2017-02-14 18:32:44 +00:00
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struct InputEventData native
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2017-02-12 17:38:23 +00:00
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{
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native uint8 type;
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native uint8 subtype;
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native int16 data1; // keys / mouse/joystick buttons
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native int16 data2;
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native int16 data3;
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native int x; // mouse/joystick x move
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native int y; // mouse/joystick y move
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enum EGenericEvent
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{
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NoEvent,
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KeyDown, // data1: scan code, data2: Qwerty ASCII code
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KeyUp, // same
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Mouse, // x, y: mouse movement deltas
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GUI_Event, // subtype specifies actual event
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DeviceChange,// a device has been connected or removed
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}
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2017-02-12 22:05:39 +00:00
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enum EGUIEvent
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{
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GUI_None,
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GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers
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GUI_KeyRepeat, // same
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GUI_KeyUp, // same
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GUI_Char, // data1: translated character (for user text input), data2: alt down?
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GUI_FirstMouseEvent,
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GUI_MouseMove,
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GUI_LButtonDown,
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GUI_LButtonUp,
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GUI_LButtonDblClick,
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GUI_MButtonDown,
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GUI_MButtonUp,
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GUI_MButtonDblClick,
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GUI_RButtonDown,
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GUI_RButtonUp,
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GUI_RButtonDblClick,
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GUI_WheelUp, // data3: shift/ctrl/alt
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GUI_WheelDown, // "
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GUI_WheelRight, // "
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GUI_WheelLeft, // "
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GUI_BackButtonDown,
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GUI_BackButtonUp,
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GUI_FwdButtonDown,
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GUI_FwdButtonUp,
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GUI_LastMouseEvent,
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};
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2017-02-12 17:38:23 +00:00
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const KEY_ESCAPE = 0x01;
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}
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2017-01-15 22:21:38 +00:00
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struct TexMan
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{
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enum EUseTypes
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{
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Type_Any,
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Type_Wall,
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Type_Flat,
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Type_Sprite,
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Type_WallPatch,
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Type_Build,
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Type_SkinSprite,
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Type_Decal,
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Type_MiscPatch,
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Type_FontChar,
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Type_Override, // For patches between TX_START/TX_END
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Type_Autopage, // Automap background - used to enable the use of FAutomapTexture
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Type_SkinGraphic,
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Type_Null,
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Type_FirstDefined,
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};
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enum EFlags
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{
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TryAny = 1,
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Overridable = 2,
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ReturnFirst = 4,
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AllowSkins = 8,
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ShortNameOnly = 16,
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DontCreate = 32
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};
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2017-02-09 11:02:07 +00:00
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enum ETexReplaceFlags
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{
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NOT_BOTTOM = 1,
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NOT_MIDDLE = 2,
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NOT_TOP = 4,
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NOT_FLOOR = 8,
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NOT_CEILING = 16,
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NOT_WALL = 7,
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NOT_FLAT = 24
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};
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2017-01-15 22:21:38 +00:00
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native static TextureID CheckForTexture(String name, int usetype, int flags = TryAny);
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2017-02-09 11:02:07 +00:00
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native static void ReplaceTextures(String from, String to, int flags);
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2017-02-11 15:11:48 +00:00
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native static int, int GetSize(TextureID tex);
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native static Vector2 GetScaledSize(TextureID tex);
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2017-01-15 22:21:38 +00:00
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}
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2017-02-05 17:07:12 +00:00
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enum DrawTextureTags
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{
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TAG_USER = (1<<30),
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DTA_Base = TAG_USER + 5000,
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DTA_DestWidth, // width of area to draw to
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DTA_DestHeight, // height of area to draw to
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DTA_Alpha, // alpha value for translucency
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DTA_FillColor, // color to stencil onto the destination (RGB is the color for truecolor drawers, A is the palette index for paletted drawers)
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DTA_TranslationIndex, // translation table to recolor the source
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DTA_AlphaChannel, // bool: the source is an alpha channel; used with DTA_FillColor
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DTA_Clean, // bool: scale texture size and position by CleanXfac and CleanYfac
