2006-02-24 04:48:15 +00:00
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//**************************************************************************
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//**
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//** w_wad.c : Heretic 2 : Raven Software, Corp.
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//**
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//** $RCSfile: w_wad.c,v $
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//** $Revision: 1.6 $
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//** $Date: 95/10/06 20:56:47 $
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//** $Author: cjr $
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//**
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//**************************************************************************
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <string.h>
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#include "m_alloc.h"
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#include "doomtype.h"
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#include "m_argv.h"
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#include "i_system.h"
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#include "cmdlib.h"
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2006-04-14 16:25:57 +00:00
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#include "c_dispatch.h"
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2006-02-24 04:48:15 +00:00
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#include "w_wad.h"
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2006-04-14 16:25:57 +00:00
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#include "w_zip.h"
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2006-02-24 04:48:15 +00:00
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#include "m_crc32.h"
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#include "v_text.h"
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#include "templates.h"
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#include "gi.h"
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// MACROS ------------------------------------------------------------------
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#define NULL_INDEX (0xffff)
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// TYPES -------------------------------------------------------------------
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struct rffinfo_t
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{
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// Should be "RFF\x18"
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DWORD Magic;
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DWORD Version;
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DWORD DirOfs;
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DWORD NumLumps;
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};
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struct rfflump_t
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{
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BYTE IDontKnow[16];
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DWORD FilePos;
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DWORD Size;
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BYTE IStillDontKnow[8];
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BYTE Flags;
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char Extension[3];
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char Name[8];
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BYTE WhatIsThis[4];
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};
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2006-05-02 04:38:12 +00:00
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struct grpinfo_t
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{
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DWORD Magic[3];
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DWORD NumLumps;
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};
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struct grplump_t
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{
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char Name[12];
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DWORD Size;
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};
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union MergedHeader
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{
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DWORD magic[3];
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wadinfo_t wad;
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rffinfo_t rff;
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grpinfo_t grp;
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};
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2006-02-24 04:48:15 +00:00
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//
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// WADFILE I/O related stuff.
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//
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struct FWadCollection::LumpRecord
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{
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char name[8];
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2006-04-14 16:25:57 +00:00
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char * fullname; // only valid for files loaded from a .zip file
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2006-02-24 04:48:15 +00:00
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int position;
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int size;
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int namespc;
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short wadnum;
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WORD flags;
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2006-04-14 16:25:57 +00:00
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int compressedsize;
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2006-02-24 04:48:15 +00:00
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};
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enum
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{
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2006-04-14 16:25:57 +00:00
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LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption
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LUMPF_COMPRESSED = 2 // Zip-compressed
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2006-02-24 04:48:15 +00:00
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};
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class FWadCollection::WadFileRecord : public FileReader
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{
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public:
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WadFileRecord (FILE *file);
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2006-04-14 16:25:57 +00:00
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WadFileRecord (const char * buffer, int length);
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2006-02-24 04:48:15 +00:00
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~WadFileRecord ();
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2006-04-14 16:25:57 +00:00
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long Seek (long offset, int origin);
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long Read (void *buffer, long len);
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const char * MemoryData;
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2006-02-24 04:48:15 +00:00
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char *Name;
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DWORD FirstLump;
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DWORD LastLump;
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2006-04-14 16:25:57 +00:00
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2006-02-24 04:48:15 +00:00
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void W_SysWadInit ();
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void BloodCrypt (void *data, int key, int len);
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static void PrintLastError ();
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FWadCollection Wads;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// uppercoppy
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//
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// [RH] Copy up to 8 chars, upper-casing them in the process
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//==========================================================================
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void uppercopy (char *to, const char *from)
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{
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int i;
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for (i = 0; i < 8 && from[i]; i++)
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to[i] = toupper (from[i]);
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for (; i < 8; i++)
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to[i] = 0;
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}
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FWadCollection::FWadCollection ()
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- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
compatible: Custom door sounds can now use different opening and closing
sequences, for both normal and blazing speeds.
- Added a serializer for TArray.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>
- Added a new method to FRandom for getting random numbers larger than 255,
which lets me:
- Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics.
- Fixed: If you're going to have sector_t.SoundTarget, then they need to
be included in the pointer cleanup scans.
- Ported back newer name code from 2.1.
- Fixed: Using -warp with only one parameter in Doom and Heretic to
select a map on episode 1 no longer worked.
- New: Loading a multiplayer save now restores the players based on
their names rather than on their connection order. Using connection
order was sensible when -net was the only way to start a network game,
but with -host/-join, it's not so nice. Also, if there aren't enough
players in the save, then the extra players will be spawned normally,
so you can continue a saved game with more players than you started it
with.
- Added some new SNDSEQ commands to make it possible to define Heretic's
ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence,
delayonce, and restart. With these, it is basically possible to obsolete
all of the $ambient SNDINFO commands.
- Fixed: Sound sequences would only execute one command each time they were
ticked.
- Fixed: No bounds checking was done on the volume sound sequences played at.
- Fixed: The tic parameter to playloop was useless and caused it to
act like a redundant playrepeat. I have removed all the logic that
caused playloop to play repeating sounds, and now it acts like an
infinite sequence of play/delay commands until the sequence is
stopped.
- Fixed: Sound sequences were ticked every frame, not every tic, so all
the delay commands were timed incorrectly and varied depending on your
framerate. Since this is useful for restarting looping sounds that got
cut off, I have not changed this. Instead, the delay commands now
record the tic when execution should resume, not the number of tics
left to delay.
SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
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: FirstLumpIndex(NULL), NextLumpIndex(NULL),
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2006-04-14 16:25:57 +00:00
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FirstLumpIndex_FullName(NULL), NextLumpIndex_FullName(NULL),
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- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
compatible: Custom door sounds can now use different opening and closing
sequences, for both normal and blazing speeds.
- Added a serializer for TArray.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>
- Added a new method to FRandom for getting random numbers larger than 255,
which lets me:
- Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics.
- Fixed: If you're going to have sector_t.SoundTarget, then they need to
be included in the pointer cleanup scans.
- Ported back newer name code from 2.1.
- Fixed: Using -warp with only one parameter in Doom and Heretic to
select a map on episode 1 no longer worked.
- New: Loading a multiplayer save now restores the players based on
their names rather than on their connection order. Using connection
order was sensible when -net was the only way to start a network game,
but with -host/-join, it's not so nice. Also, if there aren't enough
players in the save, then the extra players will be spawned normally,
so you can continue a saved game with more players than you started it
with.
- Added some new SNDSEQ commands to make it possible to define Heretic's
ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence,
delayonce, and restart. With these, it is basically possible to obsolete
all of the $ambient SNDINFO commands.
- Fixed: Sound sequences would only execute one command each time they were
ticked.
- Fixed: No bounds checking was done on the volume sound sequences played at.
- Fixed: The tic parameter to playloop was useless and caused it to
act like a redundant playrepeat. I have removed all the logic that
caused playloop to play repeating sounds, and now it acts like an
infinite sequence of play/delay commands until the sequence is
stopped.
- Fixed: Sound sequences were ticked every frame, not every tic, so all
the delay commands were timed incorrectly and varied depending on your
framerate. Since this is useful for restarting looping sounds that got
cut off, I have not changed this. Instead, the delay commands now
record the tic when execution should resume, not the number of tics
left to delay.
SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
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LumpInfo(NULL), Wads(NULL), NumLumps(0), NumWads(0)
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2006-02-24 04:48:15 +00:00
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{
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}
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2006-04-14 16:25:57 +00:00
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FWadCollection::~FWadCollection ()
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{
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}
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2006-02-24 04:48:15 +00:00
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//==========================================================================
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//
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// W_InitMultipleFiles
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//
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// Pass a null terminated list of files to use. All files are optional,
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// but at least one file must be found. Lump names can appear multiple
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// times. The name searcher looks backwards, so a later file can
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// override an earlier one.
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//
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//==========================================================================
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void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
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{
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int numfiles;
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// open all the files, load headers, and count lumps
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numfiles = 0;
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NumWads = 0;
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NumLumps = 0;
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LumpInfo = NULL; // will be realloced as lumps are added
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while (*filenames)
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{
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wadlist_t *next = (*filenames)->next;
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int baselump = NumLumps;
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char name[PATH_MAX];
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// [RH] Automatically append .wad extension if none is specified.
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strcpy (name, (*filenames)->name);
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FixPathSeperator (name);
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DefaultExtension (name, ".wad");
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AddFile (name);
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free (*filenames);
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*filenames = next;
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// The first two files are always zdoom.wad and the IWAD, which
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// do not contain skins.
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if (++numfiles > 2)
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SkinHack (baselump);
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}
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if (NumLumps == 0)
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{
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I_FatalError ("W_InitMultipleFiles: no files found");
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}
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// [RH] Merge sprite and flat groups.
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// (We don't need to bother with patches, since
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// Doom doesn't use markers to identify them.)
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RenameSprites (MergeLumps ("S_START", "S_END", ns_sprites));
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MergeLumps ("F_START", "F_END", ns_flats);
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MergeLumps ("C_START", "C_END", ns_colormaps);
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MergeLumps ("A_START", "A_END", ns_acslibrary);
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MergeLumps ("TX_START", "TX_END", ns_newtextures);
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MergeLumps ("V_START", "V_END", ns_strifevoices);
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2006-04-14 16:25:57 +00:00
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MergeLumps ("HI_START", "HI_END", ns_hires);
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2006-02-24 04:48:15 +00:00
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// [RH] Set up hash table
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FirstLumpIndex = new WORD[NumLumps];
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NextLumpIndex = new WORD[NumLumps];
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2006-04-14 16:25:57 +00:00
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FirstLumpIndex_FullName = new WORD[NumLumps];
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NextLumpIndex_FullName = new WORD[NumLumps];
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2006-02-24 04:48:15 +00:00
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InitHashChains ();
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}
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2006-04-14 16:25:57 +00:00
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#define BUFREADCOMMENT (0x400)
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//-----------------------------------------------------------------------
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//
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// Finds the central directory end record in the end of the file.
