2006-02-24 04:48:15 +00:00
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#ifdef _WIN32
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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EXTERN_CVAR (Float, snd_midivolume)
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struct MIDISong2::TrackInfo
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{
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const BYTE *TrackBegin;
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size_t TrackP;
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size_t MaxTrackP;
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DWORD Delay;
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bool Finished;
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BYTE RunningStatus;
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SBYTE LoopCount;
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bool Designated;
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bool EProgramChange;
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bool EVolume;
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WORD Designation;
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size_t LoopBegin;
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DWORD LoopDelay;
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bool LoopFinished;
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DWORD ReadVarLen ();
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};
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extern DWORD midivolume;
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extern UINT mididevice;
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static BYTE EventLengths[7] = { 2, 2, 2, 2, 1, 1, 2 };
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static BYTE CommonLengths[15] = { 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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2006-04-14 12:58:52 +00:00
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MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
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2006-02-24 04:48:15 +00:00
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: MidiOut (0), PlayerThread (0),
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PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0),
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MusHeader (0)
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{
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int p;
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int i;
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MusHeader = new BYTE[len];
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2006-04-14 12:58:52 +00:00
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if (file != NULL)
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{
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if (fread (MusHeader, 1, len, file) != (size_t)len)
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return;
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}
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else
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{
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memcpy(MusHeader, musiccache, len);
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}
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2006-02-24 04:48:15 +00:00
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// Do some validation of the MIDI file
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if (MusHeader[4] != 0 || MusHeader[5] != 0 || MusHeader[6] != 0 || MusHeader[7] != 6)
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return;
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if (MusHeader[8] != 0 || MusHeader[9] > 2)
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return;
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Format = MusHeader[9];
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if (Format == 0)
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{
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NumTracks = 1;
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}
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else
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{
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NumTracks = MusHeader[10] * 256 + MusHeader[11];
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}
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// The timers only have millisecond accuracy, not microsecond.
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Division = (MusHeader[12] * 256 + MusHeader[13]) * 1000;
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Tracks = new TrackInfo[NumTracks];
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// Gather information about each track
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for (i = 0, p = 14; i < NumTracks && p < len + 8; ++i)
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{
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DWORD chunkLen =
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(MusHeader[p+4]<<24) |
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(MusHeader[p+5]<<16) |
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(MusHeader[p+6]<<8) |
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(MusHeader[p+7]);
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if (chunkLen + p + 8 > (DWORD)len)
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{ // Track too long, so truncate it
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chunkLen = len - p - 8;
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}
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if (MusHeader[p+0] == 'M' &&
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MusHeader[p+1] == 'T' &&
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MusHeader[p+2] == 'r' &&
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MusHeader[p+3] == 'k')
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{
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Tracks[i].TrackBegin = MusHeader + p + 8;
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Tracks[i].TrackP = 0;
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Tracks[i].MaxTrackP = chunkLen;
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}
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p += chunkLen + 8;
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}
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// In case there were fewer actual chunks in the file than the
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// header specified, update NumTracks with the current value of i
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NumTracks = i;
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if (NumTracks == 0)
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{ // No tracks, so nothing to play
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return;
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}
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ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (ExitEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n");
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return;
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}
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VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (VolumeChangeEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n");
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return;
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}
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PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (PauseEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n");
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}
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}
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MIDISong2::~MIDISong2 ()
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{
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Stop ();
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if (PauseEvent != NULL)
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{
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CloseHandle (PauseEvent);
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}
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if (ExitEvent != NULL)
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{
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CloseHandle (ExitEvent);
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}
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if (VolumeChangeEvent != NULL)
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{
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CloseHandle (VolumeChangeEvent);
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}
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if (Tracks != NULL)
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{
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delete[] Tracks;
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}
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}
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bool MIDISong2::IsMIDI () const
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{
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return true;
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}
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bool MIDISong2::IsValid () const
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{
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return PauseEvent != 0;
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}
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void MIDISong2::Play (bool looping)
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{
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MIDIOUTCAPS caps;
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DWORD tid;
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m_Status = STATE_Stopped;
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m_Looping = looping;
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// Find out if this an FM synth or not for EMIDI
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DesignationMask = 0xFF0F;
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if (MMSYSERR_NOERROR == midiOutGetDevCaps (mididevice, &caps, sizeof(caps)))
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{
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if (caps.wTechnology == MOD_FMSYNTH)
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{
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DesignationMask = 0x00F0;
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}
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else if (caps.wTechnology == MOD_MIDIPORT)
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{
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DesignationMask = 0x0001;
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}
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}
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if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice, 0, 0, CALLBACK_NULL))
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{
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Printf (PRINT_BOLD, "Could not open MIDI out device\n");
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return;
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}
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// Try two different methods for setting the stream to full volume.