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DTA_320x200, // bool: scale texture size and position to fit on a virtual 320x200 screen
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DTA_Bottom320x200, // bool: same as DTA_320x200 but centers virtual screen on bottom for 1280x1024 targets
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DTA_CleanNoMove, // bool: like DTA_Clean but does not reposition output position
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DTA_CleanNoMove_1, // bool: like DTA_CleanNoMove, but uses Clean[XY]fac_1 instead
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DTA_FlipX, // bool: flip image horizontally //FIXME: Does not work with DTA_Window(Left|Right)
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DTA_ShadowColor, // color of shadow
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DTA_ShadowAlpha, // alpha of shadow
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DTA_Shadow, // set shadow color and alphas to defaults
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DTA_VirtualWidth, // pretend the canvas is this wide
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DTA_VirtualHeight, // pretend the canvas is this tall
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DTA_TopOffset, // override texture's top offset
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DTA_LeftOffset, // override texture's left offset
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DTA_CenterOffset, // bool: override texture's left and top offsets and set them for the texture's middle
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DTA_CenterBottomOffset,// bool: override texture's left and top offsets and set them for the texture's bottom middle
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DTA_WindowLeft, // don't draw anything left of this column (on source, not dest)
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DTA_WindowRight, // don't draw anything at or to the right of this column (on source, not dest)
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DTA_ClipTop, // don't draw anything above this row (on dest, not source)
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DTA_ClipBottom, // don't draw anything at or below this row (on dest, not source)
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DTA_ClipLeft, // don't draw anything to the left of this column (on dest, not source)
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DTA_ClipRight, // don't draw anything at or to the right of this column (on dest, not source)
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DTA_Masked, // true(default)=use masks from texture, false=ignore masks
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DTA_HUDRules, // use fullscreen HUD rules to position and size textures
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DTA_HUDRulesC, // only used internally for marking HUD_HorizCenter
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DTA_KeepRatio, // doesn't adjust screen size for DTA_Virtual* if the aspect ratio is not 4:3
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DTA_RenderStyle, // same as render style for actors
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DTA_ColorOverlay, // DWORD: ARGB to overlay on top of image; limited to black for software
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DTA_Internal1,
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DTA_Internal2,
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DTA_Internal3,
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DTA_Fullscreen, // Draw image fullscreen (same as DTA_VirtualWidth/Height with graphics size.)
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// floating point duplicates of some of the above:
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DTA_DestWidthF,
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DTA_DestHeightF,
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DTA_TopOffsetF,
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DTA_LeftOffsetF,
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DTA_VirtualWidthF,
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DTA_VirtualHeightF,
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DTA_WindowLeftF,
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DTA_WindowRightF,
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// For DrawText calls only:
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DTA_TextLen, // stop after this many characters, even if \0 not hit
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DTA_CellX, // horizontal size of character cell
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DTA_CellY, // vertical size of character cell
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};
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2017-01-17 16:31:54 +00:00
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struct Screen native
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2017-02-10 12:20:19 +00:00
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{
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int CleanWidth, CleanHeight;
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int CleanXFac, CleanYFac;
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int CleanWidth_1, CleanHeight_1;
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int CleanXFac_1, CleanYFac_1;
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native static Color PaletteColor(int index);
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native static int GetWidth();
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native static int GetHeight();
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native static void Clear(int left, int top, int right, int bottom, Color color, int palcolor = -1);
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native static void DrawHUDTexture(TextureID tex, double x, double y);
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native static vararg void DrawTexture(TextureID tex, bool animate, double x, double y, ...);
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native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
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native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
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2017-02-11 15:11:48 +00:00
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native static void DrawFrame(int x, int y, int w, int h);
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2017-02-10 12:20:19 +00:00
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}
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class BrokenLines : Object native
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{
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native int Count();
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native int StringWidth(int line);
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native String StringAt(int line);
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}
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struct Font native
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2017-01-15 22:21:38 +00:00
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{
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2017-02-03 23:19:25 +00:00
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enum EColorRange
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{
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CR_UNDEFINED = -1,
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CR_BRICK,
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CR_TAN,
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CR_GRAY,
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CR_GREY = CR_GRAY,
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CR_GREEN,
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CR_BROWN,
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CR_GOLD,
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CR_RED,
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CR_BLUE,
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CR_ORANGE,
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CR_WHITE,
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CR_YELLOW,
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CR_UNTRANSLATED,
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CR_BLACK,
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CR_LIGHTBLUE,
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CR_CREAM,
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CR_OLIVE,
