
volumerand 0 50
attenuation none
randomsequence
delayrand 210 465
restart
end
// To be 100% correct, these sequences shouldn't actually wait for
// the last sound to stop playing, but I thought it would be nice
// to make them stand-alone so you don't always have to play them
// from inside HereticAmbience.
:AFX_Scream
environment 0
slot HereticAmbience
playuntildone world/amb1
end
:AFX_Squish
environment 1
slot HereticAmbience
playuntildone world/amb2
end
:AFX_Drops
environment 2
slot HereticAmbience
play world/amb3
delayrand 16 47
play world/amb7
delayrand 16 47
play world/amb3
delayrand 16 47
play world/amb7
delayrand 16 47
play world/amb3
delayrand 16 47
play world/amb7
delayrand 16 47
end
:AFX_SlowFootsteps
environment 3
slot HereticAmbience
playtime world/amb4 15
volumerel -2.36
playtime world/amb11 15
volumerel -2.36
playtime world/amb4 15
volumerel -2.36
playtime world/amb11 15
volumerel -2.36
playtime world/amb4 15
volumerel -2.36
playtime world/amb11 15
volumerel -2.36
playtime world/amb4 15
volumerel -2.36
playuntildone world/amb11
end
:AFX_Heartbeat
environment 4
slot HereticAmbience
playtime world/amb5 35
playtime world/amb5 35
playtime world/amb5 35
playuntildone world/amb5
end
:AFX_Bells
environment 5
slot HereticAmbience
playtime world/amb6 17
volumerel -6.3
playtime world/amb6 17
volumerel -6.3
playtime world/amb6 17
volumerel -6.3
playuntildone world/amb6
end
:AFX_Growl
environment 6
slot HereticAmbience
playuntildone world/amb12
end
:AFX_Magic
environment 7
slot HereticAmbience
playuntildone world/amb8
end
:AFX_Laughter
environment 8
slot HereticAmbience
playtime world/amb9 16
volumerel -3.15
playtime world/amb9 16
volumerel -3.15
playtime world/amb9 16
volumerel -3.15
playtime world/amb10 16
volumerel -3.15
playtime world/amb10 16
volumerel -3.15
playuntildone world/amb10
end
:AFX_FastFootsteps
environment 9
slot HereticAmbience
playtime world/amb4 8
volumerel -2.36
playtime world/amb11 8
volumerel -2.36
playtime world/amb4 8
volumerel -2.36
playtime world/amb11 8
volumerel -2.36
playtime world/amb4 8
volumerel -2.36
playtime world/amb11 8
volumerel -2.36
playtime world/amb4 8
volumerel -2.36
playuntildone world/amb11
end