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// Taken from Quake3 source but the file in question is not GPL'ed. ;)
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//
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//-----------------------------------------------------------------------
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static DWORD Zip_FindCentralDir(FileReader * fin)
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{
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unsigned char* buf;
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DWORD FileSize;
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DWORD uBackRead;
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DWORD uMaxBack; // maximum size of global comment
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DWORD uPosFound=0;
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fin->Seek(0, SEEK_END);
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FileSize = fin->Tell();
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uMaxBack = MIN<DWORD>(0xffff, FileSize);
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buf = (unsigned char*)Malloc(BUFREADCOMMENT+4);
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if (buf == NULL) return 0;
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uBackRead = 4;
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while (uBackRead < uMaxBack)
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{
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DWORD uReadSize, uReadPos;
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int i;
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if (uBackRead +BUFREADCOMMENT > uMaxBack)
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uBackRead = uMaxBack;
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else
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uBackRead += BUFREADCOMMENT;
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uReadPos = FileSize - uBackRead ;
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uReadSize = MIN<DWORD>((BUFREADCOMMENT+4) , (FileSize-uReadPos));
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if (fin->Seek(uReadPos,SEEK_SET) != 0) break;
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if (fin->Read(buf, (SDWORD)uReadSize) != (SDWORD)uReadSize) break;
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for (i=(int)uReadSize-3; (i--)>0;)
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if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) &&
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((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06))
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{
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uPosFound = uReadPos+i;
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break;
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}
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if (uPosFound!=0)
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break;
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}
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free(buf);
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return uPosFound;
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}
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2006-02-24 04:48:15 +00:00
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//==========================================================================
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//
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// W_AddFile
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//
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// Files with a .wad extension are wadlink files with multiple lumps,
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// other files are single lumps with the base filename for the lump name.
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//
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// [RH] Removed reload hack
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//==========================================================================
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2006-04-14 16:25:57 +00:00
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int STACK_ARGS FWadCollection::lumpcmp(const void * a, const void * b)
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{
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FWadCollection::LumpRecord * rec1 = (FWadCollection::LumpRecord *)a;
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FWadCollection::LumpRecord * rec2 = (FWadCollection::LumpRecord *)b;
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return !stricmp(rec1->fullname, rec2->fullname);
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}
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2006-02-24 04:48:15 +00:00
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2006-04-14 16:25:57 +00:00
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void FWadCollection::AddFile (const char *filename, const char * data, int length)
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2006-02-24 04:48:15 +00:00
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{
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WadFileRecord *wadinfo;
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MergedHeader header;
|
|
|
|
LumpRecord* lump_p;
|
|
|
|
unsigned i;
|
|
|
|
FILE* handle;
|
|
|
|
int startlump;
|
|
|
|
wadlump_t* fileinfo = NULL, *fileinfo2free = NULL;
|
|
|
|
wadlump_t singleinfo;
|
2006-04-14 16:25:57 +00:00
|
|
|
TArray<FZipFileInfo *> EmbeddedWADs;
|
|
|
|
void * directory = NULL;
|
2006-02-24 04:48:15 +00:00
|
|
|
|
2006-04-14 16:25:57 +00:00
|
|
|
if (length==-1)
|
|
|
|
{
|
|
|
|
// open the file and add to directory
|
|
|
|
handle = fopen (filename, "rb");
|
|
|
|
if (handle == NULL)
|
|
|
|
{ // Didn't find file
|
|
|
|
Printf (TEXTCOLOR_RED " couldn't open %s\n", filename);
|
|
|
|
PrintLastError ();
|
|
|
|
return;
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
|
2006-04-14 16:25:57 +00:00
|
|
|
wadinfo = new WadFileRecord (handle);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// This is an in-memory WAD created from a WAD inside a .zip
|
|
|
|
wadinfo = new WadFileRecord(data, length);
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
Printf (" adding %s", filename);
|
|
|
|
startlump = NumLumps;
|
|
|
|
|
|
|
|
|
|
|
|
// [RH] Determine if file is a WAD based on its signature, not its name.
|
|
|
|
if (wadinfo->Read (&header, sizeof(header)) == 0)
|
|
|
|
{
|
|
|
|
Printf (TEXTCOLOR_RED " couldn't read %s\n", filename);
|
|
|
|
PrintLastError ();
|
|
|
|
delete wadinfo;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wadinfo->Name = copystring (filename);
|
|
|
|
|
2006-05-02 04:38:12 +00:00
|
|
|
if (header.magic[0] == IWAD_ID || header.magic[0] == PWAD_ID)
|
2006-02-24 04:48:15 +00:00
|
|
|
{ // This is a WAD file
|
|
|
|
|
|
|
|
header.wad.NumLumps = LittleLong(header.wad.NumLumps);
|
|
|
|
header.wad.InfoTableOfs = LittleLong(header.wad.InfoTableOfs);
|
|
|
|
fileinfo = fileinfo2free = new wadlump_t[header.wad.NumLumps];
|
|
|
|
wadinfo->Seek (header.wad.InfoTableOfs, SEEK_SET);
|
|
|
|
wadinfo->Read (fileinfo, header.wad.NumLumps * sizeof(wadlump_t));
|
|
|
|
NumLumps += header.wad.NumLumps;
|
|
|
|
Printf (" (%ld lumps)", header.wad.NumLumps);
|
|
|
|
}
|
2006-05-02 04:38:12 +00:00
|
|
|
else if (header.magic[0] == RFF_ID)
|
2006-02-24 04:48:15 +00:00
|
|
|
{ // This is a Blood RFF file
|
|
|
|
|
|
|
|
rfflump_t *lumps, *rff_p;
|
|
|
|
int skipped = 0;
|
|
|
|
|
|
|
|
header.rff.NumLumps = LittleLong(header.rff.NumLumps);
|
|
|
|
header.rff.DirOfs = LittleLong(header.rff.DirOfs);
|
|
|
|
lumps = new rfflump_t[header.rff.NumLumps];
|
|
|
|
wadinfo->Seek (header.rff.DirOfs, SEEK_SET);
|
|
|
|
wadinfo->Read (lumps, header.rff.NumLumps * sizeof(rfflump_t));
|
|
|
|
BloodCrypt (lumps, header.rff.DirOfs, header.rff.NumLumps * sizeof(rfflump_t));
|
|
|
|
|
|
|
|
NumLumps += header.rff.NumLumps;
|
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
|
|
|
lump_p = &LumpInfo[startlump];
|
|
|
|
|
|
|
|
for (i = 0, rff_p = lumps; i < header.rff.NumLumps; ++i, ++rff_p)
|
|
|
|
{
|
|
|
|
if (rff_p->Extension[0] == 'S' && rff_p->Extension[1] == 'F' &&
|
|
|
|
rff_p->Extension[2] == 'X')
|
|
|
|
{
|
|
|
|
lump_p->namespc = ns_bloodsfx;
|
|
|
|
}
|
|
|
|
else if (rff_p->Extension[0] == 'R' && rff_p->Extension[1] == 'A' &&
|
|
|
|
rff_p->Extension[2] == 'W')
|
|
|
|
{
|
|
|
|
lump_p->namespc = ns_bloodraw;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//lump_p->namespc = ns_bloodmisc;
|
|
|
|
--NumLumps;
|
|
|
|
++skipped;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
uppercopy (lump_p->name, rff_p->Name);
|
|
|
|
lump_p->wadnum = (WORD)NumWads;
|
|
|
|
lump_p->position = LittleLong(rff_p->FilePos);
|
|
|
|
lump_p->size = LittleLong(rff_p->Size);
|
|
|
|
lump_p->flags = (rff_p->Flags & 0x10) >> 4;
|
2006-04-14 16:25:57 +00:00
|
|
|
lump_p->fullname = NULL;
|
|
|
|
lump_p->compressedsize=-1;
|
2006-02-24 04:48:15 +00:00
|
|
|
lump_p++;
|
|
|
|
}
|
|
|
|
delete[] lumps;
|
|
|
|
if (skipped != 0)
|
|
|
|
{
|
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
|
|
|
}
|
|
|
|
}
|
2006-05-02 04:38:12 +00:00
|
|
|
else if (header.magic[0] == GRP_ID_0 && header.magic[1] == GRP_ID_1 && header.magic[2] == GRP_ID_2)
|
|
|
|
{
|
|
|
|
grplump_t *lumps, *grp_p;
|
|
|
|
int pos;
|
|
|
|
|
|
|
|
header.grp.NumLumps = LittleLong(header.grp.NumLumps);
|
|
|
|
lumps = new grplump_t[header.grp.NumLumps];
|
|
|
|
wadinfo->Read (lumps, header.grp.NumLumps * sizeof(grplump_t));
|
|
|
|
pos = sizeof(grpinfo_t) + header.grp.NumLumps * sizeof(grplump_t);
|
|
|
|
|
|
|
|
NumLumps += header.grp.NumLumps;
|
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
|
|
|
lump_p = &LumpInfo[startlump];
|
|
|
|
|
|
|
|
for (i = 0, grp_p = lumps; i < header.grp.NumLumps; ++i, ++grp_p)
|
|
|
|
{
|
|
|
|
lump_p->wadnum = (WORD)NumWads;
|
|
|
|
lump_p->position = pos;
|
|
|
|
lump_p->size = LittleLong(grp_p->Size);
|
|
|
|
pos += lump_p->size;
|
|
|
|
grp_p->Name[12] = '\0'; // Be sure filename is null-terminated
|
|
|
|
lump_p->fullname = copystring(grp_p->Name);
|
|
|
|
uppercopy (lump_p->name, grp_p->Name);
|
|
|
|
lump_p->compressedsize = -1;
|
|
|
|
lump_p->flags = 0;
|
|
|
|
lump_p->namespc = ns_global;
|
|
|
|
lump_p++;
|
|
|
|
}
|
|
|
|
Printf (" (%ld files)", header.grp.NumLumps);
|
|
|
|
}
|
|
|
|
else if (header.magic[0] == ZIP_ID)
|
2006-04-14 16:25:57 +00:00
|
|
|
{
|
|
|
|
DWORD centraldir = Zip_FindCentralDir(wadinfo);
|
|
|
|
FZipCentralInfo info;
|
|
|
|
int skipped = 0;
|
|
|
|
|
|
|
|
if (centraldir==0)
|
|
|
|
{
|
|
|
|
Printf("\n%s: ZIP file corrupt!\n", filename);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read the central directory info.
|
|
|
|
wadinfo->Seek(centraldir, SEEK_SET);
|
|
|
|
wadinfo->Read(&info, sizeof(FZipCentralInfo));
|
|
|
|
|
|
|
|
// No multi-disk zips!
|
|
|
|
if (info.wEntryCount != info.wTotalEntryCount ||
|
|
|
|
info.wNumberDiskWithCD != 0 || info.wNumberDisk != 0)
|
|
|
|
{
|
|
|
|
Printf("\n%s: Multipart Zip files are not supported.\n", filename);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
NumLumps += LittleShort(info.wEntryCount);
|
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
|
|
|
lump_p = &LumpInfo[startlump];
|
|
|
|
|
|
|
|
// Load the entire central directory. Too bad that this contains variable length entries...