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CR_DARKGREEN,
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CR_DARKRED,
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CR_DARKBROWN,
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CR_PURPLE,
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CR_DARKGRAY,
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CR_CYAN,
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NUM_TEXT_COLORS
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};
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2017-02-10 23:36:53 +00:00
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const TEXTCOLOR_BRICK = "\034A";
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const TEXTCOLOR_TAN = "\034B";
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const TEXTCOLOR_GRAY = "\034C";
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const TEXTCOLOR_GREY = "\034C";
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const TEXTCOLOR_GREEN = "\034D";
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const TEXTCOLOR_BROWN = "\034E";
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const TEXTCOLOR_GOLD = "\034F";
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const TEXTCOLOR_RED = "\034G";
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const TEXTCOLOR_BLUE = "\034H";
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const TEXTCOLOR_ORANGE = "\034I";
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const TEXTCOLOR_WHITE = "\034J";
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const TEXTCOLOR_YELLOW = "\034K";
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const TEXTCOLOR_UNTRANSLATED = "\034L";
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const TEXTCOLOR_BLACK = "\034M";
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const TEXTCOLOR_LIGHTBLUE = "\034N";
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const TEXTCOLOR_CREAM = "\034O";
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const TEXTCOLOR_OLIVE = "\034P";
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const TEXTCOLOR_DARKGREEN = "\034Q";
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const TEXTCOLOR_DARKRED = "\034R";
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const TEXTCOLOR_DARKBROWN = "\034S";
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const TEXTCOLOR_PURPLE = "\034T";
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const TEXTCOLOR_DARKGRAY = "\034U";
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const TEXTCOLOR_CYAN = "\034V";
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const TEXTCOLOR_NORMAL = "\034-";
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const TEXTCOLOR_BOLD = "\034+";
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const TEXTCOLOR_CHAT = "\034*";
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const TEXTCOLOR_TEAMCHAT = "\034!";
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2017-02-05 15:18:41 +00:00
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2017-02-05 12:55:05 +00:00
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native int GetCharWidth(int code);
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native int StringWidth(String code);
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2017-02-10 10:44:46 +00:00
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native int GetHeight();
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2017-02-11 15:11:48 +00:00
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native String GetCursor();
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2017-02-10 10:44:46 +00:00
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2017-02-05 12:55:05 +00:00
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native static int FindFontColor(Name color);
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2017-02-05 12:14:22 +00:00
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native static Font FindFont(Name fontname);
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native static Font GetFont(Name fontname);
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2017-02-05 15:18:41 +00:00
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native static BrokenLines BreakLines(String text, int maxlen);
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2017-02-03 23:46:22 +00:00
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}
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2017-02-11 15:11:48 +00:00
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struct Translation
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{
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Color colors[256];
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2017-02-12 15:48:29 +00:00
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native int AddTranslation();
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2017-02-11 15:11:48 +00:00
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native static bool SetPlayerTranslation(int group, int num, int plrnum, PlayerClass pclass);
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static int MakeID(int group, int num)
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{
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return (group << 16) + num;
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}
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}
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2017-01-17 16:31:54 +00:00
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struct Console native
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{
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native static void HideConsole();
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2017-02-05 12:14:22 +00:00
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native static void MidPrint(Font fontname, string textlabel, bool bold = false);
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2017-02-12 15:02:55 +00:00
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native static vararg void Printf(string fmt, ...);
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2017-01-17 16:31:54 +00:00
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}
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2017-01-18 21:15:48 +00:00
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struct DamageTypeDefinition native
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{
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native static bool IgnoreArmor(Name type);
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}
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2017-02-09 23:25:50 +00:00
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struct CVar native
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{
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2017-02-10 23:36:53 +00:00
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enum ECVarType
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{
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CVAR_Bool,
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CVAR_Int,
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CVAR_Float,
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CVAR_String,
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CVAR_Color,
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};
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native static CVar FindCVar(Name name);
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2017-02-10 12:20:19 +00:00
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native int GetInt();
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native double GetFloat();
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native String GetString();
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2017-02-10 23:36:53 +00:00
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native void SetInt(int v);
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native void SetFloat(double v);
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native void SetString(String s);
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native int GetRealType();
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native int ResetToDefault();
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2017-02-09 23:25:50 +00:00
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}
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2017-01-17 16:31:54 +00:00
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struct GameInfoStruct native
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{
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// will be extended as needed.
