mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 14:12:28 +00:00
4d005bdfa0
All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
6 lines
61 B
GLSL
6 lines
61 B
GLSL
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vec4 ProcessTexel()
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{
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return desaturate(uObjectColor);
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}
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