|
|
|
|
directory = malloc(LittleLong(info.dwCDSize));
|
|
|
|
wadinfo->Seek(LittleLong(info.dwCDOffset), SEEK_SET);
|
|
|
|
wadinfo->Read(directory, LittleLong(info.dwCDSize));
|
|
|
|
|
|
|
|
char * dirptr =(char*)directory;
|
|
|
|
for (int i = 0; i < LittleShort(info.wEntryCount); i++)
|
|
|
|
{
|
|
|
|
FZipFileInfo * zip_fh = (FZipFileInfo*)dirptr;
|
|
|
|
char name[256];
|
|
|
|
char base[256];
|
|
|
|
FZipLocalHeader localHeader;
|
|
|
|
|
|
|
|
int len = LittleShort(zip_fh->wFileNameSize);
|
|
|
|
strncpy(name, dirptr + sizeof(FZipFileInfo), MIN<int>(len, 255));
|
|
|
|
name[len]=0;
|
|
|
|
dirptr += sizeof(FZipFileInfo) +
|
|
|
|
LittleShort(zip_fh->wFileNameSize) +
|
|
|
|
LittleShort(zip_fh->wExtraSize) +
|
|
|
|
LittleShort(zip_fh->wCommentSize);
|
|
|
|
|
|
|
|
// skip Directories
|
|
|
|
if(name[len - 1] == '/' && LittleLong(zip_fh->dwSize) == 0)
|
|
|
|
{
|
|
|
|
skipped++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Ignore obsolete compression formats
|
|
|
|
if(LittleShort(zip_fh->wCompression) != 0 && LittleShort(zip_fh->wCompression) != Z_DEFLATED)
|
|
|
|
{
|
|
|
|
Printf("\n: %s: '%s' uses an unsupported compression algorithm.\n", filename, name);
|
|
|
|
skipped++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// Also ignore encrypted entries
|
|
|
|
if(LittleShort(zip_fh->wFlags) & ZF_ENCRYPTED)
|
|
|
|
{
|
|
|
|
Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", filename, name);
|
|
|
|
skipped++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
FixPathSeperator(name);
|
|
|
|
strlwr(name);
|
|
|
|
|
|
|
|
// Check for embedded WADs. They must be extracted and added separately to the lump list.
|
|
|
|
// Embedded .zips are ignored for now. But they should be allowed later!
|
|
|
|
char * c = strstr(name, ".wad");
|
|
|
|
if (c && strlen(c)==4)
|
|
|
|
{
|
|
|
|
EmbeddedWADs.Push(zip_fh);
|
|
|
|
skipped++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
//ExtractFileBase(name, base);
|
|
|
|
char * lname=strrchr(name,'/');
|
|
|
|
if (!lname) lname=name;
|
|
|
|
else lname++;
|
|
|
|
strcpy(base, lname);
|
|
|
|
char * dot = strrchr(base,'.');
|
|
|
|
if (dot) *dot=0;
|
2006-04-30 21:49:18 +00:00
|
|
|
uppercopy(lump_p->name, base);
|
2006-04-14 16:25:57 +00:00
|
|
|
lump_p->fullname = copystring(name);
|
|
|
|
lump_p->position = LittleLong(zip_fh->dwFileOffset) + sizeof(FZipLocalHeader) + LittleShort(zip_fh->wFileNameSize);
|
|
|
|
lump_p->size = zip_fh->dwSize;
|
|
|
|
lump_p->namespc = !strncmp(name, "flats/", 6) ? ns_flats :
|
|
|
|
!strncmp(name, "textures/", 9) ? ns_newtextures :
|
|
|
|
!strncmp(name, "hires/", 6) ? ns_hires :
|
|
|
|
!strncmp(name, "sprites/", 8) ? ns_sprites :
|
|
|
|
!strncmp(name, "colormaps/", 10) ? ns_colormaps :
|
|
|
|
!strncmp(name, "acs/", 4) ? ns_acslibrary :
|
|
|
|
!strncmp(name, "voices/", 7) ? ns_strifevoices :
|
|
|
|
!strncmp(name, "patches/", 8) ? ns_global :
|
|
|
|
!strncmp(name, "graphics/", 9) ? ns_global :
|
|
|
|
!strncmp(name, "sounds/", 7) ? ns_global :
|
|
|
|
!strncmp(name, "music/", 6) ? ns_global :
|
|
|
|
!strchr(name, '/') ? ns_global : -1;
|
|
|
|
|
|
|
|
// Anything that is not in one of these subdirectories or the main directory
|
|
|
|
// should not be accessible through the standard WAD functions but only through
|
|
|
|
// the ones which look for the full name.
|
|
|
|
if (lump_p->namespc==-1)
|
|
|
|
{
|
|
|
|
memset(lump_p->name, 0, 8);
|
|
|
|
}
|
|
|
|
|
|
|
|
lump_p->wadnum = (WORD)NumWads;
|
|
|
|
lump_p->flags = LittleShort(zip_fh->wCompression) == Z_DEFLATED? LUMPF_COMPRESSED : 0;
|
|
|
|
lump_p->compressedsize = LittleLong(zip_fh->dwCompressedSize);
|
|
|
|
|
|
|
|
// Since '\' can't be used as a file name's part inside a ZIP
|
|
|
|
// we have to work around this for sprites because it is a valid
|
|
|
|
// frame character.
|
|
|
|
if (lump_p->namespc == ns_sprites)
|
|
|
|
{
|
|
|
|
char * c;
|
|
|
|
|
|
|
|
while (c=(char*)memchr(lump_p->name, '^', 8))
|
|
|
|
{
|
|
|
|
*c='\\';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now it gets ugly: We must retrieve the actual offset where the data begins.
|
|
|
|
// Thanks to some bad file format design this has to do some additional steps.
|
|
|
|
|
|
|
|
// Read the local file header, which contains the correct extra field size (Info-ZIP!).
|
|
|
|
wadinfo->Seek(LittleLong(zip_fh->dwFileOffset), SEEK_SET);
|
|
|
|
wadinfo->Read(&localHeader, sizeof(localHeader));
|
|
|
|
lump_p->position += LittleShort(localHeader.wExtraSize);
|
|
|
|
lump_p++;
|
|
|
|
}
|
|
|
|
// Resize the lump record array to its actual size
|
|
|
|
NumLumps -= skipped;
|
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
|
|
|
|
|
|
|
// Entries in Zips are sorted alphabetically.
|
|
|
|
qsort(LumpInfo + startlump, NumLumps - startlump, sizeof(LumpRecord), lumpcmp);
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
else
|
|
|
|
{ // This is just a single lump file
|
|
|
|
char name[PATH_MAX];
|
|
|
|
|
|
|
|
fileinfo2free = NULL;
|
|
|
|
fileinfo = &singleinfo;
|
|
|
|
singleinfo.FilePos = 0;
|
|
|
|
singleinfo.Size = LittleLong(wadinfo->GetLength());
|
|
|
|
ExtractFileBase (filename, name);
|
2006-04-30 21:49:18 +00:00
|
|
|
uppercopy(singleinfo.Name, name);
|
2006-02-24 04:48:15 +00:00
|
|
|
NumLumps++;
|
|
|
|
}
|
|
|
|
Printf ("\n");
|
|
|
|
|
|
|
|
// Fill in lumpinfo
|
2006-05-02 04:38:12 +00:00
|
|
|
if (header.magic[0] != RFF_ID &&
|
|
|
|
header.magic[0] != ZIP_ID &&
|
|
|
|
(header.magic[0] != GRP_ID_0 || header.magic[1] != GRP_ID_1 || header.magic[2] != GRP_ID_2))
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
|
|
|
lump_p = &LumpInfo[startlump];
|
|
|
|
for (i = startlump; i < (unsigned)NumLumps; i++, lump_p++, fileinfo++)
|
|
|
|
{
|
|
|
|
// [RH] Convert name to uppercase during copy
|
|
|
|
uppercopy (lump_p->name, fileinfo->Name);
|
|
|
|
lump_p->wadnum = (WORD)NumWads;
|
|
|
|
lump_p->position = LittleLong(fileinfo->FilePos);
|
|
|
|
lump_p->size = LittleLong(fileinfo->Size);
|
|
|
|
lump_p->namespc = ns_global;
|
|
|
|
lump_p->flags = 0;
|
2006-04-14 16:25:57 +00:00
|
|
|
lump_p->fullname = NULL;
|
|
|
|
lump_p->compressedsize=-1;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (fileinfo2free)
|
|
|
|
{
|
|
|
|
delete[] fileinfo2free;
|
|
|
|
}
|
|
|
|
|
|
|
|
ScanForFlatHack (startlump);
|
|
|
|
}
|
|
|
|
|
|
|
|
wadinfo->FirstLump = startlump;
|
|
|
|
wadinfo->LastLump = NumLumps - 1;
|
|
|
|
Wads = (WadFileRecord **)Realloc (Wads, (++NumWads)*sizeof(WadFileRecord*));
|
|
|
|
Wads[NumWads-1] = wadinfo;
|
|
|
|
|
|
|
|
// [RH] Put the Strife Teaser voices into the voices namespace
|
|
|
|
if (NumWads == IWAD_FILENUM+1 && gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
|
|
|
|
{
|
|
|
|
FindStrifeTeaserVoices ();
|
|
|
|
}
|
2006-04-14 16:25:57 +00:00
|
|
|
|
|
|
|
if (EmbeddedWADs.Size())
|
|
|
|
{
|
|
|
|
char path[256];
|
|
|
|
|
|
|
|
sprintf(path, "%s:", filename);
|
|
|
|
char * wadstr = path+strlen(path);
|
|
|
|
|
- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
compatible: Custom door sounds can now use different opening and closing
sequences, for both normal and blazing speeds.
- Added a serializer for TArray.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>
- Added a new method to FRandom for getting random numbers larger than 255,
which lets me:
- Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics.
- Fixed: If you're going to have sector_t.SoundTarget, then they need to
be included in the pointer cleanup scans.
- Ported back newer name code from 2.1.
- Fixed: Using -warp with only one parameter in Doom and Heretic to
select a map on episode 1 no longer worked.
- New: Loading a multiplayer save now restores the players based on
their names rather than on their connection order. Using connection
order was sensible when -net was the only way to start a network game,
but with -host/-join, it's not so nice. Also, if there aren't enough
players in the save, then the extra players will be spawned normally,
so you can continue a saved game with more players than you started it
with.
- Added some new SNDSEQ commands to make it possible to define Heretic's
ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence,
delayonce, and restart. With these, it is basically possible to obsolete
all of the $ambient SNDINFO commands.
- Fixed: Sound sequences would only execute one command each time they were
ticked.
- Fixed: No bounds checking was done on the volume sound sequences played at.
- Fixed: The tic parameter to playloop was useless and caused it to
act like a redundant playrepeat. I have removed all the logic that
caused playloop to play repeating sounds, and now it acts like an
infinite sequence of play/delay commands until the sequence is
stopped.