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native Name backpacktype;
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native double Armor2Percent;
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2017-01-18 21:15:48 +00:00
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native String ArmorIcon1;
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native String ArmorIcon2;
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2017-01-19 16:40:34 +00:00
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native int gametype;
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2017-01-17 16:31:54 +00:00
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}
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|
2016-10-30 13:00:11 +00:00
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class Object native
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{
|
2016-11-22 22:42:32 +00:00
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native bool bDestroyed;
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2016-11-18 21:12:53 +00:00
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// These really should be global functions...
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native static int G_SkillPropertyInt(int p);
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native static double G_SkillPropertyFloat(int p);
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2016-11-25 18:52:35 +00:00
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native static vector3, int G_PickDeathmatchStart();
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native static vector3, int G_PickPlayerStart(int pnum, int flags = 0);
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2016-11-28 10:52:03 +00:00
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native static void S_Sound (Sound sound_id, int channel, float volume = 1, float attenuation = ATTN_NORM);
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2017-01-03 19:06:20 +00:00
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native static void S_PauseSound (bool notmusic, bool notsfx);
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native static void S_ResumeSound (bool notsfx);
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2016-11-30 00:25:51 +00:00
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native static bool S_ChangeMusic(String music_name, int order = 0, bool looping = true, bool force = false);
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2016-11-29 16:17:10 +00:00
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native static uint BAM(double angle);
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2016-12-28 20:41:06 +00:00
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native static void SetMusicVolume(float vol);
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2017-02-10 12:20:19 +00:00
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native static uint MSTime();
|
2016-11-18 21:12:53 +00:00
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|
|
2016-12-27 18:25:55 +00:00
|
|
|
native Name GetClassName();
|
2017-01-12 21:49:18 +00:00
|
|
|
native void Destroy();
|
2016-12-27 18:25:55 +00:00
|
|
|
|
2017-01-12 21:49:18 +00:00
|
|
|
// This does not call into the native method of the same name to avoid problems with objects that get garbage collected late on shutdown.
|
|
|
|
virtual void OnDestroy() {}
|
2016-10-30 13:00:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
class Thinker : Object native
|
|
|
|
{
|
2016-11-29 18:50:34 +00:00
|
|
|
enum EStatnums
|
|
|
|
{
|
|
|
|
// Thinkers that don't actually think
|
|
|
|
STAT_INFO, // An info queue
|
|
|
|
STAT_DECAL, // A decal
|
|
|
|
STAT_AUTODECAL, // A decal that can be automatically deleted
|
|
|
|
STAT_CORPSEPOINTER, // An entry in Hexen's corpse queue
|
|
|
|
STAT_TRAVELLING, // An actor temporarily travelling to a new map
|
|
|
|
|
|
|
|
// Thinkers that do think
|
|
|
|
STAT_FIRST_THINKING=32,
|
|
|
|
STAT_SCROLLER=STAT_FIRST_THINKING, // A DScroller thinker
|
|
|
|
STAT_PLAYER, // A player actor
|
|
|
|
STAT_BOSSTARGET, // A boss brain target
|
|
|
|
STAT_LIGHTNING, // The lightning thinker
|
|
|
|
STAT_DECALTHINKER, // An object that thinks for a decal
|
|
|
|
STAT_INVENTORY, // An inventory item
|
|
|
|
STAT_LIGHT, // A sector light effect
|
|
|
|
STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects.
|
|
|
|
STAT_EARTHQUAKE, // Earthquake actors
|
|
|
|
STAT_MAPMARKER, // Map marker actors
|
|
|
|
|
|
|
|
STAT_DEFAULT = 100, // Thinkers go here unless specified otherwise.
