mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
505031fa5a
- removed gamemode variable. All it was used for were some checks that really should depend on GI_MAPxx. - Externalized all internal gameinfo definitions. - added include to MAPINFO parser. - split IWAD detection code off from d_main.cpp into its own file. - disabled gamemission based switch filtering because it is not useful. - added GAMEINFO submission by Blzut3 with significant modifications. There is no GAMEINFO lump. Instead all information is placed in MAPINFO, except the data that is needed to decide which WADs to autoload. SVN r1497 (trunk)
425 lines
6.4 KiB
Text
425 lines
6.4 KiB
Text
// MAPINFO for Plutonia. Exactly the same as Doom 2, except it
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// has different map names and cluster messages.
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include "mapinfo/doomcommon.txt"
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clearepisodes
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episode map01
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{
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name = "The Plutonia Experiment"
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key = "t"
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}
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defaultmap
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{
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sucktime = 1
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}
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map MAP01 lookup "PHUSTR_1"
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{
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titlepatch = "CWILV00"
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next = "MAP02"
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secretnext = "MAP02"
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sky1 = "SKY1"
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cluster = 5
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par = 30
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music = "$MUSIC_RUNNIN"
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}
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map MAP02 lookup "PHUSTR_2"
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{
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titlepatch = "CWILV01"
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next = "MAP03"
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secretnext = "MAP03"
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sky1 = "SKY1"
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cluster = 5
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par = 90
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music = "$MUSIC_STALKS"
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}
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map MAP03 lookup "PHUSTR_3"
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{
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titlepatch = "CWILV02"
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next = "MAP04"
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secretnext = "MAP04"
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sky1 = "SKY1"
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cluster = 5
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par = 120
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music = "$MUSIC_COUNTD"
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}
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map MAP04 lookup "PHUSTR_4"
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{
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titlepatch = "CWILV03"
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next = "MAP05"
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secretnext = "MAP05"
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sky1 = "SKY1"
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cluster = 5
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par = 120
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music = "$MUSIC_BETWEE"
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}
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map MAP05 lookup "PHUSTR_5"
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{
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titlepatch = "CWILV04"
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next = "MAP06"
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secretnext = "MAP06"
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sky1 = "SKY1"
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cluster = 5
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par = 90
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music = "$MUSIC_DOOM"
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}
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map MAP06 lookup "PHUSTR_6"
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{
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titlepatch = "CWILV05"
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next = "MAP07"
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secretnext = "MAP07"
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sky1 = "SKY1"
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cluster = 5
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par = 150
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music = "$MUSIC_THE_DA"
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}
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map MAP07 lookup "PHUSTR_7"
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{
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titlepatch = "CWILV06"
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next = "MAP08"
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secretnext = "MAP08"
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sky1 = "SKY1"
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cluster = 6
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par = 120
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map07special
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music = "$MUSIC_SHAWN"
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}
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map MAP08 lookup "PHUSTR_8"
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{
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titlepatch = "CWILV07"
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next = "MAP09"
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secretnext = "MAP09"
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sky1 = "SKY1"
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cluster = 6
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par = 120
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music = "$MUSIC_DDTBLU"
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}
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map MAP09 lookup "PHUSTR_9"
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{
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titlepatch = "CWILV08"
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next = "MAP10"
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secretnext = "MAP10"
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sky1 = "SKY1"
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cluster = 6
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par = 270
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music = "$MUSIC_IN_CIT"
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}
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map MAP10 lookup "PHUSTR_10"
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{
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titlepatch = "CWILV09"
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next = "MAP11"
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secretnext = "MAP11"
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sky1 = "SKY1"
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cluster = 6
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par = 90
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music = "$MUSIC_DEAD"
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}
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map MAP11 lookup "PHUSTR_11"
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{
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titlepatch = "CWILV10"
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next = "MAP12"
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secretnext = "MAP12"
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sky1 = "SKY1"
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cluster = 6
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par = 210
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music = "$MUSIC_STLKS2"
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}
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map MAP12 lookup "PHUSTR_12"
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{
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titlepatch = "CWILV11"
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next = "MAP13"
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secretnext = "MAP13"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_THEDA2"
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}
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map MAP13 lookup "PHUSTR_13"
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{
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titlepatch = "CWILV12"
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next = "MAP14"
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secretnext = "MAP14"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_DOOM2"
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}
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map MAP14 lookup "PHUSTR_14"
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{
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titlepatch = "CWILV13"
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next = "MAP15"
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secretnext = "MAP15"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_DDTBL2"
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}
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map MAP15 lookup "PHUSTR_15"
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{
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titlepatch = "CWILV14"
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next = "MAP16"
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secretnext = "MAP31"
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sky1 = "SKY2"
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cluster = 7
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par = 210
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music = "$MUSIC_RUNNI2"
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}
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map MAP16 lookup "PHUSTR_16"
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{
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titlepatch = "CWILV15"
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next = "MAP17"
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secretnext = "MAP17"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_DEAD2"
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}
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map MAP17 lookup "PHUSTR_17"
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{
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titlepatch = "CWILV16"
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next = "MAP18"
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secretnext = "MAP18"
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sky1 = "SKY2"
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cluster = 7
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par = 420
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music = "$MUSIC_STLKS3"
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}
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map MAP18 lookup "PHUSTR_18"
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{
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titlepatch = "CWILV17"
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next = "MAP19"
