qzdoom-gpl/wadsrc/decorate/hexen/hexendecorations.txt
Christoph Oelckers ee12c25f47 - Fixed: PClass::CreateNew didn't check whether the class had valid
defaults and tried to copy data from a NULL pointer.
- Fixed: FireThing and BrassTorch were misspelled in hexendecorations.txt


SVN r104 (trunk)
2006-05-10 16:43:46 +00:00

1499 lines
14 KiB
Text

ACTOR ZWingedStatue 5
{
Game Hexen
Radius 10
Height 62
+SOLID
States
{
Spawn:
STTW A -1
Stop
}
}
ACTOR ZRock1 6
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
RCK1 A -1
Stop
}
}
ACTOR ZRock2 7
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
RCK2 A -1
Stop
}
}
ACTOR ZRock3 9
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
RCK3 A -1
Stop
}
}
ACTOR ZRock4 15
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
RCK4 A -1
Stop
}
}
ACTOR ZChandelier 17
{
Game Hexen
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CDLR ABC 4
Loop
}
}
ACTOR ZChandelierUnlit 8063
{
Game Hexen
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CDLR D -1
Stop
}
}
ACTOR ZTreeDead 24
{
Game Hexen
Radius 10
Height 96
+SOLID
States
{
Spawn:
ZTRE A -1
Stop
}
}
ACTOR ZTree 25
{
Game Hexen
Radius 15
Height 128
+SOLID
States
{
Spawn:
ZTRE A -1
Stop
}
}
ACTOR ZTreeSwamp150 26
{
Game Hexen
Radius 10
Height 150
+SOLID
States
{
Spawn:
TRES A -1
Stop
}
}
ACTOR ZTreeSwamp120 27
{
Game Hexen
Radius 10
Height 120
+SOLID
States
{
Spawn:
TRE3 A -1
Stop
}
}
ACTOR ZStumpBurned 28
{
Game Hexen
Radius 12
Height 20
+SOLID
States
{
Spawn:
STM1 A -1
Stop
}
}
ACTOR ZStumpBare 29
{
Game Hexen
Radius 12
Height 20
+SOLID
States
{
Spawn:
STM2 A -1
Stop
}
}
ACTOR ZStumpSwamp1 37
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
STM3 A -1
Stop
}
}
ACTOR ZStumpSwamp2 38
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
STM4 A -1
Stop
}
}
ACTOR ZShroomLarge1 39
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH1 A -1
Stop
}
}
ACTOR ZShroomLarge2 40
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH2 A -1
Stop
}
}
ACTOR ZShroomLarge3 41
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH3 A -1
Stop
}
}
ACTOR ZShroomSmall1 42
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH4 A -1
Stop
}
}
ACTOR ZShroomSmall2 44
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH5 A -1
Stop
}
}
ACTOR ZShroomSmall3 45
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH6 A -1
Stop
}
}
ACTOR ZShroomSmall4 46
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH7 A -1
Stop
}
}
ACTOR ZShroomSmall5 47
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
MSH8 A -1
Stop
}
}
ACTOR ZStalagmitePillar 48
{
Game Hexen
Radius 8
Height 138
+SOLID
States
{
Spawn:
SGMP A -1
Stop
}
}
ACTOR ZStalagmiteLarge 49
{
Game Hexen
Radius 8
Height 48
+SOLID
States
{
Spawn:
SGM1 A -1
Stop
}
}
ACTOR ZStalagmiteMedium 50
{
Game Hexen
Radius 6
Height 40
+SOLID
States
{
Spawn:
SGM2 A -1
Stop
}
}
ACTOR ZStalagmiteSmall 51
{
Game Hexen
Radius 8
Height 36
+SOLID
States
{
Spawn:
SGM3 A -1
Stop
}
}
ACTOR ZStalactiteLarge 52
{
Game Hexen
Radius 8
Height 66
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SLC1 A -1
Stop
}
}
ACTOR ZStalactiteMedium 56
{
Game Hexen
Radius 6
Height 50
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SLC2 A -1
Stop
}
}
ACTOR ZStalactiteSmall 57
{
Game Hexen
Radius 8
Height 40
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SLC3 A -1
Stop
}
}
ACTOR ZMossCeiling1 58
{
Game Hexen
Radius 20
Height 20
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MSS1 A -1
Stop
}
}
ACTOR ZMossCeiling2 59
{
Game Hexen
Radius 20
Height 24
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MSS2 A -1
Stop
}
}
ACTOR ZSwampVine 60
{
Game Hexen
Radius 8
Height 52
+SOLID
States
{
Spawn:
SWMV A -1
Stop
}
}
ACTOR ZCorpseKabob 61
{
Game Hexen
Radius 10
Height 92
+SOLID
States
{
Spawn:
CPS1 A -1
Stop
}
}
ACTOR ZCorpseSleeping 62