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// Unfortunately, this isn't as reliable as it once was, which is a pity.
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// The real volume selection is done by setting the volume controller for
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// each channel. Because every General MIDI-compliant device must support
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// this controller, it is the most reliable means of setting the volume.
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VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume));
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if (VolumeWorks)
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{
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VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff));
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}
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else
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{
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// Send the standard SysEx message for full master volume
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BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 };
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MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), };
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if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr)))
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{
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midiOutLongMsg (MidiOut, &hdr, sizeof(hdr));
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while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr)))
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{
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Sleep (10);
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}
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}
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}
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snd_midivolume.Callback(); // set volume to current music's properties
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PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid);
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if (PlayerThread == NULL)
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{
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if (VolumeWorks)
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{
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midiOutSetVolume (MidiOut, SavedVolume);
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}
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midiOutClose (MidiOut);
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MidiOut = NULL;
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}
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m_Status = STATE_Playing;
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}
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void MIDISong2::Pause ()
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{
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if (m_Status == STATE_Playing)
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{
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SetEvent (PauseEvent);
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m_Status = STATE_Paused;
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}
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}
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void MIDISong2::Resume ()
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{
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if (m_Status == STATE_Paused)
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{
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SetEvent (PauseEvent);
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m_Status = STATE_Playing;
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}
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}
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void MIDISong2::Stop ()
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{
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if (PlayerThread)
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{
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SetEvent (ExitEvent);
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WaitForSingleObject (PlayerThread, INFINITE);
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CloseHandle (PlayerThread);
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PlayerThread = NULL;
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}
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if (MidiOut)
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{
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midiOutReset (MidiOut);
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if (VolumeWorks)
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{
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midiOutSetVolume (MidiOut, SavedVolume);
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}
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midiOutClose (MidiOut);
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MidiOut = NULL;
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}
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}
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bool MIDISong2::IsPlaying ()
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{
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return m_Status != STATE_Stopped;
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}
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void MIDISong2::SetVolume (float volume)
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{
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SetEvent (VolumeChangeEvent);
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}
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DWORD WINAPI MIDISong2::PlayerProc (LPVOID lpParameter)
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{
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MIDISong2 *song = (MIDISong2 *)lpParameter;
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HANDLE events[2] = { song->ExitEvent, song->PauseEvent };
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bool waited = false;
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int i;
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DWORD wait;
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SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
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for (i = 0; i < 16; ++i)
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{
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// The ASS uses a default volume of 90, but all the other
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// sources I can find say it's 100. Ideally, any song that
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// cares about its volume is going to initialize it to
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// whatever it wants and override this default.
