qzdoom-gpl/src
2016-10-15 10:34:26 +02:00
..
asm_ia32 Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
asm_x86_64 Normalize line endings 2016-03-01 09:47:10 -06:00
fragglescript - added a destructor zo DFsScript, because if this gets deleted outside the GC process it'll leave an allocated buffer behind, so make sure it always gets destroyed. 2016-09-23 08:26:36 +02:00
g_doom - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
g_heretic - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
g_hexen - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
g_raven - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
g_shared - resorted some of thingdef.cpp's contents into more appropriate files. 2016-10-12 20:42:41 +02:00
g_strife - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
intermission - fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer. 2016-05-25 01:45:55 +02:00
math - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
menu - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
oplsynth - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
posix Added detection of current macOS version 2016-10-08 15:47:16 +03:00
r_data - added TRNSLATE lump for defining global translations which are accessible by name. 2016-10-02 13:35:25 +02:00
rapidjson - variable was in the wrong scope. 2016-10-02 18:56:04 +02:00
resourcefiles - read snapshots from zip. 2016-09-22 01:28:05 +02:00
scripting - cleaned up the loop statement nodes in the code generator, which put some handling in FCompileContext and some of their data into the base FxExpression class instead of having an intermediate base class for all loops which is responsible for the relevant data. All this is now encapsulated in a new FxLoopStatement class which serves as base for the actual loop statements. 2016-10-15 10:34:26 +02:00
sfmt Normalize line endings 2016-03-01 09:47:10 -06:00
sound - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
textures - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
timidity - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Fix errors encountered when compiling for v140_xp target 2016-10-02 13:05:26 -07:00
xlat Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
__autostart.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actionspecials.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
actor.h - added ACS and DECORATE setter functions for named translations. 2016-10-02 14:09:45 +02:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp - added polyobject serializer. 2016-09-20 09:11:13 +02:00
am_map.h - added polyobject serializer. 2016-09-20 09:11:13 +02:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h Normalize line endings 2016-03-01 09:47:10 -06:00
b_bot.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
b_bot.h - converted the user variable serializer. 2016-09-20 18:27:47 +02:00
b_func.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
b_game.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp - removed STAT_INVENTORY. 2016-08-20 19:10:14 +02:00
basicinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
basictypes.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
bbannouncer.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
c_console.cpp - do not even allow creation of names in C_RemoveTabCommands if there are no tab commands, so that FindName cannot be called after the NameManager has been destroyed. 2016-09-13 21:01:50 +02:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_cvars.h Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_dispatch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
c_dispatch.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_expr.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
CMakeLists.txt - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00
cmdlib.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
cmdlib.h - Fix myoffsetof using misaligned pointer access. 2016-06-29 13:04:31 +02:00
colormatcher.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.h Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
compatibility.h Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp Add con_scale for scaling just the console 2016-09-08 00:39:52 +02:00
d_dehacked.cpp - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00
d_dehacked.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
d_event.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - second part of last commit. This file was accidentally unselected. 2016-03-08 14:35:36 +01:00
d_main.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
d_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
d_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp - added some missing End... calls in player deserialization code. 2016-09-23 20:05:12 +02:00
d_player.h Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
decallib.h - floatified the decal code. 2016-03-22 22:07:38 +01:00
dobject.cpp Fixed crash on early fatal error exit 2016-10-02 10:13:45 +03:00
dobject.h - added some comments about the special player treatment in hub travels because this is not really intuitive... 2016-09-23 18:12:38 +02:00
dobjgc.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
dobjtype.cpp - implemented the Defaults property initializer. 2016-10-11 00:56:47 +02:00
dobjtype.h - forgot to save this. 2016-10-14 23:51:38 +02:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h Normalize line endings 2016-03-01 09:47:10 -06:00
doomstat.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomstat.h - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomtype.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp - fixed: Any DSectorEffect thinker must be placed into STAT_SECTOREFFECT. 2016-09-25 09:43:17 +02:00
dsectoreffect.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
dthinker.cpp - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
dthinker.h - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
edata.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
f_wipe.h Normalize line endings 2016-03-01 09:47:10 -06:00
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
g_doomedmap.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
g_game.cpp - fixed: G_UnsnapshotLevel should abort with an error if it cannot read the savegame. 2016-10-05 19:02:53 +02:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp - fixed: G_UnsnapshotLevel should abort with an error if it cannot read the savegame. 2016-10-05 19:02:53 +02:00
g_level.h - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
g_mapinfo.cpp - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
g_pch.h - add the precompiled header file for the previous commit. 2016-04-10 13:10:41 +02:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gccinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gi.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_movie.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
info.h - resorted some of thingdef.cpp's contents into more appropriate files. 2016-10-12 20:42:41 +02:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
m_cheat.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h - floatified the global view variables. 2016-04-01 12:22:16 +02:00
m_joy.cpp - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
m_joy.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
m_misc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - fixed some errors with parsing globals.json. It looks like this file is being processed correctly now. 2016-09-22 19:36:23 +02:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
md5.h Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.h Normalize line endings 2016-03-01 09:47:10 -06:00
mscinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.h Normalize line endings 2016-03-01 09:47:10 -06:00
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h - Added some fudging so that A_PlayerSkinCheck creates proper code until I can rewrite the FunctionCall expression to match what the script compiler needs. The current version of this class is too much geared toward DECORATE. 2016-10-14 21:15:46 +02:00
nodebuild.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder. 2016-05-27 09:38:33 +02:00
p_3dfloors.cpp - properly handle 3D floors with inverted planes in the list sorter. 2016-08-03 12:17:22 +02:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_3dmidtex.h - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_acs.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_acs.h Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