- Fixed: Sound sequences were ticked every frame, not every tic, so all
the delay commands were timed incorrectly and varied depending on your
framerate. Since this is useful for restarting looping sounds that got
cut off, I have not changed this. Instead, the delay commands now
record the tic when execution should resume, not the number of tics
left to delay.
SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
|
|
|
for(unsigned int i = 0; i < EmbeddedWADs.Size(); i++)
|
2006-04-14 16:25:57 +00:00
|
|
|
{
|
|
|
|
FZipFileInfo * zip_fh = EmbeddedWADs[i];
|
|
|
|
FZipLocalHeader localHeader;
|
|
|
|
|
|
|
|
*wadstr=0;
|
- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
compatible: Custom door sounds can now use different opening and closing
sequences, for both normal and blazing speeds.
- Added a serializer for TArray.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>
- Added a new method to FRandom for getting random numbers larger than 255,
which lets me:
- Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics.
- Fixed: If you're going to have sector_t.SoundTarget, then they need to
be included in the pointer cleanup scans.
- Ported back newer name code from 2.1.
- Fixed: Using -warp with only one parameter in Doom and Heretic to
select a map on episode 1 no longer worked.
- New: Loading a multiplayer save now restores the players based on
their names rather than on their connection order. Using connection
order was sensible when -net was the only way to start a network game,
but with -host/-join, it's not so nice. Also, if there aren't enough
players in the save, then the extra players will be spawned normally,
so you can continue a saved game with more players than you started it
with.
- Added some new SNDSEQ commands to make it possible to define Heretic's
ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence,
delayonce, and restart. With these, it is basically possible to obsolete
all of the $ambient SNDINFO commands.
- Fixed: Sound sequences would only execute one command each time they were
ticked.
- Fixed: No bounds checking was done on the volume sound sequences played at.
- Fixed: The tic parameter to playloop was useless and caused it to
act like a redundant playrepeat. I have removed all the logic that
caused playloop to play repeating sounds, and now it acts like an
infinite sequence of play/delay commands until the sequence is
stopped.
- Fixed: Sound sequences were ticked every frame, not every tic, so all
the delay commands were timed incorrectly and varied depending on your
framerate. Since this is useful for restarting looping sounds that got
cut off, I have not changed this. Instead, the delay commands now
record the tic when execution should resume, not the number of tics
left to delay.
SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
|
|
|
size_t len = LittleShort(zip_fh->wFileNameSize);
|
2006-04-14 16:25:57 +00:00
|
|
|
if (len+strlen(path) > 255) len = 255-strlen(path);
|
|
|
|
strncpy(wadstr, ((char*)zip_fh) + sizeof(FZipFileInfo), len);
|
|
|
|
wadstr[len]=0;
|
|
|
|
|
|
|
|
DWORD size = LittleLong(zip_fh->dwSize);
|
|
|
|
char * buffer = new char[size];
|
|
|
|
|
|
|
|
int position = LittleLong(zip_fh->dwFileOffset) ;
|
|
|
|
|
|
|
|
wadinfo->Seek(position, SEEK_SET);
|
|
|
|
wadinfo->Read(&localHeader, sizeof(localHeader));
|
|
|
|
position += LittleShort(localHeader.wExtraSize) + sizeof(FZipLocalHeader) + LittleShort(zip_fh->wFileNameSize);
|
|
|
|
|
|
|
|
wadinfo->Seek(position, SEEK_SET);
|
|
|
|
if (zip_fh->wCompression == Z_DEFLATED)
|
|
|
|
{
|
|
|
|
FileReaderZ frz(*wadinfo, true);
|
|
|
|
frz.Read(buffer, size);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
wadinfo->Read(buffer, size);
|
|
|
|
}
|
|
|
|
AddFile(path, buffer, size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (directory != NULL) free(directory);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_CheckIfWadLoaded
|
|
|
|
//
|
|
|
|
// Returns true if the specified wad is loaded, false otherwise.
|
|
|
|
// If a fully-qualified path is specified, then the wad must match exactly.
|
|
|
|
// Otherwise, any wad with that name will work, whatever its path.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool FWadCollection::CheckIfWadLoaded (const char *name)
|
|
|
|
{
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
if (strrchr (name, '/') != NULL)
|
|
|
|
{
|
|
|
|
for (i = 0; i < NumWads; ++i)
|
|
|
|
{
|
|
|
|
if (stricmp (GetWadFullName (i), name) == 0)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < NumWads; ++i)
|
|
|
|
{
|
|
|
|
if (stricmp (GetWadName (i), name) == 0)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_NumLumps
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::GetNumLumps () const
|
|
|
|
{
|
|
|
|
return NumLumps;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_CheckNumForName
|
|
|
|
//
|
|
|
|
// Returns -1 if name not found. The version with a third parameter will
|
|
|
|
// look exclusively in the specified wad for the lump.
|
|
|
|
//
|
|
|
|
// [RH] Changed to use hash lookup ala BOOM instead of a linear search
|
|
|
|
// and namespace parameter
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::CheckNumForName (const char *name, int space)
|
|
|
|
{
|
|
|
|
char uname[8];
|
|
|
|
WORD i;
|
|
|
|
|
|
|
|
if (name == NULL)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
uppercopy (uname, name);
|
|
|
|
i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
|
|
|
|
|
|
|
|
while (i != NULL_INDEX &&
|
|
|
|
(*(__int64 *)&LumpInfo[i].name != *(__int64 *)&uname ||
|
|
|
|
LumpInfo[i].namespc != space))
|
|
|
|
{
|
|
|
|
i = NextLumpIndex[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
return i != NULL_INDEX ? i : -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int FWadCollection::CheckNumForName (const char *name, int space, int wadnum)
|
|
|
|
{
|
|
|
|
char uname[8];
|
|
|
|
WORD i;
|
|
|
|
|
|
|
|
if (wadnum < 0)
|
|
|
|
{
|
|
|
|
return CheckNumForName (name, space);
|
|
|
|
}
|
|
|
|
|
|
|
|
uppercopy (uname, name);
|
|
|
|
i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
|
|
|
|
|
|
|
|
while (i != NULL_INDEX &&
|
|
|
|
(*(__int64 *)&LumpInfo[i].name != *(__int64 *)&uname ||
|
|
|
|
LumpInfo[i].namespc != space ||
|
|
|
|
LumpInfo[i].wadnum != wadnum))
|
|
|
|
{
|
|
|
|
i = NextLumpIndex[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
return i != NULL_INDEX ? i : -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_GetNumForName
|
|
|
|
//
|
|
|
|
// Calls W_CheckNumForName, but bombs out if not found.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::GetNumForName (const char *name)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
i = CheckNumForName (name);
|
|
|
|
|
|
|
|
if (i == -1)
|
|
|
|
I_Error ("W_GetNumForName: %s not found!", name);
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-04-14 16:25:57 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_CheckNumForFullName
|
|
|
|
//
|
|
|
|
// Same as above but looks for a fully qualified name from a .zip
|
|
|
|
// These don't care about namespaces though because those are part
|
|
|
|
// of the path.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::CheckNumForFullName (const char *name)
|
|
|
|
{
|
|
|
|
WORD i;
|
|
|
|
|
|
|
|
if (name == NULL)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
i = FirstLumpIndex_FullName[MakeKey (name) % NumLumps];
|
|
|
|
|
|
|
|
while (i != NULL_INDEX && stricmp(name, LumpInfo[i].fullname))
|
|
|
|
{
|
|
|
|
i = NextLumpIndex_FullName[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
return i != NULL_INDEX ? i : -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int FWadCollection::CheckNumForFullName (const char *name, int wadnum)
|
|
|
|
{
|
|
|
|
WORD i;
|
|
|
|
|
|
|
|
if (wadnum < 0)
|
|
|
|
{
|
|
|
|
return CheckNumForFullName (name);
|
|
|
|
}
|
|
|
|
|
|
|
|
i = FirstLumpIndex[MakeKey (name) % NumLumps];
|
|
|
|
|
|
|
|
while (i != NULL_INDEX &&
|
|
|
|
(stricmp(name, LumpInfo[i].fullname) || LumpInfo[i].wadnum != wadnum))
|
|
|
|
{
|
|
|
|
i = NextLumpIndex[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
return i != NULL_INDEX ? i : -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_GetNumForFullName
|
|
|
|
//
|
|
|
|
// Calls W_CheckNumForFullName, but bombs out if not found.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::GetNumForFullName (const char *name)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
i = CheckNumForFullName (name);
|
|
|
|
|
|
|
|
if (i == -1)
|
|
|
|
I_Error ("GetNumForFullName: %s not found!", name);
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_LumpLength
|
|
|
|
//
|
|
|
|
// Returns the buffer size needed to load the given lump.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::LumpLength (int lump) const
|
|
|
|
{
|
|
|
|
if ((size_t)lump >= NumLumps)
|
|
|
|
{
|
|
|
|
I_Error ("W_LumpLength: %i >= NumLumps",lump);
|
|
|
|
}
|
|
|
|
|
|
|
|
return LumpInfo[lump].size;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// GetLumpOffset
|
|
|
|
//
|
|
|
|
// Returns the offset from the beginning of the file to the lump.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::GetLumpOffset (int lump) const
|
|
|
|
{
|
|
|
|
if ((size_t)lump >= NumLumps)
|
|
|
|
{
|
|
|
|
I_Error ("W_LumpLength: %i >= NumLumps",lump);
|
|
|
|
}
|
|
|
|
|
|
|
|
return LumpInfo[lump].position;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_LumpNameHash
|
|
|
|
//
|
|
|
|
// NOTE: s should already be uppercase, in contrast to the BOOM version.
|
|
|
|
//
|
|
|
|
// Hash function used for lump names.
|
|
|
|
// Must be mod'ed with table size.
|
|
|
|
// Can be used for any 8-character names.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
DWORD FWadCollection::LumpNameHash (const char *s)
|
|
|
|
{
|
|
|
|
const DWORD *table = GetCRCTable ();;
|
|
|
|
DWORD hash = 0xffffffff;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 8; i > 0 && *s; --i, ++s)
|
|
|
|
{
|
|
|
|
hash = CRC1 (hash, *s, table);
|
|
|
|
}
|
|
|
|
return hash ^ 0xffffffff;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_InitHashChains
|
|
|
|
//
|
|
|
|
// Prepares the lumpinfos for hashing.