|
|
|
|
STAT_SECTOREFFECT, // All sector effects that cause floor and ceiling movement
|
|
|
|
STAT_ACTORMOVER, // actor movers
|
|
|
|
STAT_SCRIPTS, // The ACS thinker. This is to ensure that it can't tick before all actors called PostBeginPlay
|
|
|
|
STAT_BOT, // Bot thinker
|
|
|
|
MAX_STATNUM = 127
|
|
|
|
}
|
|
|
|
|
2016-11-23 20:26:59 +00:00
|
|
|
const TICRATE = 35;
|
|
|
|
|
2016-11-21 13:59:17 +00:00
|
|
|
virtual native void Tick();
|
|
|
|
virtual native void PostBeginPlay();
|
2016-11-29 18:50:34 +00:00
|
|
|
virtual native void ChangeStatNum(int stat);
|
2016-10-31 16:02:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
class ThinkerIterator : Object native
|
|
|
|
{
|
|
|
|
|
2016-11-29 18:50:34 +00:00
|
|
|
native static ThinkerIterator Create(class<Object> type = "Actor", int statnum=Thinker.MAX_STATNUM+1);
|
2016-11-05 00:19:41 +00:00
|
|
|
native Thinker Next(bool exact = false);
|
2016-10-31 16:02:47 +00:00
|
|
|
native void Reinit();
|
|
|
|
}
|
|
|
|
|
2016-11-16 00:36:21 +00:00
|
|
|
class ActorIterator : Object native
|
|
|
|
{
|
|
|
|
native static ActorIterator Create(int tid, class<Actor> type = "Actor");
|
|
|
|
native Actor Next();
|
|
|
|
native void Reinit();
|
|
|
|
}
|
|
|
|
|
2016-11-29 17:42:48 +00:00
|
|
|
class BlockThingsIterator : Object native
|
|
|
|
{
|
|
|
|
native Actor thing;
|
|
|
|
native Vector3 position;
|
|
|
|
native int portalflags;
|
|
|
|
|
|
|
|
native static BlockThingsIterator Create(Actor origin, double checkradius = -1, bool ignorerestricted = false);
|
|
|
|
native static BlockThingsIterator CreateFromPos(double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted);
|
|
|
|
native bool Next();
|
|
|
|
}
|
|
|
|
|
2017-02-08 19:37:22 +00:00
|
|
|
struct DropItem native
|
2016-10-31 16:02:47 +00:00
|
|
|
{
|
|
|
|
native readonly DropItem Next;
|
2016-11-05 00:19:41 +00:00
|
|
|
native readonly name Name;
|
2016-10-31 16:02:47 +00:00
|
|
|
native readonly int Probability;
|
2016-11-22 22:42:32 +00:00
|
|
|
native int Amount;
|
2016-10-31 16:02:47 +00:00
|
|
|
}
|
|
|
|
|
2016-11-18 21:12:53 +00:00
|
|
|
class SpotState : Object native
|
|
|
|
{
|
|
|
|
native static SpotState GetSpotState();
|
|
|
|
native SpecialSpot GetNextInList(class<Actor> type, int skipcounter);
|
2016-11-24 00:23:35 +00:00
|
|
|
native SpecialSpot GetSpotWithMinMaxDistance(Class<Actor> type, double x, double y, double mindist, double maxdist);
|
|
|
|
|
2016-11-22 18:20:31 +00:00
|
|
|
}
|
|
|
|
|
2016-11-22 23:35:06 +00:00
|
|
|
struct LevelLocals native
|
|
|
|
{
|
2017-02-15 00:03:47 +00:00
|
|
|
enum EUDMF
|
|
|
|
{
|
|
|
|
UDMF_Line,
|
|
|
|
UDMF_Side,
|
|
|
|
UDMF_Sector,
|
|
|
|
//UDMF_Thing // not implemented
|
|
|
|
};
|
|
|
|
|
2016-11-22 23:35:06 +00:00
|
|
|
native readonly int time;
|
|
|
|
native readonly int maptime;
|
|
|
|
native readonly int totaltime;
|
|
|
|
native readonly int starttime;