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secretnext = "MAP19"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_ROMERO"
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}
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map MAP19 lookup "PHUSTR_19"
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{
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titlepatch = "CWILV18"
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next = "MAP20"
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secretnext = "MAP20"
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sky1 = "SKY2"
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cluster = 7
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par = 210
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music = "$MUSIC_SHAWN2"
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}
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map MAP20 lookup "PHUSTR_20"
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{
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titlepatch = "CWILV19"
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next = "MAP21"
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secretnext = "MAP21"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_MESSAG"
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}
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map MAP21 lookup "PHUSTR_21"
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{
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titlepatch = "CWILV20"
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next = "MAP22"
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secretnext = "MAP22"
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sky1 = "SKY3"
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cluster = 8
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par = 240
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music = "$MUSIC_COUNT2"
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}
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map MAP22 lookup "PHUSTR_22"
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{
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titlepatch = "CWILV21"
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next = "MAP23"
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secretnext = "MAP23"
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sky1 = "SKY3"
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cluster = 8
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par = 150
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music = "$MUSIC_DDTBL3"
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}
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map MAP23 lookup "PHUSTR_23"
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{
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titlepatch = "CWILV22"
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next = "MAP24"
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secretnext = "MAP24"
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sky1 = "SKY3"
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cluster = 8
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par = 180
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music = "$MUSIC_AMPIE"
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}
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map MAP24 lookup "PHUSTR_24"
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{
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titlepatch = "CWILV23"
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next = "MAP25"
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secretnext = "MAP25"
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sky1 = "SKY3"
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cluster = 8
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par = 150
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music = "$MUSIC_THEDA3"
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}
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map MAP25 lookup "PHUSTR_25"
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{
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titlepatch = "CWILV24"
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next = "MAP26"
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secretnext = "MAP26"
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sky1 = "SKY3"
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cluster = 8
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par = 150
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music = "$MUSIC_ADRIAN"
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}
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map MAP26 lookup "PHUSTR_26"
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{
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titlepatch = "CWILV25"
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next = "MAP27"
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secretnext = "MAP27"
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sky1 = "SKY3"
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cluster = 8
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par = 300
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music = "$MUSIC_MESSG2"
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}
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map MAP27 lookup "PHUSTR_27"
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{
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titlepatch = "CWILV26"
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next = "MAP28"
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secretnext = "MAP28"
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sky1 = "SKY3"
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cluster = 8
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par = 330
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music = "$MUSIC_ROMER2"
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}
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map MAP28 lookup "PHUSTR_28"
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{
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titlepatch = "CWILV27"
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next = "MAP29"
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secretnext = "MAP29"
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sky1 = "SKY3"
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cluster = 8
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par = 420
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music = "$MUSIC_TENSE"
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}
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map MAP29 lookup "PHUSTR_29"
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{
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titlepatch = "CWILV28"
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next = "MAP30"
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secretnext = "MAP30"
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sky1 = "SKY3"
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cluster = 8
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par = 300
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music = "$MUSIC_SHAWN3"
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}
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map MAP30 lookup "PHUSTR_30"
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{
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titlepatch = "CWILV29"
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next = "EndGameC"
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secretnext = "EndGameC"
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sky1 = "SKY3"
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cluster = 8
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par = 180
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allowmonstertelefrags
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music = "$MUSIC_OPENIN"
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}
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map MAP31 lookup "PHUSTR_31"
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{
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titlepatch = "CWILV30"
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next = "MAP16"
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secretnext = "MAP32"
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sky1 = "SKY3"
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cluster = 9
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par = 120
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music = "$MUSIC_EVIL"
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}
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map MAP32 lookup "PHUSTR_32"
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{
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titlepatch = "CWILV31"
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next = "MAP16"
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secretnext = "MAP16"
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sky1 = "SKY3"
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cluster = 10
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par = 30
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music = "$MUSIC_ULTIMA"
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}
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// DOOM II first cluster (up thru level 6)
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cluster 5
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{
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flat = "SLIME16"
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music = "$MUSIC_READ_M"
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exittext = lookup, "P1TEXT"
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}
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// DOOM II second cluster (up thru level 11)
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cluster 6
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{
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flat = "RROCK14"
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music = "$MUSIC_READ_M"
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exittext = lookup, "P2TEXT"
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}
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// DOOM II third cluster (up thru level 20)
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cluster 7
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{
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flat = "RROCK07"
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music = "$MUSIC_READ_M"
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exittext = lookup, "P3TEXT"
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}
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// DOOM II fourth cluster (up thru level 30)
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cluster 8
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{
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flat = "RROCK17"
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music = "$MUSIC_READ_M"
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exittext = lookup, "P4TEXT"
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}
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// DOOM II fifth cluster (level 31)
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cluster 9
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{
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flat = "RROCK13"
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music = "$MUSIC_READ_M"
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entertext = lookup, "P5TEXT"
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}
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// DOOM II sixth cluster (level 32)
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cluster 10
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{
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flat = "RROCK19"
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music = "$MUSIC_READ_M"
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entertext = lookup, "P6TEXT"
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}
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