qzdoom-gpl/src/resourcefiles/file_wad.cpp
Christoph Oelckers e04055dbb2 - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00

678 lines
17 KiB
C++

/*
** file_wad.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "cmdlib.h"
#include "templates.h"
#include "v_text.h"
#include "w_wad.h"
#include "gi.h"
#include "i_system.h"
// Console Doom LZSS wrapper.
class FileReaderLZSS : public FileReaderBase
{
private:
enum { BUFF_SIZE = 4096, WINDOW_SIZE = 4096, INTERNAL_BUFFER_SIZE = 128 };
FileReader &File;
bool SawEOF;
BYTE InBuff[BUFF_SIZE];
enum StreamState
{
STREAM_EMPTY,
STREAM_BITS,
STREAM_FLUSH,
STREAM_FINAL
};
struct
{
StreamState State;
BYTE *In;
unsigned int AvailIn;
unsigned int InternalOut;
BYTE CFlags, Bits;
BYTE Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
const BYTE *WindowData;
BYTE *InternalBuffer;
} Stream;
void FillBuffer()
{
if(Stream.AvailIn)
memmove(InBuff, Stream.In, Stream.AvailIn);
long numread = File.Read(InBuff+Stream.AvailIn, BUFF_SIZE-Stream.AvailIn);
if (numread < BUFF_SIZE)
{
SawEOF = true;
}
Stream.In = InBuff;
Stream.AvailIn = numread+Stream.AvailIn;
}
// Reads a flag byte.
void PrepareBlocks()
{
assert(Stream.InternalBuffer == Stream.WindowData);
Stream.CFlags = *Stream.In++;
--Stream.AvailIn;
Stream.Bits = 0xFF;
Stream.State = STREAM_BITS;
}
// Reads the next chunk in the block. Returns true if successful and
// returns false if it ran out of input data.
bool UncompressBlock()
{
if(Stream.CFlags & 1)
{
// Check to see if we have enough input
if(Stream.AvailIn < 2)
return false;
Stream.AvailIn -= 2;
WORD pos = BigShort(*(WORD*)Stream.In);
BYTE len = (pos & 0xF)+1;
pos >>= 4;
Stream.In += 2;
if(len == 1)
{
// We've reached the end of the stream.
Stream.State = STREAM_FINAL;
return true;
}
const BYTE* copyStart = Stream.InternalBuffer-pos-1;
// Complete overlap: Single byte repeated
if(pos == 0)
memset(Stream.InternalBuffer, *copyStart, len);
// No overlap: One copy
else if(pos >= len)
memcpy(Stream.InternalBuffer, copyStart, len);
else
{
// Partial overlap: Copy in 2 or 3 chunks.
do
{
unsigned int copy = MIN<unsigned int>(len, pos+1);
memcpy(Stream.InternalBuffer, copyStart, copy);
Stream.InternalBuffer += copy;
Stream.InternalOut += copy;
len -= copy;
pos += copy; // Increase our position since we can copy twice as much the next round.
}
while(len);
}
Stream.InternalOut += len;
Stream.InternalBuffer += len;
}
else
{
// Uncompressed byte.