|
|
|
|
native readonly int partime;
|
|
|
|
native readonly int sucktime;
|
|
|
|
native readonly int cluster;
|
|
|
|
native readonly int clusterflags;
|
|
|
|
native readonly int levelnum;
|
|
|
|
native readonly String LevelName;
|
|
|
|
native readonly String MapName;
|
|
|
|
native String NextMap;
|
|
|
|
native String NextSecretMap;
|
|
|
|
native readonly int maptype;
|
|
|
|
native readonly String Music;
|
|
|
|
native readonly int musicorder;
|
2016-11-29 18:50:34 +00:00
|
|
|
native int total_secrets;
|
2016-11-22 23:35:06 +00:00
|
|
|
native int found_secrets;
|
2016-11-29 18:50:34 +00:00
|
|
|
native int total_items;
|
2016-11-22 23:35:06 +00:00
|
|
|
native int found_items;
|
2016-11-29 18:50:34 +00:00
|
|
|
native int total_monsters;
|
2016-11-22 23:35:06 +00:00
|
|
|
native int killed_monsters;
|
|
|
|
native double gravity;
|
|
|
|
native double aircontrol;
|
|
|
|
native double airfriction;
|
|
|
|
native int airsupply;
|
|
|
|
native double teamdamage;
|
|
|
|
native bool monsterstelefrag;
|
|
|
|
native bool actownspecial;
|
|
|
|
native bool sndseqtotalctrl;
|
|
|
|
native bool allmap;
|
|
|
|
native bool missilesactivateimpact;
|
|
|
|
native bool monsterfallingdamage;
|
|
|
|
native bool checkswitchrange;
|
|
|
|
native bool polygrind;
|
2016-11-27 19:14:43 +00:00
|
|
|
native bool nomonsters;
|
2017-01-03 19:06:20 +00:00
|
|
|
native bool frozen;
|
2017-01-15 22:21:38 +00:00
|
|
|
native bool infinite_flight;
|
2016-11-22 23:35:06 +00:00
|
|
|
// level_info_t *info cannot be done yet.
|
2017-02-15 00:03:47 +00:00
|
|
|
|
|
|
|
native String GetUDMFString(int type, int index, Name key);
|
|
|
|
native int GetUDMFInt(int type, int index, Name key);
|
|
|
|
native double GetUDMFFloat(int type, int index, Name key);
|
|
|
|
|
2016-11-22 23:35:06 +00:00
|
|
|
}
|
|
|
|
|
2016-11-28 17:15:18 +00:00
|
|
|
struct StringTable native
|
|
|
|
{
|
2017-02-12 13:28:38 +00:00
|
|
|
native static String Localize(String val, bool prefixed = true);
|
2016-11-28 17:15:18 +00:00
|
|
|
}
|
|
|
|
|
2016-11-25 00:33:04 +00:00
|
|
|
// a few values of this need to be readable by the play code.
|
|
|
|
// Most are handled at load time and are omitted here.
|
|
|
|
struct DehInfo native
|
|
|
|
{
|
|
|
|
native int MaxSoulsphere;
|
|
|
|
native uint8 ExplosionStyle;
|
|
|
|
native double ExplosionAlpha;
|
|
|
|
native int NoAutofreeze;
|
|
|
|
native int BFGCells;
|
2017-01-17 16:31:54 +00:00
|
|
|
native int BlueAC;
|
2016-11-25 00:33:04 +00:00
|
|
|
}
|
|
|
|
|
2016-11-22 23:35:06 +00:00
|
|
|
struct State native
|
|
|
|
{
|
2016-11-25 00:33:04 +00:00
|
|
|
native State NextState;
|
|
|
|
native int sprite;
|
|
|
|
native int16 Tics;
|
|
|
|
native uint16 TicRange;
|
|
|
|
native uint8 Frame;
|
|
|
|
native uint8 UseFlags;
|
|
|
|
native int Misc1;
|
|
|
|
native int Misc2;
|
|
|
|
native uint16 bSlow;
|
|
|
|
native uint16 bFast;
