..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
fb_d3d9_wipe.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
fb_ddraw.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
hardware.cpp
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
2013-08-18 14:16:33 +02:00
hardware.h
- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
2012-09-16 04:40:56 +00:00
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp
- removed duplicate #define warning in fmodsound.cpp.
2013-11-28 11:03:19 +01:00
i_dijoy.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
i_input.cpp
- skip all mouse move events that come right after switching to native mouse.
2010-09-16 22:45:12 +00:00
i_input.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
i_keyboard.cpp
i_main.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
i_mouse.cpp
- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
2012-05-04 02:16:19 +00:00
i_movie.cpp
i_rawps2.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
i_system.cpp
- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
2014-07-16 18:59:49 -04:00
i_system.h
Add some awareness of short file names
2013-08-29 21:24:05 -05:00
i_xinput.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
icon1.ico
rawinput.h
resource.h
st_start.cpp
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
win32gliface.cpp
- replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path.
2014-08-21 11:02:46 +02:00
win32gliface.h
- replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path.
2014-08-21 11:02:46 +02:00
win32iface.h
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
win32video.cpp
- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
2012-09-16 04:40:56 +00:00
winres.h
zdoom.exe.manifest
- fix x64 visual studio linking for common controls
2014-06-21 22:49:42 -07:00
zdoom.rc
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
zdoom.RES