qzdoom-gpl/wadsrc/static/zscript/shared/sectoraction.txt
Christoph Oelckers 9e2830a3db - converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
2016-10-14 10:46:15 +02:00

84 lines
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class SectorAction : Actor native
{
default
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
}
}
// Triggered when entering sector -------------------------------------------
class SecActEnter : SectorAction native
{
}
// Triggered when leaving sector --------------------------------------------
class SecActExit : SectorAction native
{
}
// Triggered when hitting sector's floor ------------------------------------
class SecActHitFloor : SectorAction native
{
}
// Triggered when hitting sector's ceiling ----------------------------------
class SecActHitCeil : SectorAction native
{
}
// Triggered when using inside sector ---------------------------------------
class SecActUse : SectorAction native
{
}
// Triggered when using a sector's wall -------------------------------------
class SecActUseWall : SectorAction native
{
}
// Triggered when eyes go below fake floor ----------------------------------
class SecActEyesDive : SectorAction native
{
}
// Triggered when eyes go above fake floor ----------------------------------
class SecActEyesSurface : SectorAction native
{
}
// Triggered when eyes go below fake floor ----------------------------------
class SecActEyesBelowC : SectorAction native
{
}
// Triggered when eyes go above fake floor ----------------------------------
class SecActEyesAboveC : SectorAction native
{
}
// Triggered when eyes go below fake floor ----------------------------------
class SecActHitFakeFloor : SectorAction native
{
}
// Music changer ----------------------------------
class MusicChanger : SectorAction native
{
}