qzdoom-gpl/game-music-emu/gme/Nsfe_Emu.h
Randy Heit a8de4fc2da - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.

SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00

68 lines
1.5 KiB
C++

// Nintendo NES/Famicom NSFE music file emulator
// Game_Music_Emu 0.5.2
#ifndef NSFE_EMU_H
#define NSFE_EMU_H
#include "blargg_common.h"
#include "Nsf_Emu.h"
// Allows reading info from NSFE file without creating emulator
class Nsfe_Info {
public:
blargg_err_t load( Data_Reader&, Nsf_Emu* );
struct info_t : Nsf_Emu::header_t
{
char game [256];
char author [256];
char copyright [256];
char dumper [256];
} info;
void disable_playlist( bool = true );
blargg_err_t track_info_( track_info_t* out, int track ) const;
int remap_track( int i ) const;
void unload();
Nsfe_Info();
~Nsfe_Info();
private:
blargg_vector<char> track_name_data;
blargg_vector<const char*> track_names;
blargg_vector<unsigned char> playlist;
blargg_vector<char [4]> track_times;
int actual_track_count_;
bool playlist_disabled;
};
class Nsfe_Emu : public Nsf_Emu {
public:
static gme_type_t static_type() { return gme_nsfe_type; }
public:
// deprecated
struct header_t { char tag [4]; };
Music_Emu::load;
blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
{ return load_remaining_( &h, sizeof h, in ); }
void disable_playlist( bool = true ); // use clear_playlist()
public:
Nsfe_Emu();
~Nsfe_Emu();
protected:
blargg_err_t load_( Data_Reader& );
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t start_track_( int );
void unload();
void clear_playlist_();
private:
Nsfe_Info info;
bool loading;
};
#endif