|
|
|
|
native bool bFullbright;
|
|
|
|
native bool bNoDelay;
|
|
|
|
native bool bSameFrame;
|
|
|
|
native bool bCanRaise;
|
|
|
|
native bool bDehacked;
|
2016-11-28 22:30:14 +00:00
|
|
|
|
|
|
|
native int DistanceTo(state other);
|
2017-01-19 16:40:34 +00:00
|
|
|
native bool ValidateSpriteFrame();
|
2017-02-11 15:11:48 +00:00
|
|
|
native TextureID, bool, Vector2 GetSpriteTexture(int rotation, int skin = 0, Vector2 scale = (0,0));
|
2016-11-22 23:35:06 +00:00
|
|
|
}
|
|
|
|
|
2016-11-25 15:05:03 +00:00
|
|
|
struct F3DFloor native
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2016-11-26 00:14:47 +00:00
|
|
|
struct Wads
|
|
|
|
{
|
|
|
|
enum WadNamespace
|
|
|
|
{
|
|
|
|
ns_hidden = -1,
|
|
|
|
|
|
|
|
ns_global = 0,
|
|
|
|
ns_sprites,
|
|
|
|
ns_flats,
|
|
|
|
ns_colormaps,
|
|
|
|
ns_acslibrary,
|
|
|
|
ns_newtextures,
|
|
|
|
ns_bloodraw,
|
|
|
|
ns_bloodsfx,
|
|
|
|
ns_bloodmisc,
|
|
|
|
ns_strifevoices,
|
|
|
|
ns_hires,
|
|
|
|
ns_voxels,
|
|
|
|
|
|
|
|
ns_specialzipdirectory,
|
|
|
|
ns_sounds,
|
|
|
|
ns_patches,
|
|
|
|
ns_graphics,
|
|
|
|
ns_music,
|
|
|
|
|
|
|
|
ns_firstskin,
|
|
|
|
}
|
|
|
|
|
|
|
|
native static int CheckNumForName(string name, int ns, int wadnum = -1, bool exact = false);
|
2016-11-27 23:49:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
struct TerrainDef native
|
|
|
|
{
|
|
|
|
native Name TerrainName;
|
|
|
|
native int Splash;
|
|
|
|
native int DamageAmount;
|
|
|
|
native Name DamageMOD;
|
|
|
|
native int DamageTimeMask;
|
|
|
|
native double FootClip;
|
|
|
|
native float StepVolume;
|
|
|
|
native int WalkStepTics;
|
|
|
|
native int RunStepTics;
|
|
|
|
native Sound LeftStepSound;
|
|
|
|
native Sound RightStepSound;
|
|
|
|
native bool IsLiquid;
|
|
|
|
native bool AllowProtection;
|
|
|
|
native double Friction;
|
|
|
|
native double MoveFactor;
|
|
|
|
};
|
2016-11-28 00:30:36 +00:00
|
|
|
|
|
|
|
enum EPickStart
|
|
|
|
{
|
|
|
|
PPS_FORCERANDOM = 1,
|
|
|
|
PPS_NOBLOCKINGCHECK = 2,
|
|
|
|
}
|
2016-11-28 17:15:18 +00:00
|
|
|
|
|
|
|
// Although String is a builtin type, this is a convenient way to attach methods to it.
|
2017-01-23 18:09:36 +00:00
|
|
|
struct StringStruct native
|
2016-11-28 17:15:18 +00:00
|
|
|
{
|
2017-01-21 00:07:44 +00:00
|
|
|
native static vararg String Format(String fmt, ...);
|
2017-02-05 15:47:33 +00:00
|
|
|
native vararg void AppendFormat(String fmt, ...);
|
2017-02-06 11:18:10 +00:00
|
|
|
|
|
|
|
native void Replace(String pattern, String replacement);
|
|
|
|
native String Mid(int pos = 0, int len = 2147483647);
|
|
|
|
native int Len();
|
|
|
|
native String CharAt(int pos);
|
|
|
|
native int CharCodeAt(int pos);
|
2016-11-28 17:15:18 +00:00
|
|
|
}
|
2016-11-28 20:33:14 +00:00
|
|
|
|
|
|
|
class Floor : Thinker native
|
|
|
|
{
|
|
|
|
// only here so that some constants and functions can be added. Not directly usable yet.