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
CPS2 A -1
Stop
}
}
ACTOR ZTombstoneRIP 63
{
Game Hexen
Radius 10
Height 46
+SOLID
States
{
Spawn:
TMS1 A -1
Stop
}
}
ACTOR ZTombstoneShane 64
{
Game Hexen
Radius 10
Height 46
+SOLID
States
{
Spawn:
TMS2 A -1
Stop
}
}
ACTOR ZTombstoneBigCross 65
{
Game Hexen
Radius 10
Height 46
+SOLID
States
{
Spawn:
TMS3 A -1
Stop
}
}
ACTOR ZTombstoneBrianR 66
{
Game Hexen
Radius 10
Height 52
+SOLID
States
{
Spawn:
TMS4 A -1
Stop
}
}
ACTOR ZTombstoneCrossCircle 67
{
Game Hexen
Radius 10
Height 52
+SOLID
States
{
Spawn:
TMS5 A -1
Stop
}
}
ACTOR ZTombstoneSmallCross 68
{
Game Hexen
Radius 8
Height 46
+SOLID
States
{
Spawn:
TMS6 A -1
Stop
}
}
ACTOR ZTombstoneBrianP 69
{
Game Hexen
Radius 8
Height 46
+SOLID
States
{
Spawn:
TMS7 A -1
Stop
}
}
ACTOR ZCorpseHanging 71
{
Game Hexen
Radius 6
Height 75
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CPS3 A -1
Stop
}
}
ACTOR ZStatueGargoyleGreenTall 72
{
Game Hexen
Radius 14
Height 108
+SOLID
States
{
Spawn:
STT2 A -1
Stop
}
}
ACTOR ZStatueGargoyleBlueTall 73
{
Game Hexen
Radius 14
Height 108
+SOLID
States
{
Spawn:
STT3 A -1
Stop
}
}
ACTOR ZStatueGargoyleGreenShort 74
{
Game Hexen
Radius 14
Height 62
+SOLID
States
{
Spawn:
STT4 A -1
Stop
}
}
ACTOR ZStatueGargoyleBlueShort 76
{
Game Hexen
Radius 14
Height 62
+SOLID
States
{
Spawn:
STT5 A -1
Stop
}
}
ACTOR ZStatueGargoyleStripeTall 8044
{
Game Hexen
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR1 A -1
Stop
}
}
ACTOR ZStatueGargoyleDarkRedTall 8045
{
Game Hexen
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR2 A -1
Stop
}
}
ACTOR ZStatueGargoyleRedTall 8046
{
Game Hexen
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR3 A -1
Stop
}
}
ACTOR ZStatueGargoyleTanTall 8047
{
Game Hexen
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR4 A -1
Stop
}
}
ACTOR ZStatueGargoyleRustTall 8048
{
Game Hexen
Radius 14
Height 108
+SOLID
States
{
Spawn:
GAR5 A -1
Stop
}
}
ACTOR ZStatueGargoyleDarkRedShort 8049
{
Game Hexen
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR6 A -1
Stop
}
}
ACTOR ZStatueGargoyleRedShort 8050
{
Game Hexen
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR7 A -1
Stop
}
}
ACTOR ZStatueGargoyleTanShort 8051
{
Game Hexen
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR8 A -1
Stop
}
}
ACTOR ZStatueGargoyleRustShort 8052
{
Game Hexen
Radius 14
Height 62
+SOLID
States
{
Spawn:
GAR9 A -1
Stop
}
}
ACTOR ZBannerTattered 77
{
Game Hexen
Radius 8
Height 120
+SOLID
States
{
Spawn:
BNR1 A -1
Stop
}
}
ACTOR ZTreeLarge1 78
{
Game Hexen
Radius 15
Height 180
+SOLID
States
{
Spawn:
TRE4 A -1
Stop
}
}
ACTOR ZTreeLarge2 79
{
Game Hexen
Radius 15
Height 180
+SOLID
States
{
Spawn:
TRE5 A -1
Stop
}
}
ACTOR ZTreeGnarled1 80
{
Game Hexen
Radius 22
Height 100
+SOLID
States
{
Spawn:
TRE6 A -1
Stop
}
}
ACTOR ZTreeGnarled2 87
{
Game Hexen
Radius 22
Height 100
+SOLID
States
{
Spawn:
TRE7 A -1
Stop
}
}
ACTOR ZLog 88
{
Game Hexen
Radius 20
Height 25
+SOLID
States
{
Spawn:
LOGG A -1
Stop
}
}
ACTOR ZStalactiteIceLarge 89
{
Game Hexen
Radius 8
Height 66
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT1 A -1
Stop
}
}
ACTOR ZStalactiteIceMedium 90
{
Game Hexen
Radius 5
Height 50
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT2 A -1
Stop
}
}
ACTOR ZStalactiteIceSmall 91
{
Game Hexen
Radius 4
Height 32
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT3 A -1
Stop
}
}
ACTOR ZStalactiteIceTiny 92
{
Game Hexen
Radius 4
Height 8
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
ICT4 A -1
Stop
}
}
ACTOR ZStalagmiteIceLarge 93
{
Game Hexen
Radius 8
Height 66
+SOLID
States
{
Spawn:
ICM1 A -1
Stop
}
}
ACTOR ZStalagmiteIceMedium 94
{
Game Hexen
Radius 5
Height 50
+SOLID
States
{
Spawn:
ICM2 A -1
Stop
}
}
ACTOR ZStalagmiteIceSmall 95
{
Game Hexen
Radius 4
Height 32
+SOLID
States
{
Spawn:
ICM3 A -1
