qzdoom-gpl/wadsrc/static
Christoph Oelckers 980c986305 - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
- added new VARF_Transient flag so that the decision whether to serialize a field does not depend solely on its native status. It may actually make a lot of sense to use the auto-serializer for native fields, too, as this would eliminate a lot of maintenance code.
- defined (u)int8/16 as aliases to the byte and short types (Can't we not just get rid of this naming convention already...?)
- exporting the fields of Actor revealed a few name clashes between them and some global types, so Actor.Sector was renamed to CurSector and Actor.Inventory was renamed to Actor.Inv.
2016-11-22 19:20:31 +01:00
..
filter Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
graphics
maparrows
mapinfo - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
sbarinfo
shaders/d3d
sounds
sprites
textures
xlat
zscript - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
althudcf.txt
animdefs.txt
compatibility.txt
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
language.eng
language.enu Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00