qzdoom-gpl/src/gl/scene
Magnus Norddahl 2848ca53dc Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_things.cpp
#	src/r_things.h
2017-01-16 23:05:34 +01:00
..
gl_bsp.cpp - Fixed GCC/Clang compile errors. 2017-01-13 15:42:53 +01:00
gl_clipper.cpp
gl_clipper.h
gl_decal.cpp Add normals to decals 2016-10-13 18:04:00 +02:00
gl_drawinfo.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_drawinfo.h
gl_fakeflat.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
gl_flats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_portal.cpp - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
gl_portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
gl_renderhacks.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_scene.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-16 06:03:21 +01:00
gl_sky.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_skydome.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
gl_sprite.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_spritelight.cpp
gl_vertex.cpp
gl_wall.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_walls.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_walls_draw.cpp - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-02 23:21:28 +01:00
gl_weapon.cpp - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00