mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
103 lines
1.5 KiB
Text
103 lines
1.5 KiB
Text
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ACTOR DynamicLight native
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{
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Height 0
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Radius 0.1
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FloatBobPhase 0
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+NOBLOCKMAP
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+NOGRAVITY
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+FIXMAPTHINGPOS
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+INVISIBLE
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}
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ACTOR PointLight : DynamicLight 9800
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{
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DynamicLight.Type "Point"
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}
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ACTOR PointLightPulse : PointLight 9801
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{
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DynamicLight.Type "Pulse"
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}
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ACTOR PointLightFlicker : PointLight 9802
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{
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DynamicLight.Type "Flicker"
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}
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ACTOR SectorPointLight : PointLight 9803
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{
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DynamicLight.Type "Sector"
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}
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ACTOR PointLightFlickerRandom : PointLight 9804
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{
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DynamicLight.Type "RandomFlicker"
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}
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// MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights
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ACTOR PointLightAdditive : PointLight 9810
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{
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+MISSILEMORE
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}
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ACTOR PointLightPulseAdditive : PointLightPulse 9811
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{
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+MISSILEMORE
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}
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ACTOR PointLightFlickerAdditive : PointLightFlicker 9812
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{
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+MISSILEMORE
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}
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ACTOR SectorPointLightAdditive : SectorPointLight 9813
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{
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+MISSILEMORE
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}
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ACTOR PointLightFlickerRandomAdditive :PointLightFlickerRandom 9814
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{
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+MISSILEMORE
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}
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ACTOR PointLightSubtractive : PointLight 9820
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{
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+MISSILEEVENMORE
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}
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ACTOR PointLightPulseSubtractive : PointLightPulse 9821
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{
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+MISSILEEVENMORE
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}
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ACTOR PointLightFlickerSubtractive : PointLightFlicker 9822
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{
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+MISSILEEVENMORE
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}
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ACTOR SectorPointLightSubtractive : SectorPointLight 9823
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{
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+MISSILEEVENMORE
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}
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ACTOR PointLightFlickerRandomSubtractive : PointLightFlickerRandom 9824
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{
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+MISSILEEVENMORE
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}
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ACTOR VavoomLight : DynamicLight 9825 native
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{
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}
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ACTOR VavoomLightWhite : VavoomLight 1502 native
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{
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}
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ACTOR VavoomLightColor : VavoomLight 1503 native
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{
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}
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