qzdoom-gpl/Makefile.linux
Randy Heit 10c0d67b78 - Changed the MIDIStreamer to send the all notes off controller to each
channel when restarting the song, rather than emitting a single note off
  event which only has a 1 in 127 chance of being for a note that's playing
  on that channel. Then I decided it would probably be a good idea to reset
  all the controllers as well.
- Increasing the size of the internal Timidity stream buffer from 1/14 sec
  (copied from the OPL player) improved its sound dramatically, so apparently
  Timidity has issues with short stream buffers. It's now at 1/2 sec in
  length. However, there seems to be something weird going on with
  corazonazul_ff6boss.mid near the beginning where it stops and immediately
  restarts a guitar on the exact same note.
- Added a new sound debugging cvar: snd_drawoutput, which can show various
  oscilloscopes and spectrums.
- Internal TiMidity now plays music.
- Changed the progdir global variable into an FString.

SVN r900 (trunk)
2008-04-11 04:59:23 +00:00

160 lines
4.6 KiB
Text

# created on 4/12/2006 by James Bentler
FMOD_PREFIX = /usr/local
CXX ?= g++
CC ?= gcc
NASM ?= nasm
CCDV = @./ccdv
ifdef DEBUG
CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing
else
CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer
CXXFLAGS ?= -fno-rtti
endif
#ifdef GC
# CFLAGS += -ffunction-sections
# LDFLAGS += -Wl,--gc-sections
#endif
CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
LDFLAGS += -lz -ljpeg -`sdl-config --libs` `pkg-config gtk+-2.0 --libs` $(FMOD_PREFIX)/lib/libfmodex.so
NASMFLAGS += -f elf -DM_TARGET_LINUX
SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/ xlat/ timidity/)
VPATH = $(SRCDIRS)
INCLUDES = $(addprefix -I,$(SRCDIRS))
INCLUDES += -Isnes_spc/snes_spc/ -I$(FMOD_PREFIX)/include/fmodex/
CFLAGS += $(INCLUDES)
RELEASEOBJ ?= releaseobj
DEBUGOBJ ?= debugobj
CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
CSRCS = $(filter-out src/xlat/xlat_parser.c, $(wildcard $(addsuffix *.c,$(SRCDIRS))))
ifdef NOASM
CFLAGS += -DNOASM
else
ASRCS = $(wildcard src/*.nas)
CFLAGS += -DUSEASM=1
endif
SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
CPPOBJFILES = $(notdir $(patsubst %.cpp,%.o,$(CPPSRCS)))
COBJFILES = $(notdir $(patsubst %.c,%.o,$(CSRCS)))
AOBJFILES = $(notdir $(patsubst %.nas,%.o,$(ASRCS)))
ZDOOM = zdoom
ZDOOMDEBUG = zdoomd
ifdef DEBUG
OBJDIR = $(DEBUGOBJ)
CFLAGS += -D_DEBUG -g3
NASMFLAGS += -g
ZDOOMBIN = $(ZDOOMDEBUG)
else
OBJDIR = $(RELEASEOBJ)
CFLAGS += -DNDEBUG
LDFLAGS += -Wl,-Map=$(ZDOOM).map
ifndef NOSTRIP
LDFLAGS += -s
endif
ZDOOMBIN = $(ZDOOM)
endif
CXXFLAGS += $(CFLAGS)
COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
DEPS = $(patsubst %.o,%.d,$(COBJS))
OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
all: $(ZDOOMBIN) toolsandpk3 zdoom.pk3
$(ZDOOMBIN): ccdv updaterev src/xlat/xlat_parser.h src/xlat/xlat_parser.c $(OBJDIR) $(OBJS) snes_spc/libsnes_spc.a
$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
snes_spc/libsnes_spc.a $(OBJDIR)/autozend.o -o $(ZDOOMBIN)
$(OBJDIR)/%.o: %.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: %.c
$(CCDV) $(CC) $(CFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: %.nas
$(CCDV) $(NASM) -o $@ $(NASMFLAGS) $<
# This file needs special handling so that it actually gets compiled with SSE2 support.
$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
# This file needs special handling because GCC misoptimizes it otherwise.
$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
src/xlat/xlat_parser.h src/xlat/xlat_parser.c: tools/lemon/lemon src/xlat/xlat_parser.y
$(CCDV) tools/lemon/lemon -s src/xlat/xlat_parser.y
$(OBJDIR):
mkdir $(OBJDIR)
toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/lemon/lemon
$(MAKE) -C wadsrc/
zdoom.pk3: toolsandpk3
ln -sf wadsrc/zdoom.pk3 ./
snes_spc/libsnes_spc.a: ccdv
$(MAKE) -C snes_spc/
tools/makewad/makewad: ccdv
$(MAKE) -C tools/makewad/
tools/dehsupp/dehsupp: ccdv
$(MAKE) -C tools/dehsupp/
tools/lemon/lemon: ccdv
$(MAKE) -C tools/lemon/
updaterev: tools/updaterevision/updaterevision
@tools/updaterevision/updaterevision . src/svnrevision.h
tools/updaterevision/updaterevision: ccdv
$(MAKE) -C tools/updaterevision
.PHONY : clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev
clean: cleanobjs
rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
rm -f ccdv
@$(MAKE) -C snes_spc clean
cleantools:
@$(MAKE) -C wadsrc clean
@$(MAKE) -C tools/makewad clean
@$(MAKE) -C tools/dehsupp clean
@$(MAKE) -C tools/updaterevision clean
@$(MAKE) -C tools/lemon clean
cleandebug:
rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
-rmdir $(DEBUGOBJ)
cleanrelease:
rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
-rmdir $(RELEASEOBJ)
# I could use a recursive delete instead, but that could be dangerous...
distclean: clean cleandeps
-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
rm -f zdoom.pk3
cleandeps:
rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d
cleanobjs:
rm -f $(RELEASEOBJ)/*.o $(DEBUGOBJ)/*.o
ccdv: ccdv-posix.c
@gcc -Os -s ccdv-posix.c -o ccdv
ifeq (,$(findstring $(MAKECMDGOALS),clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev))
-include $(DEPS)
endif