qzdoom/src/swrenderer/plane/r_visibleplane.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
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#pragma once
#include <stddef.h>
#include "r_defs.h"
class ADynamicLight;
struct FLightNode;
struct FDynamicColormap;
struct FSectorPortal;
namespace swrenderer
{
struct visplane_light
{
ADynamicLight *lightsource;
visplane_light *next;
};
struct visplane_t
{
visplane_t *next; // Next visplane in hash chain -- killough
FDynamicColormap *colormap; // [RH] Support multiple colormaps
FSectorPortal *portal; // [RH] Support sky boxes
visplane_light *lights;
FTransform xform;
secplane_t height;
FTextureID picnum;
int lightlevel;
int left, right;
int sky;
// [RH] This set of variables copies information from the time when the
// visplane is created. They are only used by stacks so that you can
// have stacked sectors inside a skybox. If the visplane is not for a
// stack, then they are unused.
int extralight;
double visibility;
DVector3 viewpos;
DAngle viewangle;
fixed_t Alpha;
bool Additive;
// kg3D - keep track of mirror and skybox owner
int CurrentSkybox;
int CurrentPortalUniq; // mirror counter, counts all of them
int MirrorFlags; // this is not related to CurrentMirror
unsigned short *bottom; // [RH] bottom and top arrays are dynamically
unsigned short pad; // allocated immediately after the
unsigned short top[]; // visplane.
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void AddLights(FLightNode *node);
void Render(fixed_t alpha, bool additive, bool masked);
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};
}