mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
118 lines
2 KiB
Text
118 lines
2 KiB
Text
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//===========================================================================
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//
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// Revenant
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//
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//===========================================================================
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ACTOR Revenant 66
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{
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Game Doom
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SpawnID 20
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Health 300
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Radius 20
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Height 56
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Mass 500
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Speed 10
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PainChance 100
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Monster
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+LONGMELEERANGE
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+MISSILEMORE
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+FLOORCLIP
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SeeSound "skeleton/sight"
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PainSound "skeleton/pain"
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DeathSound "skeleton/death"
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ActiveSound "skeleton/active"
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MeleeSound "skeleton/melee"
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HitObituary "$OB_UNDEADHIT"
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Obituary "$OB_UNDEAD"
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States
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{
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Spawn:
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SKEL AB 10 A_Look
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Loop
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See:
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SKEL AABBCCDDEEFF 2 A_Chase
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Loop
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Melee:
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SKEL G 1 A_FaceTarget
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SKEL G 6 A_SkelWhoosh
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SKEL H 6 A_FaceTarget
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SKEL I 6 A_SkelFist
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Goto See
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Missile:
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SKEL J 1 BRIGHT A_FaceTarget
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SKEL J 9 BRIGHT A_FaceTarget
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SKEL K 10 A_SkelMissile
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SKEL K 10 A_FaceTarget
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Goto See
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Pain:
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SKEL L 5
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SKEL L 5 A_Pain
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Goto See
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Death:
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SKEL LM 7
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SKEL N 7 A_Scream
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SKEL O 7 A_NoBlocking
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SKEL P 7
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SKEL Q -1
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Stop
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Raise:
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SKEL Q 5
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SKEL PONML 5
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Goto See
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}
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}
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//===========================================================================
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//
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// Revenant Tracer
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//
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//===========================================================================
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ACTOR RevenantTracer
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{
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Game Doom
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SpawnID 53
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Radius 11
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Height 8
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Speed 10
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Damage 10
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Projectile
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+SEEKERMISSILE
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+RANDOMIZE
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SeeSound "skeleton/attack"
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DeathSound "skeleton/tracex"
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RenderStyle Add
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States
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{
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Spawn:
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FATB AB 2 BRIGHT A_Tracer
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Loop
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Death:
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FBXP A 8 BRIGHT
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FBXP B 6 BRIGHT
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FBXP C 4 BRIGHT
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Stop
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}
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}
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//===========================================================================
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//
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// Revenant Tracer Smoke
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//
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//===========================================================================
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ACTOR RevenantTracerSmoke
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.5
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States
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{
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Spawn:
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PUFF ABABC 4
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Stop
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}
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}
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