p_actionfunctions.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_blockmap.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_buildmap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_ceiling.cpp - fixed: DCeiling's main constructor could leave some fields uninitialized. 2016-10-06 21:20:49 +02:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - all DObjects converted. 2016-09-20 10:27:53 +02:00
p_conversation.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_doors.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_effect.cpp - fixed inverse sign for rocket trail particle movement. 2016-06-12 00:05:23 +02:00
p_effect.h - Changed endsize to sizestep. Endsize affected more things than I thought it would. 2016-06-11 08:05:29 -05:00
p_enemy.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_enemy.h - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_floor.cpp - removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor. 2016-09-28 08:06:15 +02:00
p_glnodes.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_interaction.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_lights.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_linkedsectors.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_lnspec.cpp - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
p_lnspec.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_local.h A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_map.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
p_maputl.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_pillar.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_plats.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_pspr.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_pspr.h - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_pusher.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_saveg.cpp - undid part of the last commit and hopefully corrected it for good now. 2016-09-25 09:23:44 +02:00
p_saveg.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
p_scroll.cpp - fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid. 2016-09-28 11:58:12 +02:00
p_sectors.cpp - another batch. 2016-09-19 19:58:04 +02:00
p_setup.cpp - added polyobject serializer. 2016-09-20 09:11:13 +02:00
p_setup.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_sight.cpp - wrap access to portal properties into sector_t:: member functions. 2016-04-19 11:35:28 +02:00
p_slopes.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_spec.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_spec.h - let DWaggleBase use the interpolation pointer of its parent instead of defining its own one. 2016-09-23 22:03:44 +02:00
p_states.cpp - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
p_switch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_tags.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_tags.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_teleport.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
p_terrain.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp Added GetProximity(classname, distance, flags, ptr). 2016-07-30 00:26:55 +02:00
p_tick.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor. 2016-08-14 20:52:13 +02:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp - added UDMF portal flags. Names are identical with Eternity for compatibility reasons. 2016-10-02 00:31:25 +02:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_user.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
p_writemap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_xlat.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
parsecontext.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
po_man.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
portal.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
portal.h fixed: Polyobject-based line portals may not cache their angle as it may change at any time. 2016-06-19 12:32:45 +02:00
r_3dfloors.cpp Fix unneeded fixed_t height in R_3D_AddHeight() 2016-04-26 23:11:27 -05:00
r_3dfloors.h Commence renderer floatification 2016-04-22 23:09:13 -05:00
r_bsp.cpp - fixed 3D floor rendering with nearby slopes. 2016-05-22 12:15:14 +02:00
r_bsp.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_defs.h - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
r_draw.cpp Remove halfviewwidth 2016-04-27 22:49:36 -05:00
r_draw.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_drawt.cpp Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
r_local.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
r_main.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
r_main.h Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
r_plane.cpp - fixed slope calculation error. 2016-07-17 23:13:10 +02:00
r_plane.h Keep values in floats longer for visplane drawing 2016-04-28 21:21:49 -05:00
r_renderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_segs.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
r_segs.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_sky.cpp - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
r_sky.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_state.h - started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use. 2016-09-18 13:26:34 +02:00
r_swrenderer.cpp - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_swrenderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_things.cpp Added PSPF_FLIP. 2016-10-11 17:20:58 -05:00
r_things.h Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
r_utility.cpp - fixed: The canvastexture serializer did not call EndArray to close the containing object. 2016-09-23 08:27:31 +02:00
r_utility.h - some preparations for converting the player serialization code. 2016-09-20 23:13:12 +02:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp Fixed compilation with GCC or Clang 2016-10-01 12:17:15 +03:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp - all DObjects converted. 2016-09-20 10:27:53 +02:00
s_sndseq.h - all DObjects converted. 2016-09-20 10:27:53 +02:00
s_sound.cpp - added an integrity check to the SNDINFO parser to detect and eliminate recursive links. Normally these would crash the sound code later. 2016-09-30 10:50:41 +02:00
s_sound.h - fixed: object pointers as array members may not be skipped if they are null. 2016-09-23 21:24:56 +02:00
sc_man.cpp - implemented the Defaults property initializer. 2016-10-11 00:56:47 +02:00
sc_man.h - implemented the Defaults property initializer. 2016-10-11 00:56:47 +02:00
sc_man_scanner.re - removed token 'mode' because it isn't used anywhere and clashed with some actor properties. 2016-10-13 20:45:52 +02:00
sc_man_tokens.h - removed token 'mode' because it isn't used anywhere and clashed with some actor properties. 2016-10-13 20:45:52 +02:00
serializer.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
serializer.h - Fixed GCC/Clang regression post serialization. 2016-09-24 09:00:31 +02:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
statistics.cpp - implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c. 2016-09-21 17:37:56 +02:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stats.h Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
teaminfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
teaminfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - Backported blood_fade_scalar from Skulltag 2016-10-06 20:01:20 -04:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide 2016-09-13 23:42:05 +02:00
v_font.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
v_font.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
v_palette.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_palette.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_video.cpp Fix video mode selection bug 2016-09-15 07:52:53 +02:00
v_video.h Fix video mode selection bug 2016-09-15 07:52:53 +02:00
valgrind.inc
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - undid savegame version bump because it's not needed. 2016-09-24 09:18:25 +02:00
w_wad.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
w_wad.h Normalize line endings 2016-03-01 09:47:10 -06:00
w_zip.h - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
weightedlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
wi_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
x86.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00
zstring.h - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00
zzautozend.cpp Normalize line endings 2016-03-01 09:47:10 -06:00