|
|
|
|
enum EFloor
|
|
|
|
{
|
|
|
|
floorLowerToLowest,
|
|
|
|
floorLowerToNearest,
|
|
|
|
floorLowerToHighest,
|
|
|
|
floorLowerByValue,
|
|
|
|
floorRaiseByValue,
|
|
|
|
floorRaiseToHighest,
|
|
|
|
floorRaiseToNearest,
|
|
|
|
floorRaiseAndCrush,
|
|
|
|
floorRaiseAndCrushDoom,
|
|
|
|
floorCrushStop,
|
|
|
|
floorLowerInstant,
|
|
|
|
floorRaiseInstant,
|
|
|
|
floorMoveToValue,
|
|
|
|
floorRaiseToLowestCeiling,
|
2017-02-12 17:38:23 +00:00
|
|
|
floorRaiseuint8xture,
|
2016-11-28 20:33:14 +00:00
|
|
|
|
|
|
|
floorLowerAndChange,
|
|
|
|
floorRaiseAndChange,
|
|
|
|
|
|
|
|
floorRaiseToLowest,
|
|
|
|
floorRaiseToCeiling,
|
|
|
|
floorLowerToLowestCeiling,
|
2017-02-12 17:38:23 +00:00
|
|
|
floorLoweruint8xture,
|
2016-11-28 20:33:14 +00:00
|
|
|
floorLowerToCeiling,
|
|
|
|
|
|
|
|
donutRaise,
|
|
|
|
|
|
|
|
buildStair,
|
|
|
|
waitStair,
|
|
|
|
resetStair,
|
|
|
|
|
2017-02-12 22:05:39 +00:00
|
|
|
// Not to be used as parameters to DoFloor()
|
2016-11-28 20:33:14 +00:00
|
|
|
genFloorChg0,
|
|
|
|
genFloorChgT,
|
|
|
|
genFloorChg
|
|
|
|
};
|
|
|
|
|
2016-11-30 00:25:51 +00:00
|
|
|
native static bool CreateFloor(sector sec, EFloor floortype, line ln, double speed, double height = 0, int crush = -1, int change = 0, bool crushmode = false, bool hereticlower = false);
|
|
|
|
}
|
|
|
|
|
|
|
|
class Ceiling : Thinker native
|
|
|
|
{
|
|
|
|
enum ECeiling
|
|
|
|
{
|
|
|
|
ceilLowerByValue,
|
|
|
|
ceilRaiseByValue,
|
|
|
|
ceilMoveToValue,
|
|
|
|
ceilLowerToHighestFloor,
|
|
|
|
ceilLowerInstant,
|
|
|
|
ceilRaiseInstant,
|
|
|
|
ceilCrushAndRaise,
|
|
|
|
ceilLowerAndCrush,
|
|
|
|
ceil_placeholder,
|
|
|
|
ceilCrushRaiseAndStay,
|
|
|
|
ceilRaiseToNearest,
|
|
|
|
ceilLowerToLowest,
|
|
|
|
ceilLowerToFloor,
|
|
|
|
|
|
|
|
// The following are only used by Generic_Ceiling
|
|
|
|
ceilRaiseToHighest,
|
|
|
|
ceilLowerToHighest,
|
|
|
|
ceilRaiseToLowest,
|
|
|
|
ceilLowerToNearest,
|
|
|
|
ceilRaiseToHighestFloor,
|
|
|
|
ceilRaiseToFloor,
|
2017-02-12 17:38:23 +00:00
|
|
|
ceilRaiseuint8xture,
|
|
|
|
ceilLoweruint8xture,
|
2016-11-30 00:25:51 +00:00
|
|
|
|
|
|
|
genCeilingChg0,
|
|
|
|
genCeilingChgT,
|
|
|
|
genCeilingChg
|
|
|
|
}
|
|
|
|
|
|
|
|
enum ECrushMode
|
|
|
|
{
|
|
|
|
crushDoom = 0,
|
|
|
|
crushHexen = 1,
|
|
|
|
crushSlowdown = 2
|
|
|
|
}
|
|
|
|
|
|
|
|
native bool CreateCeiling(sector sec, int type, line ln, double speed, double speed2, double height = 0, int crush = -1, int silent = 0, int change = 0, int crushmode = crushDoom);
|
2016-11-28 20:33:14 +00:00
|
|
|
|
2016-11-30 00:25:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
struct LookExParams
|
|
|
|
{
|
|
|
|
double Fov;
|
|
|
|
double minDist;
|
|
|
|
double maxDist;
|
|
|
|
double maxHeardist;
|
|
|
|
int flags;
|
|
|
|
State seestate;
|
|
|
|
};
|