*Stream.InternalBuffer++ = *Stream.In++;
--Stream.AvailIn;
++Stream.InternalOut;
}
Stream.CFlags >>= 1;
Stream.Bits >>= 1;
// If we're done with this block, flush the output
if(Stream.Bits == 0)
Stream.State = STREAM_FLUSH;
return true;
}
public:
FileReaderLZSS(FileReader &file) : File(file), SawEOF(false)
{
Stream.State = STREAM_EMPTY;
Stream.WindowData = Stream.InternalBuffer = Stream.Window+WINDOW_SIZE;
Stream.InternalOut = 0;
Stream.AvailIn = 0;
FillBuffer();
}
~FileReaderLZSS()
{
}
long Read(void *buffer, long len)
{
BYTE *Out = (BYTE*)buffer;
long AvailOut = len;
do
{
while(Stream.AvailIn)
{
if(Stream.State == STREAM_EMPTY)
PrepareBlocks();
else if(Stream.State == STREAM_BITS && !UncompressBlock())
break;
else
break;
}
unsigned int copy = MIN<unsigned int>(Stream.InternalOut, AvailOut);
if(copy > 0)
{
memcpy(Out, Stream.WindowData, copy);
Out += copy;
AvailOut -= copy;
// Slide our window
memmove(Stream.Window, Stream.Window+copy, WINDOW_SIZE+INTERNAL_BUFFER_SIZE-copy);
Stream.InternalBuffer -= copy;
Stream.InternalOut -= copy;
}
if(Stream.State == STREAM_FINAL)
break;
if(Stream.InternalOut == 0 && Stream.State == STREAM_FLUSH)
Stream.State = STREAM_EMPTY;
if(Stream.AvailIn < 2)
FillBuffer();
}
while(AvailOut && Stream.State != STREAM_FINAL);
assert(AvailOut == 0);
return (long)(Out - (BYTE*)buffer);
}
};
//==========================================================================
//
// Wad Lump (with console doom LZSS support)
//
//==========================================================================
class FWadFileLump : public FResourceLump
{
public:
bool Compressed;
int Position;
int GetFileOffset() { return Position; }
FileReader *GetReader()
{
if(!Compressed)
{
Owner->Reader->Seek(Position, SEEK_SET);
return Owner->Reader;
}
return NULL;
}
int FillCache()
{
if(!Compressed)
{
const char * buffer = Owner->Reader->GetBuffer();
if (buffer != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
}
Owner->Reader->Seek(Position, SEEK_SET);
Cache = new char[LumpSize];
if(Compressed)
{
FileReaderLZSS lzss(*Owner->Reader);
lzss.Read(Cache, LumpSize);
}
else
Owner->Reader->Read(Cache, LumpSize);
RefCount = 1;
return 1;
}
};
//==========================================================================
//
// Wad file
//
//==========================================================================
class FWadFile : public FResourceFile
{
FWadFileLump *Lumps;
bool IsMarker(int lump, const char *marker);
void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack=false);
void SkinHack ();
public:
FWadFile(const char * filename, FileReader *file);
~FWadFile();
void FindStrifeTeaserVoices ();
FResourceLump *GetLump(int lump) { return &Lumps[lump]; }
bool Open(bool quiet);
};
//==========================================================================
//
// FWadFile::FWadFile
//
// Initializes a WAD file
//
//==========================================================================
FWadFile::FWadFile(const char *filename, FileReader *file) : FResourceFile(filename, file)
{
Lumps = NULL;
}
FWadFile::~FWadFile()
{
delete[] Lumps;
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool FWadFile::Open(bool quiet)
{
wadinfo_t header;
DWORD InfoTableOfs;
bool isBigEndian = false; // Little endian is assumed until proven otherwise
const long wadSize = Reader->GetLength();
Reader->Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
InfoTableOfs = LittleLong(header.InfoTableOfs);
// Check to see if the little endian interpretation is valid
// This should be sufficient to detect big endian wads.
if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
{
NumLumps = BigLong(header.NumLumps);
InfoTableOfs = BigLong(header.InfoTableOfs);
isBigEndian = true;
// Check again to detect broken wads
if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
{
I_Error("Cannot load broken WAD file %s\n", Filename);
}
}
wadlump_t *fileinfo = new wadlump_t[NumLumps];
Reader->Seek (InfoTableOfs, SEEK_SET);
Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t));
Lumps = new FWadFileLump[NumLumps];
for(DWORD i = 0; i < NumLumps; i++)
{
uppercopy (Lumps[i].Name, fileinfo[i].Name);
Lumps[i].Name[8] = 0;
Lumps[i].Compressed = !(gameinfo.flags & GI_SHAREWARE) && (Lumps[i].Name[0] & 0x80) == 0x80;
Lumps[i].Name[0] &= ~0x80;
Lumps[i].Owner = this;
Lumps[i].Position = isBigEndian ? BigLong(fileinfo[i].FilePos) : LittleLong(fileinfo[i].FilePos);
Lumps[i].LumpSize = isBigEndian ? BigLong(fileinfo[i].Size) : LittleLong(fileinfo[i].Size);
Lumps[i].Namespace = ns_global;
Lumps[i].Flags = 0;
Lumps[i].FullName = NULL;
}
delete[] fileinfo;
if (!quiet)
{
if (!batchrun) Printf(", %d lumps\n", NumLumps);
// don't bother with namespaces here. We won't need them.
