qzdoom-gpl/wadsrc/static/zscript/strife/loremaster.txt
Christoph Oelckers 371712c53a - turned everything I could into non-action functions.
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00

123 lines
2 KiB
Text

// Loremaster (aka Priest) --------------------------------------------------
class Loremaster : Actor
{
Default
{
Health 800;
Speed 10;
Radius 15;
Height 56;
FloatSpeed 5;
Monster;
+FLOAT
+NOBLOOD
+NOGRAVITY
+NOTDMATCH
+FLOORCLIP
+NOBLOCKMONST
+INCOMBAT
+LOOKALLAROUND
+NOICEDEATH
+NEVERRESPAWN
DamageFactor "Fire", 0.5;
MinMissileChance 150;
Tag "$TAG_PRIEST";
SeeSound "loremaster/sight";
AttackSound "loremaster/attack";
PainSound "loremaster/pain";
DeathSound "loremaster/death";
ActiveSound "loremaster/active";
Obituary "$OB_LOREMASTER";
DropItem "Junk";
}
States
{
Spawn:
PRST A 10 A_Look;
PRST B 10 A_SentinelBob;
Loop;
See:
PRST A 4 A_Chase;
PRST A 4 A_SentinelBob;
PRST B 4 A_Chase;
PRST B 4 A_SentinelBob;
PRST C 4 A_Chase;
PRST C 4 A_SentinelBob;
PRST D 4 A_Chase;
PRST D 4 A_SentinelBob;
Loop;
Melee:
PRST E 4 A_FaceTarget;
PRST F 4 A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5);
PRST E 4 A_SentinelBob;
Goto See;
Missile:
PRST E 4 A_FaceTarget;
PRST F 4 A_CustomMissile("LoreShot", 32, 0);
PRST E 4 A_SentinelBob;
Goto See;
Death:
PDED A 6;
PDED B 6 A_Scream;
PDED C 6;
PDED D 6 A_Fall;
PDED E 6;
PDED FGHIJIJIJKL 5;
PDED MNOP 4;
PDED Q 4 A_SpawnItemEx("AlienSpectre5", 0, 0, 0, 0, 0, random[spectrespawn](0,255)*0.0078125, 0, SXF_NOCHECKPOSITION);
PDED RS 4;
PDED T -1;
Stop;
}
}
// Loremaster Projectile ----------------------------------------------------
class LoreShot : Actor native
{
Default
{
Speed 20;
Height 14;
Radius 10;
Projectile;
+STRIFEDAMAGE
Damage 2;
MaxStepHeight 4;
SeeSound "loremaster/chain";
ActiveSound "loremaster/swish";
}
native void A_LoremasterChain ();
States
{
Spawn:
OCLW A 2 A_LoremasterChain;
Loop;
Death:
OCLW A 6;
Stop;
}
}
// Loremaster Subprojectile -------------------------------------------------
class LoreShot2 : Actor
{
Default
{
+NOBLOCKMAP
+NOGRAVITY
}
States
{
Spawn:
TEND A 20;
Stop;
}
}