|
|
|
|
// (Hey! This looks suspiciously like something from Boom! :-)
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FWadCollection::InitHashChains (void)
|
|
|
|
{
|
|
|
|
char name[8];
|
|
|
|
unsigned int i, j;
|
|
|
|
|
|
|
|
// Mark all buckets as empty
|
|
|
|
memset (FirstLumpIndex, 255, NumLumps*sizeof(FirstLumpIndex[0]));
|
2006-04-14 16:25:57 +00:00
|
|
|
memset (NextLumpIndex, 255, NumLumps*sizeof(NextLumpIndex[0]));
|
|
|
|
memset (FirstLumpIndex_FullName, 255, NumLumps*sizeof(FirstLumpIndex_FullName[0]));
|
|
|
|
memset (NextLumpIndex_FullName, 255, NumLumps*sizeof(NextLumpIndex_FullName[0]));
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
// Now set up the chains
|
|
|
|
for (i = 0; i < (unsigned)NumLumps; i++)
|
|
|
|
{
|
|
|
|
uppercopy (name, LumpInfo[i].name);
|
|
|
|
j = LumpNameHash (name) % NumLumps;
|
|
|
|
NextLumpIndex[i] = FirstLumpIndex[j];
|
|
|
|
FirstLumpIndex[j] = i;
|
2006-04-14 16:25:57 +00:00
|
|
|
|
|
|
|
// Do the same for the full paths
|
|
|
|
if (LumpInfo[i].fullname!=NULL)
|
|
|
|
{
|
|
|
|
j = MakeKey(LumpInfo[i].fullname) % NumLumps;
|
|
|
|
NextLumpIndex_FullName[i] = FirstLumpIndex_FullName[j];
|
|
|
|
FirstLumpIndex_FullName[j] = i;
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// IsMarker
|
|
|
|
//
|
|
|
|
// (from BOOM)
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool FWadCollection::IsMarker (const FWadCollection::LumpRecord *lump, const char *marker) const
|
|
|
|
{
|
|
|
|
if (lump->namespc != ns_global)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (strncmp (lump->name, marker, 8) == 0)
|
|
|
|
{
|
|
|
|
// If the previous lump was of the form FF_END and this one is
|
|
|
|
// of the form F_END, ignore this as a marker
|
|
|
|
if (marker[2] == 'E' && lump > LumpInfo)
|
|
|
|
{
|
|
|
|
if ((lump - 1)->name[0] == *marker &&
|
|
|
|
strncmp ((lump - 1)->name + 1, marker, 7) == 0)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
// Treat double-character markers the same as single-character markers.
|
|
|
|
// (So if FF_START appears in the wad, it will be treated as if it is F_START.
|
|
|
|
// However, TTX_STAR will not be treated the same as TX_START because it
|
|
|
|
// is not a single-character marker.)
|
|
|
|
if (marker[1] == '_' &&
|
|
|
|
lump->name[0] == *marker &&
|
|
|
|
strncmp (lump->name + 1, marker, 7) == 0)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ScanForFlatHack
|
|
|
|
//
|
|
|
|
// Try to detect wads that add extra flats by sticking an extra F_END
|
|
|
|
// at the end of the flat list without any corresponding FF_START.
|
|
|
|
// In other words, fix gothic2.wad.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FWadCollection::ScanForFlatHack (int startlump)
|
|
|
|
{
|
|
|
|
if (Args.CheckParm ("-noflathack"))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = startlump; (DWORD)i < NumLumps; ++i)
|
|
|
|
{
|
|
|
|
if (LumpInfo[i].name[0] == 'F')
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
|
|
|
|
if (strcmp (LumpInfo[i].name + 1, "_START") == 0 ||
|
|
|
|
strncmp (LumpInfo[i].name + 1, "F_START", 7) == 0)
|
|
|
|
{
|
|
|
|
// If the wad has a F_START/FF_START marker, check for
|
|
|
|
// a FF_START-flats-FF_END-flats-F_END pattern as seen
|
|
|
|
// in darkhour.wad. At what point do I stop making hacks
|
|
|
|
// for wads that are incorrect?
|
|
|
|
for (i = i + 1; (DWORD)i < NumLumps; ++i)
|
|
|
|
{
|
|
|
|
if (LumpInfo[i].name[0] == 'F' && strcmp (LumpInfo[i].name + 1, "F_END") == 0)
|
|
|
|
{
|
|
|
|
// Found FF_END
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (LumpInfo[i].size != 4096)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (i < (int)NumLumps)
|
|
|
|
{
|
|
|
|
// Look for flats-F_END
|
|
|
|
for (j = ++i; (DWORD)j < NumLumps; ++j)
|
|
|
|
{
|
|
|
|
if (LumpInfo[j].name[0] == 'F' && strcmp (LumpInfo[j].name + 1, "_END") == 0)
|
|
|
|
{
|
|
|
|
// Found F_END, so bump all the flats between FF_END/F_END up and move the
|
|
|
|
// FF_END so it immediately precedes F_END.
|
|
|
|
if (i != j - 1)
|
|
|
|
{
|
|
|
|
for (; i < j; ++i)
|
|
|
|
{
|
|
|
|
LumpInfo[i - 1] = LumpInfo[i];
|
|
|
|
}
|
|
|
|
--i;
|
|
|
|
strcpy (LumpInfo[i].name, "FF_END");
|
|
|
|
LumpInfo[i].size = 0;
|
|
|
|
LumpInfo[i].namespc = ns_global;
|
|
|
|
LumpInfo[i].flags = 0;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (LumpInfo[j].size != 4096)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No need to look for FF_END, because Doom doesn't. One minor
|
|
|
|
// nitpick: Doom will look for the last F_END; this finds the first
|
|
|
|
// one if there is more than one in the file. Too bad. If there's
|
|
|
|
// more than one F_END, this algorithm won't be able to properly
|
|
|
|
// determine where to put the F_START anyway.
|
|
|
|
if (strcmp (LumpInfo[i].name + 1, "_END") == 0)
|
|
|
|
{
|
|
|
|
// When F_END is found, back up past any lumps of length
|
|
|
|
// 4096, then insert an F_START marker.
|
|
|
|
for (j = i - 1; j >= startlump && LumpInfo[j].size == 4096; --j)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
if (j == i - 1)
|
|
|
|
{
|
|
|
|
// Oh no! There are no flats immediately before F_END. Maybe they are
|
|
|
|
// at the beginning of the wad (e.g. slipgate.wad).
|
|
|
|
for (j = startlump; LumpInfo[j].size == 4096; ++j)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
if (j > startlump)
|
|
|
|
{
|
|
|
|
// Okay, there are probably flats at the beginning of the wad.
|
|
|
|
// Move the F_END marker so it immediately follows them, and
|
|
|
|
// then add an F_START marker at the start of the wad.
|
|
|
|
for (; i > j; --i)
|
|
|
|
{
|
|
|
|
LumpInfo[i] = LumpInfo[i-1];
|
|
|
|
}
|
|
|
|
strcpy (LumpInfo[j].name, "F_END");
|
|
|
|
LumpInfo[j].size = 0;
|
|
|
|
LumpInfo[j].namespc = ns_global;
|
|
|
|
LumpInfo[j].flags = 0;
|
|
|
|
j = startlump - 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Oh well. There won't be any flats loaded from this wad, I guess.
|
|
|
|
j = i - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
++NumLumps;
|
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
|
|
|
for (; i > j; --i)
|
|
|
|
{
|
|
|
|
LumpInfo[i+1] = LumpInfo[i];
|
|
|
|
}
|
|
|
|
++i;
|
|
|
|
strcpy (LumpInfo[i].name, "F_START");
|
|
|
|
LumpInfo[i].size = 0;
|
|
|
|
LumpInfo[i].namespc = ns_global;
|
|
|
|
LumpInfo[i].flags = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// RenameSprites
|
|
|
|
//
|
|
|
|
// Renames sprites in IWADs so that unique actors can have unique sprites,
|
|
|
|
// making it possible to import any actor from any game into any other
|
|
|
|
// game without jumping through hoops to resolve duplicate sprite names.
|
|
|
|
// You just need to know what the sprite's new name is.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FWadCollection::RenameSprites (int startlump)
|
|
|
|
{
|
|
|
|
bool renameAll;
|
|
|
|
|
|
|
|
static const DWORD HereticRenames[] =
|
|
|
|
{ MAKE_ID('H','E','A','D'), MAKE_ID('L','I','C','H'), // Ironlich
|
|
|
|
};
|
|
|
|
|
|
|
|
static const DWORD HexenRenames[] =
|
|
|
|
{ MAKE_ID('B','A','R','L'), MAKE_ID('Z','B','A','R'), // ZBarrel
|
|
|
|
MAKE_ID('A','R','M','1'), MAKE_ID('A','R','_','1'), // MeshArmor
|
|
|
|
MAKE_ID('A','R','M','2'), MAKE_ID('A','R','_','2'), // FalconShield
|
|
|
|
MAKE_ID('A','R','M','3'), MAKE_ID('A','R','_','3'), // PlatinumHelm
|
|
|
|
MAKE_ID('A','R','M','4'), MAKE_ID('A','R','_','4'), // AmuletOfWarding
|
|
|
|
MAKE_ID('S','U','I','T'), MAKE_ID('Z','S','U','I'), // ZSuitOfArmor and ZArmorChunk
|
|
|
|
MAKE_ID('T','R','E','1'), MAKE_ID('Z','T','R','E'), // ZTree and ZTreeDead
|
|
|
|
MAKE_ID('T','R','E','2'), MAKE_ID('T','R','E','S'), // ZTreeSwamp150
|
|
|
|
MAKE_ID('C','A','N','D'), MAKE_ID('B','C','A','N'), // ZBlueCandle
|
|
|
|
MAKE_ID('R','O','C','K'), MAKE_ID('R','O','K','K'), // rocks and dirt in a_debris.cpp
|
|
|
|
MAKE_ID('W','A','T','R'), MAKE_ID('H','W','A','T'), // Strife also has WATR
|
|
|
|
MAKE_ID('G','I','B','S'), MAKE_ID('P','O','L','5'), // RealGibs
|
|
|
|
MAKE_ID('E','G','G','M'), MAKE_ID('P','R','K','M'), // PorkFX
|
|
|
|
};
|
|
|
|
|
|
|
|
static const DWORD StrifeRenames[] =
|
|
|
|
{ MAKE_ID('M','I','S','L'), MAKE_ID('S','M','I','S'), // lots of places
|
|
|
|
MAKE_ID('A','R','M','1'), MAKE_ID('A','R','M','3'), // MetalArmor
|
|
|
|
MAKE_ID('A','R','M','2'), MAKE_ID('A','R','M','4'), // LeatherArmor
|
|
|
|
MAKE_ID('P','M','A','P'), MAKE_ID('S','M','A','P'), // StrifeMap
|
|
|
|
MAKE_ID('T','L','M','P'), MAKE_ID('T','E','C','H'), // TechLampSilver and TechLampBrass
|
|
|
|
MAKE_ID('T','R','E','1'), MAKE_ID('T','R','E','T'), // TreeStub
|
|
|
|
MAKE_ID('B','A','R','1'), MAKE_ID('B','A','R','C'), // BarricadeColumn
|
|
|
|
MAKE_ID('S','H','T','2'), MAKE_ID('M','P','U','F'), // MaulerPuff
|
|
|
|
MAKE_ID('B','A','R','L'), MAKE_ID('B','B','A','R'), // StrifeBurningBarrel
|
|
|
|
MAKE_ID('T','R','C','H'), MAKE_ID('T','R','H','L'), // SmallTorchLit
|
|
|
|
MAKE_ID('S','H','R','D'), MAKE_ID('S','H','A','R'), // glass shards
|
|
|
|
MAKE_ID('B','L','S','T'), MAKE_ID('M','A','U','L'), // Mauler
|
|
|
|
MAKE_ID('L','O','G','G'), MAKE_ID('L','O','G','W'), // StickInWater
|
|
|
|
MAKE_ID('V','A','S','E'), MAKE_ID('V','A','Z','E'), // Pot and Pitcher
|
|
|
|
MAKE_ID('C','N','D','L'), MAKE_ID('K','N','D','L'), // Candle
|
|
|
|
MAKE_ID('P','O','T','1'), MAKE_ID('M','P','O','T'), // MetalPot
|
|
|
|
MAKE_ID('S','P','I','D'), MAKE_ID('S','T','L','K'), // Stalker
|
|
|
|
};
|
|
|
|
|
|
|
|
const DWORD *renames;
|
|
|
|
int numrenames;
|
|
|
|
|
|
|
|
switch (gameinfo.gametype)
|
|
|
|
{
|
|
|
|
case GAME_Doom:
|
|
|
|
default:
|
|
|
|
// Doom's sprites don't get renamed.
