qzdoom-gpl/wadsrc/static/actors/strife/strifeammo.txt
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

231 lines
4.4 KiB
Text

// HE-Grenade Rounds --------------------------------------------------------
ACTOR HEGrenadeRounds : Ammo 152
{
Game Strife
+FLOORCLIP
ConversationID 177, 170, 174
Inventory.Amount 6
Inventory.MaxAmount 30
Ammo.BackpackAmount 6
Ammo.BackpackMaxAmount 60
Inventory.Icon "I_GRN1"
Tag "HE-Grenade_Rounds"
Inventory.PickupMessage "$TXT_HEGRENADES"
States
{
Spawn:
GRN1 A -1
Stop
}
}
// Phosphorus-Grenade Rounds ------------------------------------------------
ACTOR PhosphorusGrenadeRounds : Ammo 153
{
Game Strife
+FLOORCLIP
ConversationID 178, 171, 175
Inventory.Amount 4
Inventory.MaxAmount 16
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 32
Inventory.Icon "I_GRN2"
Tag "Phoshorus-Grenade_Rounds" // "Fire-Grenade_Rounds" in the Teaser
Inventory.PickupMessage "$TXT_PHGRENADES"
States
{
Spawn:
GRN2 A -1
Stop
}
}
// Clip of Bullets ----------------------------------------------------------
ACTOR ClipOfBullets : Ammo 2007
{
Game Strife
SpawnID 11
ConversationID 179, 173, 177
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 250
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 500
Inventory.Icon "I_BLIT"
Tag "clip_of_bullets" // "bullets" in the Teaser
Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
States
{
Spawn:
BLIT A -1
Stop
}
}
// Box of Bullets -----------------------------------------------------------
ACTOR BoxOfBullets : ClipOfBullets 2048
{
Game Strife
SpawnID 139
ConversationID 180, 174, 178
Inventory.Amount 50
Tag "ammo"
Inventory.PickupMessage "$TXT_BOXOFBULLETS"
States
{
Spawn:
BBOX A -1
Stop
}
}
// Mini Missiles ------------------------------------------------------------
ACTOR MiniMissiles : Ammo 2010
{
Game Strife
SpawnID 140
ConversationID 181, 175, 179
+FLOORCLIP
Inventory.Amount 4
Inventory.MaxAmount 100
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 200
Inventory.Icon "I_ROKT"
Tag "mini_missiles" //"rocket" in the Teaser
Inventory.PickupMessage "$TXT_MINIMISSILES"
States
{
Spawn:
MSSL A -1
Stop
}
}
// Crate of Missiles --------------------------------------------------------
ACTOR CrateOfMissiles : MiniMissiles 2046
{
Game Strife
SpawnID 141
ConversationID 182, 176, 180
Inventory.Amount 20
Tag "crate_of_missiles" //"box_of_rockets" in the Teaser
Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
States
{
Spawn:
ROKT A -1
Stop
}
}
// Energy Pod ---------------------------------------------------------------
ACTOR EnergyPod : Ammo 2047
{
Game Strife
SpawnID 75
ConversationID 183, 177, 181
+FLOORCLIP
Inventory.Amount 20
Inventory.MaxAmount 400
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 800
Ammo.DropAmount 20
Inventory.Icon "I_BRY1"
Tag "energy_pod"
Inventory.PickupMessage "$TXT_ENERGYPOD"
States
{
Spawn:
BRY1 AB 6
Loop
}
}
// Energy pack ---------------------------------------------------------------
ACTOR EnergyPack : EnergyPod 17
{
Game Strife
SpawnID 142
ConversationID 184, 178, 182
Inventory.Amount 100
Tag "energy_pack"
Inventory.PickupMessage "$TXT_ENERGYPACK"
States
{
Spawn:
CPAC AB 6
Loop
}
}
// Poison Bolt Quiver -------------------------------------------------------
ACTOR PoisonBolts : Ammo 115
{
Game Strife
ConversationID 185, 179, 183
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 25
Ammo.BackpackAmount 2
Ammo.BackpackMaxAmount 50
Inventory.Icon "I_PQRL"
Tag "poison_bolts" // "poison_arrows" in the Teaser
Inventory.PickupMessage "$TXT_POISONBOLTS"
States
{
Spawn:
PQRL A -1
Stop
}
}
// Electric Bolt Quiver -------------------------------------------------------
ACTOR ElectricBolts : Ammo 114
{
Game Strife
ConversationID 186, 180, 184
+FLOORCLIP
Inventory.Amount 20
Inventory.MaxAmount 50
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
Inventory.Icon "I_XQRL"
Tag "electric_bolts" // "electric_arrows" in the Teaser
Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
States
{
Spawn:
XQRL A -1
Stop
}
}
// Ammo Satchel -------------------------------------------------------------
ACTOR AmmoSatchel : BackpackItem 183
{
Game Strife
SpawnID 144
ConversationID 187, 181, 184
+FLOORCLIP
Inventory.Icon "I_BKPK"
Tag "Ammo_satchel" // "Back_pack" in the Teaser
Inventory.PickupMessage "$TXT_AMMOSATCHEL"
States
{
Spawn:
BKPK A -1
Stop
}
}