qzdoom/wadsrc/static/zscript/hexen/clericboss.txt

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// Cleric Boss (Traductus) --------------------------------------------------
class ClericBoss : Actor
{
Default
{
Health 800;
PainChance 50;
Speed 25;
Radius 16;
Height 64;
Monster;
+FLOORCLIP +TELESTOMP
+DONTMORPH
PainSound "PlayerClericPain";
DeathSound "PlayerClericCrazyDeath";
Obituary "$OB_CBOSS";
Tag "$FN_CBOSS";
}
States
{
Spawn:
CLER A 2;
CLER A 3 A_ClassBossHealth;
CLER A 5 A_Look;
Wait;
See:
CLER ABCD 4 A_FastChase;
Loop;
Pain:
CLER H 4;
CLER H 4 A_Pain;
Goto See;
Melee:
Missile:
CLER EF 8 A_FaceTarget;
CLER G 10 A_ClericAttack;
Goto See;
Death:
CLER I 6;
CLER K 6 A_Scream;
CLER LL 6;
CLER M 6 A_NoBlocking;
CLER NOP 6;
CLER Q -1;
Stop;
XDeath:
CLER R 5 A_Scream;
CLER S 5;
CLER T 5 A_NoBlocking;
CLER UVWXYZ 5;
CLER [ -1;
Stop;
Ice:
CLER \ 5 A_FreezeDeath;
CLER \ 1 A_FreezeDeathChunks;
Wait;
Burn:
CLER C 5 Bright A_PlaySound("PlayerClericBurnDeath");
FDTH D 4 Bright ;
FDTH G 5 Bright ;
FDTH H 4 Bright A_Scream;
FDTH I 5 Bright ;
FDTH J 4 Bright ;
FDTH K 5 Bright ;
FDTH L 4 Bright ;
FDTH M 5 Bright ;
FDTH N 4 Bright ;
FDTH O 5 Bright ;
FDTH P 4 Bright ;
FDTH Q 5 Bright ;
FDTH R 4 Bright ;
FDTH S 5 Bright A_NoBlocking;
FDTH T 4 Bright ;
FDTH U 5 Bright ;
FDTH V 4 Bright ;
Stop;
}
//============================================================================
//
// A_ClericAttack
//
//============================================================================
void A_ClericAttack()
{
if (!target) return;
Actor missile = SpawnMissileZ (pos.z + 40., target, "HolyMissile");
if (missile != null) missile.tracer = null; // No initial target
A_PlaySound ("HolySymbolFire", CHAN_WEAPON);
}
}