Stop
}
}
ACTOR ZStalagmiteIceTiny 96
{
Game Hexen
Radius 4
Height 8
+SOLID
States
{
Spawn:
ICM4 A -1
Stop
}
}
ACTOR ZRockBrown1 97
{
Game Hexen
Radius 17
Height 72
+SOLID
States
{
Spawn:
RKBL A -1
Stop
}
}
ACTOR ZRockBrown2 98
{
Game Hexen
Radius 15
Height 50
+SOLID
States
{
Spawn:
RKBS A -1
Stop
}
}
ACTOR ZRockBlack 99
{
Game Hexen
Radius 20
Height 40
+SOLID
States
{
Spawn:
RKBK A -1
Stop
}
}
ACTOR ZRubble1 100
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
RBL1 A -1
Stop
}
}
ACTOR ZRubble2 101
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
RBL2 A -1
Stop
}
}
ACTOR ZRubble3 102
{
Game Hexen
Radius 20
Height 16
States
{
Spawn:
RBL3 A -1
Stop
}
}
ACTOR ZVasePillar 103
{
Game Hexen
Radius 12
Height 54
+SOLID
States
{
Spawn:
VASE A -1
Stop
}
}
ACTOR ZCorpseLynched 108
{
Game Hexen
Radius 11
Height 95
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CPS4 A -1
Stop
}
}
ACTOR ZCandle 119
{
Game Hexen
Radius 20
Height 16
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CNDL ABC 4 Bright
Loop
}
}
ACTOR ZBarrel 8100
{
Game Hexen
Radius 15
Height 32
+SOLID
States
{
Spawn:
ZBAR A -1
Stop
}
}
ACTOR ZBucket 8103
{
Game Hexen
Radius 8
Height 72
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
BCKT A -1
Stop
}
}
ACTOR FireThing 8060
{
Game Hexen
Radius 5
Height 10
+SOLID
States
{
Spawn:
FSKL A 4 Bright
FSKL B 3 Bright
FSKL C 4 Bright
FSKL D 3 Bright
FSKL E 4 Bright
FSKL F 3 Bright
FSKL G 4 Bright
FSKL H 3 Bright
FSKL I 4 Bright
Loop
}
}
ACTOR BrassTorch 8061
{
Game Hexen
Radius 6
Height 35
+SOLID
States
{
Spawn:
BRTR ABCDEFGHIJKLM 4 Bright
Loop
}
}
ACTOR ZBlueCandle 8066
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
BCAN ABCDE 5 Bright
Loop
}
}
ACTOR ZIronMaiden 8067
{
Game Hexen
Radius 12
Height 60
+SOLID
States
{
Spawn:
IRON A -1
Stop
}
}
ACTOR ZChainBit32 8071
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS A -1
Stop
}
}
ACTOR ZChainBit64 8072
{
Game Hexen
Radius 4
Height 64
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS B -1
Stop
}
}
ACTOR ZChainEndHeart 8073
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS C -1
Stop
}
}
ACTOR ZChainEndHook1 8074
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS D -1
Stop
}
}
ACTOR ZChainEndHook2 8075
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS E -1
Stop
}
}
ACTOR ZChainEndSpike 8076
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS F -1
Stop
}
}
ACTOR ZChainEndSkull 8077
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
CHNS G -1
Stop
}
}
ACTOR TableShit1 8500
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST1 A -1
Stop
}
}
ACTOR TableShit2 8501
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST2 A -1
Stop
}
}
ACTOR TableShit3 8502
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST3 A -1
Stop
}
}
ACTOR TableShit4 8503
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST4 A -1
Stop
}
}
ACTOR TableShit5 8504
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST5 A -1
Stop
}
}
ACTOR TableShit6 8505
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST6 A -1
Stop
}
}
ACTOR TableShit7 8506
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST7 A -1
Stop
}
}
ACTOR TableShit8 8507
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST8 A -1
Stop
}
}
ACTOR TableShit9 8508
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST1 A -1
Stop
}
}
ACTOR TableShit10 8509
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
States
{
Spawn:
TST0 A -1
Stop
}
}
ACTOR TeleSmoke 140
{
Game Hexen
Radius 20
Height 16
+NOGRAVITY
+NOBLOCKMAP
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
TSMK A 4
TSMK B 3
TSMK C 4
TSMK D 3
TSMK E 4
TSMK F 3
TSMK G 4
TSMK H 3
TSMK I 4
TSMK J 3
TSMK K 4
TSMK L 3
TSMK M 4
TSMK N 3
TSMK O 4
TSMK P 3
TSMK Q 4
TSMK R 3
TSMK S 4
TSMK T 3
TSMK U 4
TSMK V 3
TSMK W 4
TSMK X 3
TSMK Y 4
TSMK Z 3
Loop
}
}