qzdoom-gpl/wadsrc/static/sbarinfo/doom.txt

123 lines
4.2 KiB
Text

/*******************************************************************************
* DEFAULT DOOM STATUS BAR
*******************************************************************************
* If you wish to include this file into a custom status bar please use the
* following command:
*
* base Doom;
*
* Using #include "sbarinfo/doom.txt" will not be supported.
******************************************************************************/
height 32;
monospacefonts true, "0";
statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
//health
drawimage "MEDIA0", 20, -2, centerbottom;
drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
//armor
drawimage armoricon, 20, -24, centerbottom;
drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
//ammo
drawimage ammoicon1, -14, -4, centerbottom;
drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
usesammo
{
//secondary ammo and inventory
usessecondaryammo
{
drawimage ammoicon2, -14, -22, centerbottom;
drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
}
}
else //no secondary ammo
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
}
}
}
else // no ammo but inventory
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
}
}
gamemode deathmatch
{
drawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
}
else
{
// let's hope no mod ever uses 100 keys...
drawkeybar 100, vertical, reverserows, auto, -10, 2, 0, 3, auto;
}
}
statusbar normal // Standard Doom Status bar
{
drawimage "STBAR", 0, 168;
drawimage "STTPRCNT", 90, 171;
drawimage "STTPRCNT", 221, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
//keys
drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Clip), 288, 173;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Shell), 288, 179;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(RocketAmmo), 288, 185;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Cell), 288, 191;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip), 314, 173;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 179;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 185;
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell), 314, 191;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
}
gamemode cooperative, singleplayer
{
drawimage "STARMS", 104, 168;
drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
}
gamemode cooperative, deathmatch, teamgame
{
drawimage translatable "STFBANY", 143, 169;
}
drawselectedinventory alternateonempty, INDEXFONT, 143, 168
{
drawmugshot "STF", 5, 143, 168;
}
}
statusbar inventory // Standard bar overlay (ZDoom Addition)
{
drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}
statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
{
drawinventorybar Doom, translucent, 7, INDEXFONT, -106+center, -31;
}