mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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287 lines
8.9 KiB
C++
287 lines
8.9 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_DRAW_RGBA__
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#define __R_DRAW_RGBA__
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#include "r_draw.h"
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#include "v_palette.h"
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#include "r_thread.h"
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#ifndef NO_SSE
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#include <immintrin.h>
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#endif
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struct FSpecialColormap;
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EXTERN_CVAR(Bool, r_mipmap)
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/////////////////////////////////////////////////////////////////////////////
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// Drawer functions:
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void rt_initcols_rgba(BYTE *buffer);
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void rt_span_coverage_rgba(int x, int start, int stop);
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void rt_copy1col_rgba(int hx, int sx, int yl, int yh);
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void rt_copy4cols_rgba(int sx, int yl, int yh);
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void rt_shaded1col_rgba(int hx, int sx, int yl, int yh);
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void rt_shaded4cols_rgba(int sx, int yl, int yh);
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void rt_map1col_rgba(int hx, int sx, int yl, int yh);
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void rt_add1col_rgba(int hx, int sx, int yl, int yh);
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void rt_addclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_subclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_revsubclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlate1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlateadd1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlateaddclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlatesubclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlaterevsubclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_map4cols_rgba(int sx, int yl, int yh);
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void rt_add4cols_rgba(int sx, int yl, int yh);
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void rt_addclamp4cols_rgba(int sx, int yl, int yh);
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void rt_subclamp4cols_rgba(int sx, int yl, int yh);
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void rt_revsubclamp4cols_rgba(int sx, int yl, int yh);
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void rt_tlate4cols_rgba(int sx, int yl, int yh);
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void rt_tlateadd4cols_rgba(int sx, int yl, int yh);
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void rt_tlateaddclamp4cols_rgba(int sx, int yl, int yh);
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void rt_tlatesubclamp4cols_rgba(int sx, int yl, int yh);
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void rt_tlaterevsubclamp4cols_rgba(int sx, int yl, int yh);
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void R_DrawColumnHoriz_rgba();
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void R_DrawColumn_rgba();
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void R_DrawFuzzColumn_rgba();
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void R_DrawTranslatedColumn_rgba();
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void R_DrawShadedColumn_rgba();
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void R_FillColumn_rgba();
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void R_FillAddColumn_rgba();
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void R_FillAddClampColumn_rgba();
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void R_FillSubClampColumn_rgba();
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void R_FillRevSubClampColumn_rgba();
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void R_DrawAddColumn_rgba();
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void R_DrawTlatedAddColumn_rgba();
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void R_DrawAddClampColumn_rgba();
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void R_DrawAddClampTranslatedColumn_rgba();
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void R_DrawSubClampColumn_rgba();
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void R_DrawSubClampTranslatedColumn_rgba();
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void R_DrawRevSubClampColumn_rgba();
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void R_DrawRevSubClampTranslatedColumn_rgba();
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void R_DrawSpan_rgba(void);
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void R_DrawSpanMasked_rgba(void);
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void R_DrawSpanTranslucent_rgba();
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void R_DrawSpanMaskedTranslucent_rgba();
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void R_DrawSpanAddClamp_rgba();
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void R_DrawSpanMaskedAddClamp_rgba();
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void R_FillSpan_rgba();
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void R_DrawTiltedSpan_rgba(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
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void R_DrawColoredSpan_rgba(int y, int x1, int x2);
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void R_SetupDrawSlab_rgba(FSWColormap *base_colormap, float light, int shade);
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void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
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void R_DrawFogBoundary_rgba(int x1, int x2, short *uclip, short *dclip);
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DWORD vlinec1_rgba();
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void vlinec4_rgba();
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DWORD mvlinec1_rgba();
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void mvlinec4_rgba();
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fixed_t tmvline1_add_rgba();
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void tmvline4_add_rgba();
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fixed_t tmvline1_addclamp_rgba();
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void tmvline4_addclamp_rgba();
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fixed_t tmvline1_subclamp_rgba();
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void tmvline4_subclamp_rgba();
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fixed_t tmvline1_revsubclamp_rgba();
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void tmvline4_revsubclamp_rgba();
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void R_FillColumnHoriz_rgba();
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void R_FillSpan_rgba();
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/////////////////////////////////////////////////////////////////////////////
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// Drawer commands:
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class ApplySpecialColormapRGBACommand : public DrawerCommand
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{
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BYTE *buffer;
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int pitch;
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int width;
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int height;
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int start_red;
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int start_green;
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int start_blue;
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int end_red;
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int end_green;
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int end_blue;
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public:
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ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen);
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override { return "ApplySpecialColormapRGBACommand"; }
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};
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template<typename CommandType, typename BlendMode>
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class DrawerBlendCommand : public CommandType
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{
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public:
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void Execute(DrawerThread *thread) override
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{
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typename CommandType::LoopIterator loop(this, thread);