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song->ChannelVolumes[i] = 100;
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}
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song->OutputVolume (midivolume & 0xffff);
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song->Tempo = 500000;
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do
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{
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for (i = 0; i < song->NumTracks; ++i)
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{
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song->Tracks[i].TrackP = 0;
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song->Tracks[i].Finished = false;
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song->Tracks[i].RunningStatus = 0;
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song->Tracks[i].Designated = false;
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song->Tracks[i].Designation = 0;
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song->Tracks[i].LoopCount = -1;
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song->Tracks[i].EProgramChange = false;
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song->Tracks[i].EVolume = false;
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}
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song->ProcessInitialMetaEvents ();
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for (i = 0; i < song->NumTracks; ++i)
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{
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song->Tracks[i].Delay = song->Tracks[i].ReadVarLen ();
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}
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song->TrackDue = song->Tracks;
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song->TrackDue = song->FindNextDue ();
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while (0 != (wait = song->SendCommands ()))
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{
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waited = true;
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// Wait for the exit or pause event or the next note
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switch (WaitForMultipleObjects (2, events, FALSE, wait * song->Tempo / song->Division))
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{
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case WAIT_OBJECT_0:
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song->m_Status = STATE_Stopped;
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return 0;
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case WAIT_OBJECT_0+1:
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// Go paused
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song->OutputVolume (0);
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// Wait for the exit or pause event
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if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE))
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{
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song->m_Status = STATE_Stopped;
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return 0;
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}
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song->OutputVolume (midivolume & 0xffff);
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}
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for (i = 0; i < song->NumTracks; ++i)
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{
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if (!song->Tracks[i].Finished)
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{
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song->Tracks[i].Delay -= wait;
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}
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}
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song->TrackDue = song->FindNextDue ();
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// Check if the volume needs changing
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if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0))
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{
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song->OutputVolume (midivolume & 0xffff);
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}
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}
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}
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while (waited && song->m_Looping);
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song->m_Status = STATE_Stopped;
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return 0;
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}
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void MIDISong2::OutputVolume (DWORD volume)
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{
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for (int i = 0; i < 16; ++i)
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{
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BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16);
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midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16));
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}
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}
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DWORD MIDISong2::SendCommands ()
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{
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while (TrackDue && TrackDue->Delay == 0)
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{
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SendCommand (TrackDue);
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TrackDue = FindNextDue ();
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}
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return TrackDue ? TrackDue->Delay : 0;
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}
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#define CHECK_FINISHED \
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if (track->TrackP >= track->MaxTrackP) \
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{ \
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track->Finished = true; \
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return; \
|
|
|
|
}
|
|
|
|
|
|
|
|
void MIDISong2::SendCommand (TrackInfo *track)
|
|
|
|
{
|
|
|
|
DWORD len;
|
|
|
|
BYTE event, data1 = 0, data2 = 0;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
CHECK_FINISHED
|
|
|
|
event = track->TrackBegin[track->TrackP++];
|
|
|
|
CHECK_FINISHED
|
|
|
|
|
|
|
|
if (event != 0xF0 && event != 0xFF && event != 0xF7)
|
|
|
|
{
|
|
|
|
// Normal short message
|
|
|
|
if ((event & 0xF0) == 0xF0)
|
|
|
|
{
|
|
|
|
if (CommonLengths[event & 15] > 0)
|
|
|
|
{
|
|
|
|
data1 = track->TrackBegin[track->TrackP++];
|
|
|
|
if (CommonLengths[event & 15] > 1)
|
|
|
|
{
|
|
|
|
data2 = track->TrackBegin[track->TrackP++];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ((event & 0x80) == 0)
|
|
|
|
{
|
|
|
|
data1 = event;
|
|
|
|
event = track->RunningStatus;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
track->RunningStatus = event;
|
|
|
|
data1 = track->TrackBegin[track->TrackP++];
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_FINISHED
|
|
|
|
|
|
|
|
if (EventLengths[(event&0x70)>>4] == 2)
|
|
|
|
{
|
|
|
|
data2 = track->TrackBegin[track->TrackP++];
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (event & 0x70)
|
|
|
|
{
|
|
|
|
case 0x40:
|
|
|
|
if (track->EProgramChange)
|
|
|
|
{
|
|
|
|
event = 0xFF;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x30:
|
|
|
|
switch (data1)
|
|
|
|
{
|
|
|
|
case 7:
|
|
|
|
if (track->EVolume)
|
|
|
|
{
|
|
|
|
event = 0xFF;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Some devices don't support master volume
|
|
|
|
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
|
|
|
|
// so assume none of them do and scale channel volumes manually.
|
|
|
|
ChannelVolumes[event & 15] = data2;
|
|
|
|
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 39:
|
|
|
|
// Skip fine volume adjustment because I am lazy.
|
|
|
|
// (And it doesn't seem to be used much anyway.)
|
|
|
|
event = 0xFF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 110: // EMIDI Track Designation
|
|
|
|
// Instruments 4, 5, 6, and 7 are all FM syth.
|
|
|
|
// The rest are all wavetable.