|
|
|
|
return;
|
|
|
|
|
|
|
|
case GAME_Heretic:
|
|
|
|
renames = HereticRenames;
|
|
|
|
numrenames = sizeof(HereticRenames)/8;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GAME_Hexen:
|
|
|
|
renames = HexenRenames;
|
|
|
|
numrenames = sizeof(HexenRenames)/8;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GAME_Strife:
|
|
|
|
renames = StrifeRenames;
|
|
|
|
numrenames = sizeof(StrifeRenames)/8;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
renameAll = !!Args.CheckParm ("-oldsprites");
|
|
|
|
|
|
|
|
for (DWORD i = startlump + 1;
|
|
|
|
i < NumLumps &&
|
|
|
|
*(DWORD *)LumpInfo[i].name != MAKE_ID('S','_','E','N') &&
|
|
|
|
*(((DWORD *)LumpInfo[i].name) + 1) != MAKE_ID('D',0,0,0);
|
|
|
|
++i)
|
|
|
|
{
|
|
|
|
// Only sprites in the IWAD normally get renamed
|
|
|
|
if (renameAll || LumpInfo[i].wadnum == IWAD_FILENUM)
|
|
|
|
{
|
|
|
|
for (int j = 0; j < numrenames; ++j)
|
|
|
|
{
|
|
|
|
if (*(DWORD *)LumpInfo[i].name == renames[j*2])
|
|
|
|
{
|
|
|
|
*(DWORD *)LumpInfo[i].name = renames[j*2+1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// MergeLumps
|
|
|
|
//
|
|
|
|
// Merge multiple tagged groups into one
|
|
|
|
// Basically from BOOM, too, although I tried to write it independently.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::MergeLumps (const char *start, const char *end, int space)
|
|
|
|
{
|
|
|
|
char ustart[8], uend[8];
|
|
|
|
LumpRecord *newlumpinfos;
|
|
|
|
int newlumps, oldlumps;
|
|
|
|
int markerpos = -1;
|
|
|
|
unsigned int i;
|
|
|
|
BOOL insideBlock;
|
|
|
|
|
|
|
|
uppercopy (ustart, start);
|
|
|
|
uppercopy (uend, end);
|
|
|
|
|
|
|
|
newlumpinfos = new LumpRecord[NumLumps];
|
|
|
|
|
|
|
|
newlumps = 0;
|
|
|
|
oldlumps = 0;
|
|
|
|
insideBlock = false;
|
|
|
|
|
|
|
|
for (i = 0; i < NumLumps; i++)
|
|
|
|
{
|
|
|
|
if (!insideBlock)
|
|
|
|
{
|
2006-04-14 16:25:57 +00:00
|
|
|
// The lump already has the desired namespace
|
|
|
|
// (This happens for lumps coming from .zips)
|
|
|
|
if (LumpInfo[i].namespc == space)
|
|
|
|
{
|
|
|
|
// Create start marker if we haven't already
|
|
|
|
if (!newlumps)
|
|
|
|
{
|
|
|
|
newlumps++;
|
|
|
|
strncpy (newlumpinfos[0].name, ustart, 8);
|
|
|
|
newlumpinfos[0].fullname=NULL;
|
|
|
|
newlumpinfos[0].wadnum = -1;
|
|
|
|
newlumpinfos[0].position =
|
|
|
|
newlumpinfos[0].size = 0;
|
|
|
|
newlumpinfos[0].namespc = ns_global;
|
|
|
|
}
|
|
|
|
|
|
|
|
newlumpinfos[newlumps++] = LumpInfo[i];
|
|
|
|
}
|
|
|
|
else
|
2006-02-24 04:48:15 +00:00
|
|
|
// Check if this is the start of a block
|
|
|
|
if (IsMarker (LumpInfo + i, ustart))
|
|
|
|
{
|
|
|
|
insideBlock = true;
|
|
|
|
markerpos = i;
|
|
|
|
|
|
|
|
// Create start marker if we haven't already
|
|
|
|
if (!newlumps)
|
|
|
|
{
|
|
|
|
newlumps++;
|
|
|
|
strncpy (newlumpinfos[0].name, ustart, 8);
|
2006-04-14 16:25:57 +00:00
|
|
|
newlumpinfos[0].fullname=NULL;
|
2006-02-24 04:48:15 +00:00
|
|
|
newlumpinfos[0].wadnum = -1;
|
|
|
|
newlumpinfos[0].position =
|
|
|
|
newlumpinfos[0].size = 0;
|
|
|
|
newlumpinfos[0].namespc = ns_global;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Copy lumpinfo down this list
|
|
|
|
LumpInfo[oldlumps++] = LumpInfo[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (i && LumpInfo[i].wadnum != LumpInfo[i-1].wadnum)
|
|
|
|
{
|
|
|
|
// Blocks cannot span multiple files
|
|
|
|
insideBlock = false;
|
|
|
|
LumpInfo[oldlumps++] = LumpInfo[i];
|
|
|
|
}
|
|
|
|
else if (IsMarker (LumpInfo + i, uend))
|
|
|
|
{
|
|
|
|
// It is the end of a block. We'll add the end marker once
|
|
|
|
// we've processed everything.
|
|
|
|
insideBlock = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
newlumpinfos[newlumps] = LumpInfo[i];
|
|
|
|
newlumpinfos[newlumps++].namespc = space;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now copy the merged lumps to the end of the old list
|
|
|
|
// and create the end marker entry.
|
|
|
|
|
|
|
|
if (newlumps)
|
|
|
|
{
|
2006-04-12 01:50:09 +00:00
|
|
|
if (size_t(oldlumps + newlumps) >= NumLumps)
|
2006-04-14 16:25:57 +00:00
|
|
|
LumpInfo = (LumpRecord *)Realloc (LumpInfo, (oldlumps + newlumps + 1) * sizeof(LumpRecord) );
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
memcpy (LumpInfo + oldlumps, newlumpinfos, sizeof(LumpRecord) * newlumps);
|
|
|
|
markerpos = oldlumps;
|
|
|
|
NumLumps = oldlumps + newlumps;
|
|
|
|
|
|
|
|
strncpy (LumpInfo[NumLumps].name, uend, 8);
|
2006-04-14 16:25:57 +00:00
|
|
|
LumpInfo[NumLumps].fullname=NULL;
|
2006-02-24 04:48:15 +00:00
|
|
|
LumpInfo[NumLumps].wadnum = -1;
|
|
|
|
LumpInfo[NumLumps].position =
|
|
|
|
LumpInfo[NumLumps].size = 0;
|
|
|
|
LumpInfo[NumLumps].namespc = ns_global;
|
|
|
|
NumLumps++;
|
|
|
|
}
|
|
|
|
|
|
|
|
delete[] newlumpinfos;
|
|
|
|
return markerpos;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FindStrifeTeaserVoices
|
|
|
|
//
|
|
|
|
// Strife0.wad does not have the voices between V_START/V_END markers, so
|
|
|
|
// figure out which lumps are voices based on their names.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FWadCollection::FindStrifeTeaserVoices ()
|
|
|
|
{
|
|
|
|
for (DWORD i = Wads[IWAD_FILENUM]->FirstLump; i <= Wads[IWAD_FILENUM]->LastLump; ++i)
|
|
|
|
{
|
|
|
|
if (LumpInfo[i].name[0] == 'V' &&
|
|
|
|
LumpInfo[i].name[1] == 'O' &&
|
|
|
|
LumpInfo[i].name[2] == 'C')
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
|
|
|
|
for (j = 3; j < 8; ++j)
|
|
|
|
{
|
|
|
|
if (LumpInfo[i].name[j] != 0 && !isdigit(LumpInfo[i].name[j]))
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (j == 8)
|
|
|
|
{
|
|
|
|
LumpInfo[i].namespc = ns_strifevoices;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_FindLump
|
|
|
|
//
|
|
|
|
// Find a named lump. Specifically allows duplicates for merging of e.g.
|
|
|
|
// SNDINFO lumps.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::FindLump (const char *name, int *lastlump, bool anyns)
|
|
|
|
{
|
|
|
|
char name8[8];
|
|
|
|
LumpRecord *lump_p;
|
|
|
|
|
|
|
|
uppercopy (name8, name);
|
|
|
|
|
|
|
|
lump_p = LumpInfo + *lastlump;
|
|
|
|
while (lump_p < LumpInfo + NumLumps)
|
|
|
|
{
|
|
|
|
if ((anyns || lump_p->namespc == ns_global) &&
|
|
|
|
*(__int64 *)&lump_p->name == *(__int64 *)&name8)
|
|
|
|
{
|
|
|
|
int lump = lump_p - LumpInfo;
|
|
|
|
*lastlump = lump + 1;
|
|
|
|
return lump;
|
|
|
|
}
|
|
|
|
lump_p++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*lastlump = NumLumps;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_CheckLumpName
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool FWadCollection::CheckLumpName (int lump, const char *name)
|
|
|
|
{
|
|
|
|
if ((size_t)lump >= NumLumps)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return !strnicmp (LumpInfo[lump].name, name, 8);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_GetLumpName
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FWadCollection::GetLumpName (char *to, int lump) const
|
|
|
|
{
|
|
|
|
if ((size_t)lump >= NumLumps)
|
|
|
|
*to = 0;
|
|
|
|
else
|
|
|
|
uppercopy (to, LumpInfo[lump].name);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// GetLumpNamespace
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::GetLumpNamespace (int lump) const
|
|
|
|
{
|
|
|
|
if ((size_t)lump >= NumLumps)
|
|
|
|
return ns_global;
|
|
|
|
else
|
|
|
|
return LumpInfo[lump].namespc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_GetLumpFile
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
int FWadCollection::GetLumpFile (int lump) const
|
|
|
|
{
|
|
|
|
if ((size_t)lump >= NumLumps)
|
|
|
|
return -1;
|
|
|
|
return LumpInfo[lump].wadnum;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_ReadLump
|
|
|
|
//
|
|
|
|
// Loads the lump into the given buffer, which must be >= W_LumpLength().