SetNamespace("S_START", "S_END", ns_sprites);
SetNamespace("F_START", "F_END", ns_flats, true);
SetNamespace("C_START", "C_END", ns_colormaps);
SetNamespace("A_START", "A_END", ns_acslibrary);
SetNamespace("TX_START", "TX_END", ns_newtextures);
SetNamespace("V_START", "V_END", ns_strifevoices);
SetNamespace("HI_START", "HI_END", ns_hires);
SetNamespace("VX_START", "VX_END", ns_voxels);
SkinHack();
}
return true;
}
//==========================================================================
//
// IsMarker
//
// (from BOOM)
//
//==========================================================================
inline bool FWadFile::IsMarker(int lump, const char *marker)
{
if (Lumps[lump].Name[0] == marker[0])
{
return (!strcmp(Lumps[lump].Name, marker) ||
(marker[1] == '_' && !strcmp(Lumps[lump].Name+1, marker)));
}
else return false;
}
//==========================================================================
//
// SetNameSpace
//
// Sets namespace information for the lumps. It always looks for the first
// x_START and the last x_END lump, except when loading flats. In this case
// F_START may be absent and if that is the case all lumps with a size of
// 4096 will be flagged appropriately.
//
//==========================================================================
// This class was supposed to be local in the function but GCC
// does not like that.
struct Marker
{
int markertype;
unsigned int index;
};
void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack)
{
bool warned = false;
int numstartmarkers = 0, numendmarkers = 0;
unsigned int i;
TArray<Marker> markers;
for(i = 0; i < NumLumps; i++)
{
if (IsMarker(i, startmarker))
{
Marker m = { 0, i };
markers.Push(m);
numstartmarkers++;
}
else if (IsMarker(i, endmarker))
{
Marker m = { 1, i };
markers.Push(m);
numendmarkers++;
}
}
if (numstartmarkers == 0)
{
if (numendmarkers == 0) return; // no markers found
Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
if (flathack)
{
// We have found no F_START but one or more F_END markers.
// mark all lumps before the last F_END marker as potential flats.
unsigned int end = markers[markers.Size()-1].index;
for(unsigned int i = 0; i < end; i++)
{
if (Lumps[i].LumpSize == 4096)
{
// We can't add this to the flats namespace but
// it needs to be flagged for the texture manager.
DPrintf(DMSG_NOTIFY, "Marking %s as potential flat\n", Lumps[i].Name);
Lumps[i].Flags |= LUMPF_MAYBEFLAT;
}
}
}
return;
}
i = 0;
while (i < markers.Size())
{
int start, end;
if (markers[i].markertype != 0)
{
Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
i++;
continue;
}
start = i++;
// skip over subsequent x_START markers
while (i < markers.Size() && markers[i].markertype == 0)
{
Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", startmarker);
i++;
continue;
}
// same for x_END markers
while (i < markers.Size()-1 && (markers[i].markertype == 1 && markers[i+1].markertype == 1))
{
Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", endmarker);
i++;
continue;
}
// We found a starting marker but no end marker. Ignore this block.