|
|
|
|
if (data2 == 127)
|
|
|
|
{
|
|
|
|
track->Designation = ~0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (data2 <= 9)
|
|
|
|
{
|
|
|
|
track->Designation |= 1 << data2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
track->Designated = true;
|
|
|
|
event = 0xFF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 111: // EMIDI Track Exclusion
|
|
|
|
if (track->Designated)
|
|
|
|
{
|
|
|
|
track->Designation &= ~(1 << data2);
|
|
|
|
}
|
|
|
|
event = 0xFF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 112: // EMIDI Program Change
|
|
|
|
track->EProgramChange = true;
|
|
|
|
event = 0xC0 | (event & 0x0F);
|
|
|
|
data1 = data2;
|
|
|
|
data2 = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 113: // EMIDI Volume
|
|
|
|
track->EVolume = true;
|
|
|
|
data1 = 7;
|
|
|
|
ChannelVolumes[event & 15] = data2;
|
|
|
|
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 116: // EMIDI Loop Begin
|
|
|
|
track->LoopBegin = track->TrackP;
|
|
|
|
track->LoopDelay = 0;
|
|
|
|
track->LoopCount = data2;
|
|
|
|
track->LoopFinished = track->Finished;
|
|
|
|
event = 0xFF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 117: // EMIDI Loop End
|
|
|
|
if (track->LoopCount >= 0 && data2 == 127)
|
|
|
|
{
|
|
|
|
if (track->LoopCount == 0 && !m_Looping)
|
|
|
|
{
|
|
|
|
track->Finished = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (track->LoopCount > 0 && --track->LoopCount == 0)
|
|
|
|
{
|
|
|
|
track->LoopCount = -1;
|
|
|
|
}
|
|
|
|
track->TrackP = track->LoopBegin;
|
|
|
|
track->Delay = track->LoopDelay;
|
|
|
|
track->Finished = track->LoopFinished;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = 0xFF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 118: // EMIDI Global Loop Begin
|
|
|
|
for (i = 0; i < NumTracks; ++i)
|
|
|
|
{
|
|
|
|
Tracks[i].LoopBegin = Tracks[i].TrackP;
|
|
|
|
Tracks[i].LoopDelay = Tracks[i].Delay;
|
|
|
|
Tracks[i].LoopCount = data2;
|
|
|
|
Tracks[i].LoopFinished = Tracks[i].Finished;
|
|
|
|
}
|
|
|
|
event = 0xFF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 119: // EMIDI Global Loop End
|
|
|
|
if (data2 == 127)
|
|
|
|
{
|
|
|
|
for (i = 0; i < NumTracks; ++i)
|
|
|
|
{
|
|
|
|
if (Tracks[i].LoopCount >= 0)
|
|
|
|
{
|
|
|
|
if (Tracks[i].LoopCount == 0 && !m_Looping)
|
|
|
|
{
|
|
|
|
Tracks[i].Finished = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (Tracks[i].LoopCount > 0 && --Tracks[i].LoopCount == 0)
|
|
|
|
{
|
|
|
|
Tracks[i].LoopCount = -1;
|
|
|
|
}
|
|
|
|
Tracks[i].TrackP = Tracks[i].LoopBegin;
|
|
|
|
Tracks[i].Delay = Tracks[i].LoopDelay;
|
|
|
|
Tracks[i].Finished = Tracks[i].LoopFinished;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = 0xFF;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (event != 0xFF && (!track->Designated || (track->Designation & DesignationMask)))
|
|
|
|
{
|
|
|
|
if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, event | (data1<<8) | (data2<<16)))
|
|
|
|
{
|
|
|
|
track->Finished = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Skip SysEx events just because I don't want to bother with
|
|
|
|
// preparing headers and sending them out. The old MIDI player
|
|
|
|
// ignores them too, so this won't break anything that played
|
|
|
|
// before.