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FWadCollection::ReadLump (int lump, void *dest)
|
|
|
|
{
|
|
|
|
FWadLump lumpr = OpenLumpNum (lump);
|
|
|
|
long size = lumpr.GetLength ();
|
|
|
|
long numread = lumpr.Read (dest, size);
|
|
|
|
|
|
|
|
if (numread != size)
|
|
|
|
{
|
|
|
|
I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
|
|
|
|
numread, size, lump);
|
|
|
|
}
|
|
|
|
if (LumpInfo[lump].flags & LUMPF_BLOODCRYPT)
|
|
|
|
{
|
|
|
|
BloodCrypt (dest, 0, MIN<int> (size, 256));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ReadLump - variant 2
|
|
|
|
//
|
|
|
|
// Loads the lump into a newly created buffer and returns it.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FMemLump FWadCollection::ReadLump (int lump)
|
|
|
|
{
|
|
|
|
FWadLump lumpr = OpenLumpNum (lump);
|
|
|
|
long size = lumpr.GetLength ();
|
|
|
|
BYTE *dest = new BYTE[size];
|
|
|
|
long numread = lumpr.Read (dest, size);
|
|
|
|
|
|
|
|
if (numread != size)
|
|
|
|
{
|
|
|
|
I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
|
|
|
|
numread, size, lump);
|
|
|
|
}
|
|
|
|
if (LumpInfo[lump].flags & LUMPF_BLOODCRYPT)
|
|
|
|
{
|
|
|
|
BloodCrypt (dest, 0, MIN<int> (size, 256));
|
|
|
|
}
|
|
|
|
return FMemLump (dest);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// OpenLumpNum
|
|
|
|
//
|
|
|
|
// Returns a copy of the file object for a lump's wad and positions its
|
|
|
|
// file pointer at the beginning of the lump.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FWadLump FWadCollection::OpenLumpNum (int lump)
|
|
|
|
{
|
|
|
|
LumpRecord *l;
|
|
|
|
WadFileRecord *wad;
|
|
|
|
|
|
|
|
if ((unsigned)lump >= (unsigned)NumLumps)
|
|
|
|
{
|
|
|
|
I_Error ("W_MapLumpNum: %u >= NumLumps",lump);
|
|
|
|
}
|
|
|
|
|
|
|
|
l = &LumpInfo[lump];
|
|
|
|
wad = Wads[l->wadnum];
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// Blood encryption?
|
|
|
|
if (writeable || l->flags & LUMPF_BLOODCRYPT)
|
|
|
|
{
|
|
|
|
ptr = Malloc (l->size);
|
|
|
|
NonMappedPointers.insert (ptr);
|
|
|
|
W_ReadLump (lump, ptr);
|
|
|
|
return ptr;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
wad->Seek (l->position, SEEK_SET);
|
2006-04-14 16:25:57 +00:00
|
|
|
|
|
|
|
if (l->flags & LUMPF_COMPRESSED)
|
|
|
|
{
|
|
|
|
// A compressed entry in a .zip file
|
|
|
|
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
|
|
|
FileReaderZ frz(*wad, true);
|
|
|
|
frz.Read(buffer, l->size);
|
|
|
|
return FWadLump(buffer, l->size, true);
|
|
|
|
}
|
|
|
|
else if (wad->MemoryData!=NULL)
|
|
|
|
{
|
|
|
|
// A lump from an embedded WAD
|
|
|
|
// Handling this here creates less overhead than trying
|
|
|
|
// to do it inside the FWadLump class.
|
|
|
|
|
|
|
|
return FWadLump((char*)wad->MemoryData+l->position, l->size, false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// An uncompressed lump in a .wad or .zip
|
|
|
|
return FWadLump (*wad, l->size);
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// ReopenLumpNum
|
|
|
|
//
|
|
|
|
// Similar to OpenLumpNum, except a new, independant file object is created
|
|
|
|
// for the lump's wad. Use this when you won't read the lump's data all at
|
|
|
|
// once (e.g. for streaming an Ogg Vorbis stream from a wad as music).
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|
|
|
{
|
|
|
|
LumpRecord *l;
|
|
|
|
WadFileRecord *wad;
|
|
|
|
FILE *f;
|
|
|
|
|
|
|
|
if ((unsigned)lump >= (unsigned)NumLumps)
|
|
|
|
{
|
|
|
|
I_Error ("W_MapLumpNum: %u >= NumLumps",lump);
|
|
|
|
}
|
|
|
|
|
|
|
|
l = &LumpInfo[lump];
|
|
|
|
wad = Wads[l->wadnum];
|
|
|
|
|
2006-04-14 16:25:57 +00:00
|
|
|
|
|
|
|
if (l->flags & LUMPF_COMPRESSED)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-04-14 16:25:57 +00:00
|
|
|
// A compressed entry in a .zip file
|
|
|
|
int address = wad->Tell(); // read from the existing WadFileRecord without reopening
|
|
|
|
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
|
|
|
wad->Seek(l->position, SEEK_SET);
|
|
|
|
FileReaderZ frz(*wad, true);
|
|
|
|
frz.Read(buffer, l->size);
|
|
|
|
wad->Seek(address, SEEK_SET);
|
|
|
|
return new FWadLump(buffer, l->size, true); //... but restore the file pointer afterward!
|
|
|
|
}
|
|
|
|
else if (wad->MemoryData!=NULL)
|
|
|
|
{
|
|
|
|
// A lump from an embedded WAD
|
|
|
|
// Handling this here creates less overhead than trying
|
|
|
|
// to do it inside the FWadLump class.
|
|
|
|
|
|
|
|
return new FWadLump((char*)wad->MemoryData+l->position, l->size, false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// An uncompressed lump in a .wad or .zip
|
|
|
|
f = fopen (wad->Name, "rb");
|
|
|
|
if (f == NULL)
|
|
|
|
{
|
|
|
|
I_Error ("Could not reopen %s\n", wad->Name);
|
|
|
|
}
|
|
|
|
|
|
|
|
fseek (f, l->position, SEEK_SET);
|
|
|
|
return new FWadLump (f, l->size);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_GetWadName
|
|
|
|
//
|
|
|
|
// Returns the name of the given wad.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
const char *FWadCollection::GetWadName (int wadnum) const
|
|
|
|
{
|
|
|
|
const char *name, *slash;
|
|
|
|
|
|
|
|
if ((DWORD)wadnum >= NumWads)
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
name = Wads[wadnum]->Name;
|
|
|
|
slash = strrchr (name, '/');
|
|
|
|
return slash != NULL ? slash+1 : name;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_GetWadFullName
|
|
|
|
//
|
|
|
|
// Returns the name of the given wad, including any path
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
const char *FWadCollection::GetWadFullName (int wadnum) const
|
|
|
|
{
|
|
|
|
if ((unsigned int)wadnum >= NumWads)
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return Wads[wadnum]->Name;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-04-14 12:58:52 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// IsUncompressedFile
|
|
|
|
//
|
|
|
|
// Returns true when the lump is available as an uncompressed portion of
|
|
|
|
// a file. The music player can play such lumps by streaming but anything
|
|
|
|
// else has to be loaded into memory first.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool FWadCollection::IsUncompressedFile(int lump) const
|
|
|
|
{
|
|
|
|
if ((unsigned)lump >= (unsigned)NumLumps)
|
|
|
|
{
|
|
|
|
I_Error ("IsUncompressedFile: %u >= NumLumps",lump);
|
|
|
|
}
|
|
|
|
|
|
|
|
LumpRecord * l = &LumpInfo[lump];
|
|
|
|
|
|
|
|
if (l->flags & LUMPF_COMPRESSED) return false;
|
|
|
|
else if (Wads[l->wadnum]->MemoryData!=NULL) return false;
|
2006-04-14 16:25:57 +00:00
|
|
|
else return true;
|
2006-04-14 12:58:52 +00:00
|
|
|
}
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// W_SkinHack
|
|
|
|
//
|
|
|
|
// Tests a wad file to see if it contains an S_SKIN marker. If it does,
|
|
|
|
// every lump in the wad is moved into a new namespace. Because skins are
|
|
|
|
// only supposed to replace player sprites, sounds, or faces, this should
|
|
|
|
// not be a problem. Yes, there are skins that replace more than that, but
|
|
|
|
// they are such a pain, and breaking them like this was done on purpose.
|
|
|
|
// This also renames any S_SKINxx lumps to just S_SKIN.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FWadCollection::SkinHack (int baselump)
|
|
|
|
{
|
|
|
|
bool skinned = false;
|
|
|
|
bool hasmap = false;
|
|
|
|
size_t i;
|
|
|
|
|
|
|
|
for (i = baselump; i < NumLumps; i++)
|
|
|
|
{
|
|
|
|
if (LumpInfo[i].name[0] == 'S' &&
|
|
|
|
LumpInfo[i].name[1] == '_' &&
|
|
|
|
LumpInfo[i].name[2] == 'S' &&
|
|
|
|
LumpInfo[i].name[3] == 'K' &&
|
|
|
|
LumpInfo[i].name[4] == 'I' &&
|
|
|
|
LumpInfo[i].name[5] == 'N')
|
|
|
|
{ // Wad has at least one skin.
|
|
|
|
LumpInfo[i].name[6] = LumpInfo[i].name[7] = 0;
|
|
|
|
if (!skinned)
|
|
|
|
{
|
|
|
|
skinned = true;
|
|
|
|
size_t j;
|
|
|
|
|
|
|
|
for (j = baselump; j < NumLumps; j++)
|
|
|
|
{
|
|
|
|
// Using the baselump as the namespace is safe, because
|
|
|
|
// zdoom.wad guarantees the first possible baselump
|
|
|
|
// passed to this function is a largish number.