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if (!loop) return;
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BlendMode blend(*this, loop);
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do
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{
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blend.Blend(*this, loop);
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} while (loop.next());
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}
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};
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/////////////////////////////////////////////////////////////////////////////
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// Pixel shading inline functions:
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// Give the compiler a strong hint we want these functions inlined:
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#ifndef FORCEINLINE
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#if defined(_MSC_VER)
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#define FORCEINLINE __forceinline
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#elif defined(__GNUC__)
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#define FORCEINLINE __attribute__((always_inline)) inline
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#else
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#define FORCEINLINE inline
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#endif
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#endif
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// Promise compiler we have no aliasing of this pointer
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#ifndef RESTRICT
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#if defined(_MSC_VER)
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#define RESTRICT __restrict
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#elif defined(__GNUC__)
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#define RESTRICT __restrict__
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#else
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#define RESTRICT
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#endif
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#endif
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class LightBgra
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{
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public:
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// calculates the light constant passed to the shade_pal_index function
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FORCEINLINE static uint32_t calc_light_multiplier(dsfixed_t light)
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{
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return 256 - (light >> (FRACBITS - 8));
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}
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// Calculates a ARGB8 color for the given palette index and light multiplier
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FORCEINLINE static uint32_t shade_pal_index_simple(uint32_t index, uint32_t light)
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{
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const PalEntry &color = GPalette.BaseColors[index];
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uint32_t red = color.r;
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uint32_t green = color.g;
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uint32_t blue = color.b;
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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// Calculates a ARGB8 color for the given palette index, light multiplier and dynamic colormap
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FORCEINLINE static uint32_t shade_pal_index(uint32_t index, uint32_t light, const ShadeConstants &constants)
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{
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const PalEntry &color = GPalette.BaseColors[index];
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uint32_t alpha = color.d & 0xff000000;
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uint32_t red = color.r;
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uint32_t green = color.g;
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uint32_t blue = color.b;
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if (constants.simple_shade)
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{
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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}
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else
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{
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uint32_t inv_light = 256 - light;
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uint32_t inv_desaturate = 256 - constants.desaturate;
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uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
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red = (red * inv_desaturate + intensity) / 256;
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green = (green * inv_desaturate + intensity) / 256;
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blue = (blue * inv_desaturate + intensity) / 256;
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red = (constants.fade_red * inv_light + red * light) / 256;
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green = (constants.fade_green * inv_light + green * light) / 256;
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blue = (constants.fade_blue * inv_light + blue * light) / 256;
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red = (red * constants.light_red) / 256;
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green = (green * constants.light_green) / 256;
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blue = (blue * constants.light_blue) / 256;
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}
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return alpha | (red << 16) | (green << 8) | blue;
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}
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FORCEINLINE static uint32_t shade_bgra_simple(uint32_t color, uint32_t light)
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{
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uint32_t red = RPART(color) * light / 256;
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uint32_t green = GPART(color) * light / 256;
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uint32_t blue = BPART(color) * light / 256;
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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FORCEINLINE static uint32_t shade_bgra(uint32_t color, uint32_t light, const ShadeConstants &constants)
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{
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uint32_t alpha = color & 0xff000000;
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uint32_t red = (color >> 16) & 0xff;
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uint32_t green = (color >> 8) & 0xff;
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uint32_t blue = color & 0xff;
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if (constants.simple_shade)
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{
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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}
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else
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{
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uint32_t inv_light = 256 - light;
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uint32_t inv_desaturate = 256 - constants.desaturate;
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uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
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red = (red * inv_desaturate + intensity) / 256;
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green = (green * inv_desaturate + intensity) / 256;
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blue = (blue * inv_desaturate + intensity) / 256;
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red = (constants.fade_red * inv_light + red * light) / 256;
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green = (constants.fade_green * inv_light + green * light) / 256;
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blue = (constants.fade_blue * inv_light + blue * light) / 256;
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red = (red * constants.light_red) / 256;
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green = (green * constants.light_green) / 256;
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blue = (blue * constants.light_blue) / 256;
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}
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return alpha | (red << 16) | (green << 8) | blue;
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}
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};
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#endif
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