|
|
|
|
if (event == 0xF0 || event == 0xF7)
|
|
|
|
{
|
|
|
|
len = track->ReadVarLen ();
|
|
|
|
track->TrackP += len;
|
|
|
|
}
|
|
|
|
else if (event == 0xFF)
|
|
|
|
{
|
|
|
|
// It's a meta-event
|
|
|
|
event = track->TrackBegin[track->TrackP++];
|
|
|
|
CHECK_FINISHED
|
|
|
|
len = track->ReadVarLen ();
|
|
|
|
CHECK_FINISHED
|
|
|
|
|
|
|
|
if (track->TrackP + len <= track->MaxTrackP)
|
|
|
|
{
|
|
|
|
switch (event)
|
|
|
|
{
|
|
|
|
case 0x2F:
|
|
|
|
track->Finished = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x51:
|
|
|
|
Tempo =
|
|
|
|
(track->TrackBegin[track->TrackP+0]<<16) |
|
|
|
|
(track->TrackBegin[track->TrackP+1]<<8) |
|
|
|
|
(track->TrackBegin[track->TrackP+2]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
track->TrackP += len;
|
|
|
|
if (track->TrackP == track->MaxTrackP)
|
|
|
|
{
|
|
|
|
track->Finished = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
track->Finished = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!track->Finished)
|
|
|
|
{
|
|
|
|
track->Delay = track->ReadVarLen ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef CHECK_FINISHED
|
|
|
|
|
|
|
|
void MIDISong2::ProcessInitialMetaEvents ()
|
|
|
|
{
|
|
|
|
TrackInfo *track;
|
|
|
|
int i;
|
|
|
|
BYTE event;
|
|
|
|
DWORD len;
|
|
|
|
|
|
|
|
for (i = 0; i < NumTracks; ++i)
|
|
|
|
{
|
|
|
|
track = &Tracks[i];
|
|
|
|
while (!track->Finished &&
|
|
|
|
track->TrackP < track->MaxTrackP - 4 &&
|
|
|
|
track->TrackBegin[track->TrackP] == 0 &&
|
|
|
|
track->TrackBegin[track->TrackP+1] == 0xFF)
|
|
|
|
{
|
|
|
|
event = track->TrackBegin[track->TrackP+2];
|
|
|
|
track->TrackP += 3;
|
|
|
|
len = track->ReadVarLen ();
|
|
|
|
if (track->TrackP + len <= track->MaxTrackP)
|
|
|
|
{
|
|
|
|
switch (event)
|
|
|
|
{
|
|
|
|
case 0x2F:
|
|
|
|
track->Finished = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x51:
|
|
|
|
Tempo =
|
|
|
|
(track->TrackBegin[track->TrackP+0]<<16) |
|
|
|
|
(track->TrackBegin[track->TrackP+1]<<8) |
|
|
|
|
(track->TrackBegin[track->TrackP+2]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
track->TrackP += len;
|
|
|
|
}
|
|
|
|
if (track->TrackP >= track->MaxTrackP - 4)
|
|
|
|
{
|
|
|
|
track->Finished = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD MIDISong2::TrackInfo::ReadVarLen ()
|
|
|
|
{
|
|
|
|
DWORD time = 0, t = 0x80;
|
|
|
|
|
|
|
|
while ((t & 0x80) && TrackP < MaxTrackP)
|
|
|
|
{
|
|
|
|
t = TrackBegin[TrackP++];
|
|
|
|
time = (time << 7) | (t & 127);
|
|
|
|
}
|
|
|
|
return time;
|
|
|
|
}
|
|
|
|
|
|
|
|
MIDISong2::TrackInfo *MIDISong2::FindNextDue ()
|
|
|
|
{
|
|
|
|
TrackInfo *track;
|
|
|
|
DWORD best;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (!TrackDue->Finished && TrackDue->Delay == 0)
|
|
|
|
{
|
|
|
|
return TrackDue;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (Format)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
return Tracks[0].Finished ? NULL : Tracks;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
track = NULL;
|
|
|
|
best = 0xFFFFFFFF;
|
|
|
|
for (i = 0; i < NumTracks; ++i)
|
|
|
|
{
|
|
|
|
if (!Tracks[i].Finished)
|
|
|
|
{
|
|
|
|
if (Tracks[i].Delay < best)
|
|
|
|
{
|
|
|
|
best = Tracks[i].Delay;
|
|
|
|
track = &Tracks[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return track;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
track = TrackDue;
|
|
|
|
if (track->Finished)
|
|
|
|
{
|
|
|
|
track++;
|
|
|
|
}
|
|
|
|
return track < &Tracks[NumTracks] ? track : NULL;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
#endif
|