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https://github.com/ZDoom/qzdoom-gpl.git
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f40462dfb4
size textures at any scale. I also tried doing sky scrolling on the sky cylinder, but that didn't look so good, so I left it in screen space. SVN r1932 (trunk)
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Sky rendering.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_SKY_H__
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#define __R_SKY_H__
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#include "textures/textures.h"
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extern FTextureID skyflatnum;
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extern fixed_t sky1cyl, sky2cyl;
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extern FTextureID sky1texture, sky2texture;
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extern double sky1pos, sky2pos;
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extern fixed_t skytexturemid;
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extern int skystretch;
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extern fixed_t skyiscale;
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extern fixed_t skyscale;
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extern fixed_t skyheight;
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// Called whenever the sky changes.
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void R_InitSkyMap ();
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#endif //__R_SKY_H__
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