qzdoom-gpl/wadsrc/static/actors/hexen/mageplayer.txt
Randy Heit f2b7417020 - MF2_NODMGTHRUST now works with players, too. (Previously, it was only for
missiles.) Also added PPF_NOTHRUSTWHILEINVUL to prevent invulnerable players
  from being thrusted while taking damage. (Non-players were already
  unthrusted.)


SVN r1695 (trunk)
2009-06-30 23:23:12 +00:00

93 lines
1.7 KiB
Text

// The mage -----------------------------------------------------------------
ACTOR MagePlayer : PlayerPawn
{
Health 100
ReactionTime 0
PainChance 255
Radius 16
Height 64
Speed 1
+NOSKIN
+NODAMAGETHRUST
+NOTHRUSTWHENINVUL
PainSound "PlayerMagePain"
RadiusDamageFactor 0.25
Player.JumpZ 9.75
Player.Viewheight 48
Player.ColorRange 146, 163
Player.SpawnClass "Mage"
Player.DisplayName "Mage"
Player.SoundClass "mage"
Player.ScoreIcon "MAGEFACE"
Player.InvulnerabilityMode "Reflective"
Player.HealRadiusType "Mana"
Player.Hexenarmor 5, 5, 15, 10, 25
Player.StartItem "MWeapWand"
Player.ForwardMove 0.88, 0.92
Player.SideMove 0.875, 0.925
Player.WeaponSlot 1, MWeapWand
Player.WeaponSlot 2, MWeapFrost
Player.WeaponSlot 3, MWeapLightning
Player.WeaponSlot 4, MWeapBloodscourge
States
{
Spawn:
MAGE A -1
Stop
See:
MAGE ABCD 4
Loop
Missile:
Melee:
MAGE EF 8
Goto Spawn
Pain:
MAGE G 4
MAGE G 4 A_Pain
Goto Spawn
Death:
MAGE H 6
MAGE I 6 A_PlayerScream
MAGE JK 6
MAGE L 6 A_NoBlocking
MAGE M 6
MAGE N -1
Stop
XDeath:
MAGE O 5 A_PlayerScream
MAGE P 5
MAGE R 5 A_NoBlocking
MAGE STUVW 5
MAGE X -1
Stop
Ice:
MAGE Y 5 A_FreezeDeath
MAGE Y 1 A_FreezeDeathChunks
Wait
Burn:
FDTH E 5 BRIGHT A_PlaySound("*burndeath")
FDTH F 4 BRIGHT
FDTH G 5 BRIGHT
FDTH H 4 BRIGHT A_PlayerScream
FDTH I 5 BRIGHT
FDTH J 4 BRIGHT
FDTH K 5 BRIGHT
FDTH L 4 BRIGHT
FDTH M 5 BRIGHT
FDTH N 4 BRIGHT
FDTH O 5 BRIGHT
FDTH P 4 BRIGHT
FDTH Q 5 BRIGHT
FDTH R 4 BRIGHT
FDTH S 5 BRIGHT A_NoBlocking
FDTH T 4 BRIGHT
FDTH U 5 BRIGHT
FDTH V 4 BRIGHT
ACLO E 35 A_CheckPlayerDone
Wait
ACLO E 8
Stop
}
}