if (i >= markers.Size())
{
Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", startmarker, endmarker);
end = NumLumps;
}
else
{
end = markers[i++].index;
}
// we found a marked block
DPrintf(DMSG_NOTIFY, "Found %s block at (%d-%d)\n", startmarker, markers[start].index, end);
for(int j = markers[start].index + 1; j < end; j++)
{
if (Lumps[j].Namespace != ns_global)
{
if (!warned)
{
Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d)\n", j);
}
warned = true;
}
else if (space == ns_sprites && Lumps[j].LumpSize < 8)
{
// sf 26/10/99:
// ignore sprite lumps smaller than 8 bytes (the smallest possible)
// in size -- this was used by some dmadds wads
// as an 'empty' graphics resource
DPrintf(DMSG_WARNING, " Skipped empty sprite %s (lump %d)\n", Lumps[j].Name, j);
}
else
{
Lumps[j].Namespace = space;
}
}
}
}
//==========================================================================
//
// W_SkinHack
//
// Tests a wad file to see if it contains an S_SKIN marker. If it does,
// every lump in the wad is moved into a new namespace. Because skins are
// only supposed to replace player sprites, sounds, or faces, this should
// not be a problem. Yes, there are skins that replace more than that, but
// they are such a pain, and breaking them like this was done on purpose.
// This also renames any S_SKINxx lumps to just S_SKIN.
//
//==========================================================================
void FWadFile::SkinHack ()
{
static int namespc = ns_firstskin;
bool skinned = false;
bool hasmap = false;
DWORD i;
for (i = 0; i < NumLumps; i++)
{
FResourceLump *lump = &Lumps[i];
if (lump->Name[0] == 'S' &&
lump->Name[1] == '_' &&
lump->Name[2] == 'S' &&
lump->Name[3] == 'K' &&
lump->Name[4] == 'I' &&
lump->Name[5] == 'N')
{ // Wad has at least one skin.
lump->Name[6] = lump->Name[7] = 0;
if (!skinned)
{
skinned = true;
DWORD j;
for (j = 0; j < NumLumps; j++)
{
Lumps[j].Namespace = namespc;
}
namespc++;
}
}
if ((lump->Name[0] == 'M' &&
lump->Name[1] == 'A' &&
lump->Name[2] == 'P' &&
lump->Name[3] >= '0' && lump->Name[3] <= '9' &&
lump->Name[4] >= '0' && lump->Name[4] <= '9' &&
lump->Name[5] >= '\0')
||
(lump->Name[0] == 'E' &&
lump->Name[1] >= '0' && lump->Name[1] <= '9' &&
lump->Name[2] == 'M' &&
lump->Name[3] >= '0' && lump->Name[3] <= '9' &&
lump->Name[4] >= '\0'))
{
hasmap = true;
}
}
if (skinned && hasmap)
{
Printf (TEXTCOLOR_BLUE
"The maps in %s will not be loaded because it has a skin.\n"
TEXTCOLOR_BLUE
"You should remove the skin from the wad to play these maps.\n",
Filename);
}
}
//==========================================================================
//
// FindStrifeTeaserVoices
//
// Strife0.wad does not have the voices between V_START/V_END markers, so
// figure out which lumps are voices based on their names.
//
//==========================================================================
void FWadFile::FindStrifeTeaserVoices ()
{
for (DWORD i = 0; i <= NumLumps; ++i)
{
if (Lumps[i].Name[0] == 'V' &&
Lumps[i].Name[1] == 'O' &&
Lumps[i].Name[2] == 'C')
{
int j;
for (j = 3; j < 8; ++j)
{
if (Lumps[i].Name[j] != 0 && !isdigit(Lumps[i].Name[j]))
break;
}
if (j == 8)
{
Lumps[i].Namespace = ns_strifevoices;
}
}
}
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckWad(const char *filename, FileReader *file, bool quiet)
{
char head[4];
if (file->GetLength() >= 12)
{
file->Seek(0, SEEK_SET);
file->Read(&head, 4);
file->Seek(0, SEEK_SET);
if (!memcmp(head, "IWAD", 4) || !memcmp(head, "PWAD", 4))
{
FResourceFile *rf = new FWadFile(filename, file);
if (rf->Open(quiet)) return rf;
rf->Reader = NULL; // to avoid destruction of reader
delete rf;
}
}
return NULL;
}