|
|
|
|
LumpInfo[j].namespc = baselump;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (LumpInfo[i].name[0] == 'M' &&
|
|
|
|
LumpInfo[i].name[1] == 'A' &&
|
|
|
|
LumpInfo[i].name[2] == 'P')
|
|
|
|
{
|
|
|
|
hasmap = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (skinned && hasmap)
|
|
|
|
{
|
|
|
|
Printf (TEXTCOLOR_BLUE
|
|
|
|
"The maps in %s will not be loaded because it has a skin.\n"
|
|
|
|
TEXTCOLOR_BLUE
|
|
|
|
"You should remove the skin from the wad to play these maps.\n",
|
|
|
|
Wads[LumpInfo[baselump].wadnum]->Name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// BloodCrypt
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void BloodCrypt (void *data, int key, int len)
|
|
|
|
{
|
|
|
|
int p = (BYTE)key, i;
|
|
|
|
|
|
|
|
for (i = 0; i < len; ++i)
|
|
|
|
{
|
|
|
|
((BYTE *)data)[i] ^= (unsigned char)(p+(i>>1));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// PrintLastError
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
|
|
#include <windows.h>
|
|
|
|
|
|
|
|
static void PrintLastError ()
|
|
|
|
{
|
|
|
|
char *lpMsgBuf;
|
|
|
|
FormatMessageA(
|
|
|
|
FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
|
|
FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
|
|
NULL,
|
|
|
|
GetLastError(),
|
|
|
|
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
|
|
|
(LPTSTR)&lpMsgBuf,
|
|
|
|
0,
|
|
|
|
NULL
|
|
|
|
);
|
|
|
|
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
|
|
|
|
// Free the buffer.
|
|
|
|
LocalFree( lpMsgBuf );
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
static void PrintLastError ()
|
|
|
|
{
|
|
|
|
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// WadFileRecord ------------------------------------------------------------
|
|
|
|
|
|
|
|
FWadCollection::WadFileRecord::WadFileRecord (FILE *file)
|
|
|
|
: FileReader(file), Name(NULL), FirstLump(0), LastLump(0)
|
|
|
|
{
|
2006-04-14 16:25:57 +00:00
|
|
|
MemoryData=NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
FWadCollection::WadFileRecord::WadFileRecord (const char * mem, int len)
|
- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
compatible: Custom door sounds can now use different opening and closing
sequences, for both normal and blazing speeds.
- Added a serializer for TArray.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>
- Added a new method to FRandom for getting random numbers larger than 255,
which lets me:
- Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics.
- Fixed: If you're going to have sector_t.SoundTarget, then they need to
be included in the pointer cleanup scans.
- Ported back newer name code from 2.1.
- Fixed: Using -warp with only one parameter in Doom and Heretic to
select a map on episode 1 no longer worked.
- New: Loading a multiplayer save now restores the players based on
their names rather than on their connection order. Using connection
order was sensible when -net was the only way to start a network game,
but with -host/-join, it's not so nice. Also, if there aren't enough
players in the save, then the extra players will be spawned normally,
so you can continue a saved game with more players than you started it
with.
- Added some new SNDSEQ commands to make it possible to define Heretic's
ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence,
delayonce, and restart. With these, it is basically possible to obsolete
all of the $ambient SNDINFO commands.
- Fixed: Sound sequences would only execute one command each time they were
ticked.
- Fixed: No bounds checking was done on the volume sound sequences played at.
- Fixed: The tic parameter to playloop was useless and caused it to
act like a redundant playrepeat. I have removed all the logic that
caused playloop to play repeating sounds, and now it acts like an
infinite sequence of play/delay commands until the sequence is
stopped.
- Fixed: Sound sequences were ticked every frame, not every tic, so all
the delay commands were timed incorrectly and varied depending on your
framerate. Since this is useful for restarting looping sounds that got
cut off, I have not changed this. Instead, the delay commands now
record the tic when execution should resume, not the number of tics
left to delay.
SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
|
|
|
: FileReader(), MemoryData(mem), Name(NULL), FirstLump(0), LastLump(0)
|
2006-04-14 16:25:57 +00:00
|
|
|
{
|
|
|
|
Length = len;
|
|
|
|
FilePos = StartPos = 0;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FWadCollection::WadFileRecord::~WadFileRecord ()
|
|
|
|
{
|
|
|
|
if (Name != NULL)
|
|
|
|
{
|
|
|
|
delete[] Name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-04-14 16:25:57 +00:00
|
|
|
long FWadCollection::WadFileRecord::Seek (long offset, int origin)
|
|
|
|
{
|
|
|
|
if (MemoryData==NULL) return FileReader::Seek(offset, origin);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (origin)
|
|
|
|
{
|
|
|
|
case SEEK_CUR:
|
|
|
|
offset+=FilePos;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SEEK_END:
|
|
|
|
offset+=Length;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (offset<0) offset=0;
|
|
|
|
else if (offset>Length) offset=Length;
|
|
|
|
FilePos=offset;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
long FWadCollection::WadFileRecord::Read (void *buffer, long len)
|
|
|
|
{
|
|
|
|
if (MemoryData==NULL) return FileReader::Read(buffer, len);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (FilePos+len>Length) len=Length-FilePos;
|
|
|
|
memcpy(buffer, MemoryData+FilePos, len);
|
|
|
|
FilePos+=len;
|
|
|
|
return len;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// FWadLump -----------------------------------------------------------------
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
// FWadLump -----------------------------------------------------------------
|
|
|
|
|
|
|
|
FWadLump::FWadLump ()
|
2006-04-14 16:25:57 +00:00
|
|
|
: FileReader (), sourceData(NULL)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
FWadLump::FWadLump (const FWadLump ©)
|
|
|
|
{
|
2006-04-14 16:25:57 +00:00
|
|
|
// This must be defined isn't called.
|
2006-02-24 04:48:15 +00:00
|
|
|
File = copy.File;
|
2006-04-14 16:25:57 +00:00
|
|
|
Length=copy.Length;
|
|
|
|
FilePos=copy.FilePos;
|
|
|
|
StartPos=copy.StartPos;
|
|
|
|
CloseOnDestruct=false;
|
|
|
|
if (copy.sourceData!=NULL)
|
|
|
|
{
|
|
|
|
sourceData=copy.sourceData;
|
|
|
|
destroySource=copy.destroySource;
|
|
|
|
if (destroySource) sourceData[copy.Length]++;
|
|
|
|
}
|
|
|
|
else sourceData=NULL;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
2006-04-14 16:25:57 +00:00
|
|
|
#ifdef _DEBUG
|
|
|
|
FWadLump & FWadLump::operator= (const FWadLump ©)
|
|
|
|
{
|
|
|
|
// Only the debug build actually calls this!
|
|
|
|
File = copy.File;
|
|
|
|
Length=copy.Length;
|
|
|
|
FilePos=copy.FilePos;
|
|
|
|
StartPos=copy.StartPos;
|
|
|
|
CloseOnDestruct=false; // For WAD lumps this is always false!
|
|
|
|
if (copy.sourceData!=NULL)
|
|
|
|
{
|
|
|
|
sourceData=copy.sourceData;
|
|
|
|
destroySource=copy.destroySource;
|
|
|
|
if (destroySource) sourceData[copy.Length]++;
|
|
|
|
}
|
|
|
|
else sourceData=NULL;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
FWadLump::FWadLump (const FileReader &other, long length)
|
2006-04-14 16:25:57 +00:00
|
|
|
: FileReader (other, length), sourceData(NULL)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
FWadLump::FWadLump (FILE *file, long length)
|
2006-04-14 16:25:57 +00:00
|
|
|
: FileReader (file, length), sourceData(NULL)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
FWadLump::FWadLump (char * data, long length, bool destroy)
|
|
|
|
: FileReader (), sourceData(data)
|
|
|
|
{
|
|
|
|
FilePos = StartPos = 0;
|
|
|
|
Length=length;
|
|
|
|
destroySource=destroy;
|
|
|
|
if (destroySource) data[length]=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
FWadLump::~FWadLump()
|
|
|
|
{
|
|
|
|
if (sourceData && destroySource)
|
|
|
|
{
|
|
|
|
if (sourceData[Length]==0) delete [] sourceData;
|
|
|
|
else sourceData[Length]--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
long FWadLump::Seek (long offset, int origin)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-04-14 16:25:57 +00:00
|
|
|
if (sourceData)
|
|
|
|
{
|
|
|
|
switch (origin)
|
|
|
|
{
|
|
|
|
case SEEK_CUR:
|
|
|
|
offset+=FilePos;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SEEK_END:
|
|
|
|
offset+=Length;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (offset<0) offset=0;
|
|
|
|
else if (offset>Length) offset=Length;
|
|
|
|
FilePos=offset;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else return FileReader::Seek(offset, origin);
|
|
|
|
}
|
|
|
|
|
|
|
|
long FWadLump::Read (void *buffer, long len)
|
|
|
|
{
|
|
|
|
if (sourceData)
|
|
|
|
{
|
|
|
|
if (FilePos+len>Length) len=Length-FilePos;
|
|
|
|
memcpy(buffer, sourceData+FilePos, len);
|
|
|
|
FilePos+=len;
|
|
|
|
return len;
|
|
|
|
}
|
|
|
|
else return FileReader::Read(buffer, len);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// FMemLump -----------------------------------------------------------------
|
|
|
|
|
|
|
|
FMemLump::FMemLump ()
|
|
|
|
: Block (NULL)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __GNUC__
|
|
|
|
FMemLump::FMemLump (const FMemLump ©)
|
|
|
|
#else
|
|
|
|
FMemLump::FMemLump (FMemLump ©)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
Block = copy.Block;
|
|
|
|
const_cast<FMemLump *>(©)->Block = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __GNUC__
|
|
|
|
FMemLump &FMemLump::operator = (const FMemLump ©)
|
|
|
|
#else
|
|
|
|
FMemLump &FMemLump::operator = (FMemLump ©)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
if (Block != NULL)
|
|
|
|
{
|
|
|
|
delete[] Block;
|
|
|
|
}
|
|
|
|
Block = copy.Block;
|
|
|
|
const_cast<FMemLump *>(©)->Block = NULL;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FMemLump::FMemLump (BYTE *data)
|
|
|
|
: Block (data)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
FMemLump::~FMemLump ()
|
|
|
|
{
|
|
|
|
if (Block != NULL)
|
|
|
|
{
|
|
|
|
delete[] Block;
|
|
|
|
}
|
|
|
|
}
|